Fourteenth game on the multiplayer slow game server

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Oberlus
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Re: Fourteenth game on the multiplayer slow game server

#16 Post by Oberlus »

ThinkSome wrote: Thu Nov 12, 2020 5:16 pm Fixed alliances reduce the impact of bad starts
For big teams it does, for small ones sometimes it gets even worse since the good/lucky empires ending in the same team has no solution when teams can't change.
You and me already discussed this and we agree to disagree.
ThinkSome wrote: Thu Nov 12, 2020 5:16 pm and make sure that we all end the game at about the same time.
Another falacy. Some could be wiped out sooner than others. Do not put on the same shelf playing with a whole empire 'til the end and lingering in a corner with a scout while your team mates control tens of colonies and ships.

The point here is not trying to convince others to always play with fixed teams, it's about allowing you to play more than just fixed teams, because that will indeed mean you'll have to wait months without playing. Because we are gonna play without fixed teams at least half of the games. You know that, right?

o01eg
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Re: Fourteenth game on the multiplayer slow game server

#17 Post by o01eg »

ThinkSome wrote: Thu Nov 12, 2020 5:16 pm Fixed alliances reduce the impact of bad starts, and make sure that we all end the game at about the same time. The latter is important for when the next game starts, as noone needs to wait a month for it to finish.
Without predefined teams same could be managed by winners count.
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Ophiuchus
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Re: Fourteenth game on the multiplayer slow game server

#18 Post by Ophiuchus »

ThinkSome wrote: Thu Nov 12, 2020 5:16 pm I cannot even find where in the code or focs the stockpile transfer happens.
It pipes PP you spent on it to the stockpile.
Its hardcoded in processing the build queue. grep for something like PROJECT or STOCKPILE

I dont think stockpile transfer ever decided a player-vs-player game. If you want to find out just play some (single-player) games with Sly not caring much about the supply networks, that is the one place where using stockpile is often necessary.

I would try on release not on master though - influence really hinders disconnected empires there.

edit1: ah, just saw your other post. you were talking about piping PP to another empire. If you meant to their imperial stockpile, the main problem is getting stuff out of it, not into it. If you talk about "normal" PP distribution, we would need some kind of uniform allied supply first - treating supply groups blocked only by allied supply to be considered a single supply group. You could open a feature request for that and a start a discussion in "Other Game Design".
Last edited by Ophiuchus on Thu Nov 12, 2020 9:35 pm, edited 1 time in total.
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Hyperant
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Re: Fourteenth game on the multiplayer slow game server

#19 Post by Hyperant »

Count me in as I return from my brief hiatus.

Bigger galaxy sounds good
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o01eg
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Re: Fourteenth game on the multiplayer slow game server

#20 Post by o01eg »

I'll start test game at Wednesday 18th and actual game at Thursday 19th.
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wobbly
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Re: Fourteenth game on the multiplayer slow game server

#21 Post by wobbly »

o01eg wrote: Mon Nov 16, 2020 2:13 pm I'll start test game at Wednesday 18th and actual game at Thursday 19th.
My clock says 1 hr to Thursday :)

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Re: Fourteenth game on the multiplayer slow game server

#22 Post by o01eg »

wobbly wrote: Wed Nov 18, 2020 12:12 pm
o01eg wrote: Mon Nov 16, 2020 2:13 pm I'll start test game at Wednesday 18th and actual game at Thursday 19th.
My clock says 1 hr to Thursday :)
OK, started the test game.
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Re: Fourteenth game on the multiplayer slow game server

#23 Post by o01eg »

The game is started!
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ThinkSome
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Re: Fourteenth game on the multiplayer slow game server

#24 Post by ThinkSome »

Abaddoni are fine if you find Kobuntura natives nearby... those feel even more OP than Trith: self-sustaining and great industry.

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Oberlus
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Re: Fourteenth game on the multiplayer slow game server

#25 Post by Oberlus »

If I don't find Kobuntura nearby my HW I will open an issue about Kobuntura being OP.

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swaq
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Re: Fourteenth game on the multiplayer slow game server

#26 Post by swaq »

Oberlus wrote: Thu Nov 19, 2020 2:45 pm If I don't find Kobuntura nearby my HW I will open an issue about Kobuntura being OP.
Haha

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Hyperant
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Re: Fourteenth game on the multiplayer slow game server

#27 Post by Hyperant »

Unukan Ascendancy

ascendancy.PNG
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We are a race of mole people destined to spread our burrowing methods across the countless planets!

Dig dig
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Oberlus
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Re: Fourteenth game on the multiplayer slow game server

#28 Post by Oberlus »

Hyperant wrote: Thu Nov 19, 2020 6:08 pm We are a race of mole people destined to spread our burrowing methods across the countless planets!

Dig dig
Brothers! We are not alone!

Dig dig

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Re: Fourteenth game on the multiplayer slow game server

#29 Post by Oberlus »

We made a flag too!
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Oberlus
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Re: Fourteenth game on the multiplayer slow game server

#30 Post by Oberlus »

Oberlus wrote: Thu Nov 19, 2020 2:45 pm If I don't find Kobuntura nearby my HW I will open an issue about Kobuntura being OP.
Not gonna happen.

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