Ninth game on the multiplayer slow game server

For topics that do not fit in another sub-forum.

Moderator: Oberlus

Post Reply
Message
Author
o01eg
Programmer
Posts: 977
Joined: Sat Dec 10, 2011 5:46 am

Ninth game on the multiplayer slow game server

#1 Post by o01eg »

Previous game suddenly was finished so I open thread about next game.

There next release will be soon and someone asks for testing game so I'm going to back to use weekly test builds.
Therefore, next game is planned next Wednesday, 8th April with test game planned with weekly test build at Tuesday, 7th April.

Also it requires to have #2688 and #2665 to be merged (should we also wait to fix #2799?).

Game changes:
  • Planet Density: High
  • Star count per player: 26
Currently there is 8 registered players and there still time to register:
o01eg
Oberlus
swaq
Hyperant
L29Ah
Magnate
ThinkSome
danyspin97
Should options and rules from previous game remain the same?

Edit: version of the server is 2020-04-05.aa122c8.
Last edited by o01eg on Wed Apr 08, 2020 12:41 pm, edited 10 times in total.
Gentoo Linux x64, gcc-9.3, boost-1.72.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 0.4.10.1.
Donations are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

User avatar
Oberlus
Cosmic Dragon
Posts: 3161
Joined: Mon Apr 10, 2017 4:25 pm

Re: Ninth game on the multiplayer slow game server

#2 Post by Oberlus »

Sign me in.

Currently I'm upgrading to Ubuntu 18.04 and I expect problems (why the fuck there is no cmake by default in that distro?) but I can rely on Windows as long as compilation is not needed.

Regarding options:

Can we have high density planets?

Will diplomacy be enabled? (Please, yes, the no diplomacy game was rather diplomatic, even with planet "gifting", just with the nuissance of no diplomacy mechanics).
If so, in case of 2 fixed teams I vote for disc/box shapes, if no fixed teams then ring is OK.

o01eg
Programmer
Posts: 977
Joined: Sat Dec 10, 2011 5:46 am

Re: Ninth game on the multiplayer slow game server

#3 Post by o01eg »

Oberlus wrote: Mon Mar 23, 2020 7:36 pm Currently I'm upgrading to Ubuntu 18.04 and I expect problems (why the fuck there is no cmake by default in that distro?) but I can rely on Windows as long as compilation is not needed.
I upgraded freeorion VPS on ssh without known issues. But it's a server without GUI and DE.
Oberlus wrote: Mon Mar 23, 2020 7:36 pm Can we have high density planets?
Yes.
Oberlus wrote: Mon Mar 23, 2020 7:36 pm Will diplomacy be enabled? (Please, yes, the no diplomacy game was rather diplomatic, even with planet "gifting", just with the nuissance of no diplomacy mechanics).
If so, in case of 2 fixed teams I vote for disc/box shapes, if no fixed teams then ring is OK.
I hope we'll get even count of the players because it was amount of time after single team game.

In case of regular play without teams should single player victory enabled?
Gentoo Linux x64, gcc-9.3, boost-1.72.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 0.4.10.1.
Donations are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

User avatar
swaq
Space Dragon
Posts: 349
Joined: Tue Aug 20, 2019 1:56 pm

Re: Ninth game on the multiplayer slow game server

#4 Post by swaq »

I would like to participate again as well. I would like to see more systems per player this game. There were already border disputes taking place within the first 10 turns of the last game.

User avatar
Oberlus
Cosmic Dragon
Posts: 3161
Joined: Mon Apr 10, 2017 4:25 pm

Re: Ninth game on the multiplayer slow game server

#5 Post by Oberlus »

Another thing, IIRC, I had the impression that the empires were spatially arranged in the same order of their names, more evidently in the ring galaxy shape.
If that is true, can we avoid it?

User avatar
Hyperant
Space Kraken
Posts: 115
Joined: Sat Nov 11, 2017 1:33 am

Re: Ninth game on the multiplayer slow game server

#6 Post by Hyperant »

Hello I'm here for another round of being the chronicles publisher.

High planet density sounds interesting
Monarch of the following realms:
-Lumin Federation
-Gamma Republic
-Holy Commune
-Supreme League
-Frost Syndicate

Ophiuchus
Programmer
Posts: 1803
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Ninth game on the multiplayer slow game server

#7 Post by Ophiuchus »

Oberlus wrote: Mon Mar 23, 2020 7:36 pm Please, yes, the no diplomacy game was rather diplomatic, even with planet "gifting", just with the nuissance of no diplomacy mechanics
Well, cooperation was highly limited. Mainly you could not unify fleets. There was one funny instance where i tried to help L29Ah locking out swat from our cluster. I sent bubbles as chaff support. That worked because swat had higher detection and L29Ah could not detect them. :lol:
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

User avatar
Oberlus
Cosmic Dragon
Posts: 3161
Joined: Mon Apr 10, 2017 4:25 pm

Re: Ninth game on the multiplayer slow game server

#8 Post by Oberlus »

o01eg wrote: Mon Mar 23, 2020 5:42 pm Should options and rules from previous game remain the same?
Could you post all the options? (at least the ones that are known before we find out who will play this time)
  • Systems per player: 22
  • Galaxy shape: Ring?
  • Galaxy age: Mature
  • Starlane frequency: Medium?
  • Planet density: High
  • Specials frequency: Low?
  • Monsters frequency: Low?
  • Native frequency: Low?
  • Diplomacy: enabled/disabled/fixed teams
  • Maximum X players can claim victory.

User avatar
Oberlus
Cosmic Dragon
Posts: 3161
Joined: Mon Apr 10, 2017 4:25 pm

Re: Ninth game on the multiplayer slow game server

#9 Post by Oberlus »

For this or another game. What do you all think about choosing the species beforehand? Publicly, I guess.

o01eg
Programmer
Posts: 977
Joined: Sat Dec 10, 2011 5:46 am

Re: Ninth game on the multiplayer slow game server

#10 Post by o01eg »

Oberlus wrote: Wed Mar 25, 2020 8:52 pm
o01eg wrote: Mon Mar 23, 2020 5:42 pm Should options and rules from previous game remain the same?
Could you post all the options? (at least the ones that are known before we find out who will play this time)
Rules and galaxy settings from previous game:
  • Monsters frequency: Low
  • Native frequency: Low
  • Specials frequency: Low
  • Galaxy shape: Ring
  • Galaxy seed: Ramdom
  • Systems per player: 20
  • Enable Super-Tester Takeover: 0
  • Max human player winners: 1
  • Only allied players win: 1
  • Allow Conceding: 1
  • Maximum Colonies When Conceding: 9999
  • Show detailed empires data: 1
  • Use part-based upkeep: 1
  • Hull Cost Scaling: 0.5
  • Part Cost Scaling: 0.5
  • Building Cost Scaling: 0.5
  • Tech Cost Scaling: 1.0
  • Allowed diplomacy: All Forbidden
  • Drydocks and Fleet Field Repair repair allied ships: 1
All other settings are default.
Gentoo Linux x64, gcc-9.3, boost-1.72.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 0.4.10.1.
Donations are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

o01eg
Programmer
Posts: 977
Joined: Sat Dec 10, 2011 5:46 am

Re: Ninth game on the multiplayer slow game server

#11 Post by o01eg »

Oberlus wrote: Wed Mar 25, 2020 8:54 pm For this or another game. What do you all think about choosing the species beforehand? Publicly, I guess.
The server supports to assign starting species.
Gentoo Linux x64, gcc-9.3, boost-1.72.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 0.4.10.1.
Donations are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

User avatar
Oberlus
Cosmic Dragon
Posts: 3161
Joined: Mon Apr 10, 2017 4:25 pm

Re: Ninth game on the multiplayer slow game server

#12 Post by Oberlus »

The Arc Disruptor (formerly Gamma Burst Slingshot) has been merged into master. I think it is not in this week's weekly test build but will be in the next one.
The KISS hard targetting PR#2665 needs rebase to be merged.

I can't wait until next Tuesday!!!

User avatar
Oberlus
Cosmic Dragon
Posts: 3161
Joined: Mon Apr 10, 2017 4:25 pm

Re: Ninth game on the multiplayer slow game server

#13 Post by Oberlus »

Great! L29Ah has signed in. I hope we can get one more player for even number.

Ophiuchus maybe?

User avatar
L29Ah
Space Squid
Posts: 81
Joined: Thu Oct 06, 2016 3:19 pm

Re: Ninth game on the multiplayer slow game server

#14 Post by L29Ah »

I would prefer the species to remain random.
Team S.M.A.C.: play multiplayer with us!

User avatar
Oberlus
Cosmic Dragon
Posts: 3161
Joined: Mon Apr 10, 2017 4:25 pm

Re: Ninth game on the multiplayer slow game server

#15 Post by Oberlus »

L29Ah wrote: Thu Mar 26, 2020 7:07 pm I would prefer the species to remain random.
Settled.

Post Reply