From time to time the AI complains about a fleet not having a valid location.
This time I tried to track it down. Here's how it looks like:
Seems the fleet has almost reached Hadar β and for some reason all system-IDs are unset.
Which probably also explains why the client doesn't seem to know which direction the fleet is flying.
Fleet ... has no valid system.
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- Geoff the Medio
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Re: Fleet ... has no valid system.
If you have a save from the turn before that reproduces the issue occurring, that would be helpful...
Re: Fleet ... has no valid system.
I thought so, but unfortunately only after I the save had been deleted.
Here's another example. For some reason, if I load the game from a later turn, the AI seems to change something and it never happens. But if I load this game and let it run for 5 turns, I get the error more often than not.
Here's another example. For some reason, if I load the game from a later turn, the AI seems to change something and it never happens. But if I load this game and let it run for 5 turns, I get the error more often than not.
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- save-20220513_233432.mps.gz
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Re: Fleet ... has no valid system.
Now I have one that seems to trigger it every time I load it and advance a turn. And it happens for two fleets in completely different places.
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- FreeOrion__Observer_0332_20220521_232107.mps.gz
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- Geoff the Medio
- Programming, Design, Admin
- Posts: 13603
- Joined: Wed Oct 08, 2003 1:33 am
- Location: Munich
Re: Fleet ... has no valid system.
I can't reproduce the issue from that save in a recent build.
Re: Fleet ... has no valid system.
Nor can I...Geoff the Medio wrote: ↑Sun Apr 14, 2024 8:31 pm I can't reproduce the issue from that save in a recent build.