dunno, ask geoff
Up-to-date Test Snap
Moderator: Oberlus
Re: Weekly Release Notes / Up-to-date Test Snap
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Look, ma... four combat bouts!
Look, ma... four combat bouts!
Re: Weekly Release Notes / Up-to-date Test Snap
Stable 0.4.10.1 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.1 rev=174 amd64 rev=176 i386)..
Weekly test build based on master:
freeorion_2021-03-16.f10c3fb rev=187 channel=beta (amd64)
freeorion_2021-03-16.f10c3fb rev=188 channel=beta (i386)
news
Weekly test build based on master:
freeorion_2021-03-16.f10c3fb rev=187 channel=beta (amd64)
freeorion_2021-03-16.f10c3fb rev=188 channel=beta (i386)
news
- multiplayer: Kick out other player controlling same empire. Kills AI process if that was the other player. (o01eg)
- multiplayer: Kill eleminated empire AI processes. (o01eg)
- backend: fixed crash when setting hotkeys, and possibly broken hotkey functionality (geoff)
- backend: fix regression - planet textures are working again (geoff)
- backend: lots fixes, groomings, working on sound, working on combat log, ScriptingContext, GetUniverse/GetShipDesign, GenerateSitRepMessage... (geoff)
- backend: clone ComplexVariable, work on cloning Effects (o01eg, geoff)
- UI: CUIButton rollover sound playing on MouseEnter (geoff)
- QA: test for meters being higher zero in first turn (o01eg)
Last edited by Ophiuchus on Tue Mar 16, 2021 11:17 pm, edited 2 times in total.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Look, ma... four combat bouts!
Look, ma... four combat bouts!
Re: Weekly Release Notes / Up-to-date Test Snap
What?
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Re: Weekly Release Notes / Up-to-date Test Snap
sorry, was geoff. i guess that is when a tooltip opens or if you put your mouse into that tooltip(?)
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Look, ma... four combat bouts!
Look, ma... four combat bouts!
- Geoff the Medio
- Programming, Design, Admin
- Posts: 13603
- Joined: Wed Oct 08, 2003 1:33 am
- Location: Munich
Re: Weekly Release Notes / Up-to-date Test Snap
There is supposed to be a "tick" sound that plays when mousing over buttons in the UI. It wasn't playing. I moved it from the "MouseHere" event to the "MouseEnter" event to fix it.
Re: Weekly Release Notes / Up-to-date Test Snap
Stable 0.4.10.1 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.1 rev=174 amd64 rev=176 i386).
Weekly test build based on master:
freeorion_2021-03-16.f10c3fb rev=190 channel=beta (amd64)
freeorion_2021-03-16.f10c3fb rev=191 channel=beta (i386)
news
Weekly test build based on master:
freeorion_2021-03-16.f10c3fb rev=190 channel=beta (amd64)
freeorion_2021-03-16.f10c3fb rev=191 channel=beta (i386)
news
- content: economic policies give extra economic policy slots (geoff)
- content: outpost count as 1/4 of a colony for influence upkeep, also upkeep scales (geoff)
- content: regional admistration center buildung for distance based influence upkeep policies (geoff)
- content: influence focus now gives a population based influence boost, which seems totally not worth it (geoff)
- content: Colonization and Centralization policies mutually exclusive (geoff)
- content: Centralization policy increase the cost of colony parts (geoff)
- content: nerf centralization policy - reduced industry and research bonus per population by half (geoff)
- FOCS and backend: can unlock items via policy (geoff)
- backend: lots of small fixes, refactorings, NamedValueRef changes, groomings (geoff)
- QA: CI for snap builds (o01eg)
- i18n: french update as usual (0uaz)
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Look, ma... four combat bouts!
Look, ma... four combat bouts!
Re: Weekly Release Notes / Up-to-date Test Snap
Looks like my changes didn't break snap packages. Did you try snap for godot as well?
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Re: Weekly Release Notes / Up-to-date Test Snap
I just playtested shortly and that was my first impression.
I didn't crunch the numbers but it felt that setting a first planet to influence could not compensate itself and another planet. But i did not have a huge population on that planet so maybe if I put my homeworld on influence it works out. But that would only mean the mechanism works for reaping flat bonus
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Look, ma... four combat bouts!
Look, ma... four combat bouts!
Re: Weekly Release Notes / Up-to-date Test Snap
Stable 0.4.10.1 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.1 rev=174 amd64 rev=176 i386).
Weekly test build based on master (released last week):
freeorion_2021-04-12.cf17c48 rev=199 channel=beta (amd64)
freeorion_2021-04-12.cf17c48 rev=200 channel=beta (i386)
news
Weekly test build based on master (released last week):
freeorion_2021-04-12.cf17c48 rev=199 channel=beta (amd64)
freeorion_2021-04-12.cf17c48 rev=200 channel=beta (i386)
news
- gameplay: update ground combat to allow allies to share forces (geoff)
- content: add independence decree build/project to unown a colony; it will keep defenses intact (agrrr3)
- content: protection focus increases troop growth (geoff)
- content: added artistic species traig (geoff)
- content: PARTISANS_REBELLION SetRebelTroops value += abs(Population * 0.1 * EmpireStockpile resource = Influence )^0.5 (geoff)
- content: INSTABILITY_REBELLION SetRebelTroops value += abs(Stability) * (Population / 5.0)^0.5 (geoff)
- UI: pedia list species of certain (dis)like (geoff)
- UI: added rebel troops to population panel, (geoff)
- UI: sort resource icons by absolute value (geoff)
- UI: added option to lock map zoom and panning (geoff)
- FOCS: EmpireStockpile ValueRef and condition (geoff)
- python/AI: groomings, fixes, dead code removal (cjkjvfnby)
- backend: lookup functions for species of certain (dis)like (geoff)
- parse: std::launch::deferred as barrier to notify main thread from background parse (o01eg)
- build/QA: new tests (o01eg)
- i18n: update french translation (ouaz)
Last edited by Ophiuchus on Tue Apr 20, 2021 6:58 pm, edited 1 time in total.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Look, ma... four combat bouts!
Look, ma... four combat bouts!
Re: Weekly Release Notes / Up-to-date Test Snap
Stable 0.4.10.1 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.1 rev=174 amd64 rev=176 i386).
Weekly test build based on master:
freeorion_2021-04-19.3b425fd rev=201 channel=beta (amd64)
freeorion_2021-04-19.3b425fd rev=202 channel=beta (i386)
news (also see last weeks news)
Weekly test build based on master:
freeorion_2021-04-19.3b425fd rev=201 channel=beta (amd64)
freeorion_2021-04-19.3b425fd rev=202 channel=beta (i386)
news (also see last weeks news)
- content: fix species stability bonus for liking focus does not require empire control of planet (geoff)
- content: Fixed stability calc based on distance to capital/regional administration (grummel7)
- i18n: fr stringtable fix (felecarp)
- UI/parse: bugfix tech category display after background parsing changes (geoff)
- UI: count ground combat when updating meter estimates (geoff)
- backend: reset planet focus when conquered by neutrals/rebels (geoff)
- backend: fixed overwriting invasion troops with rebel / neutral troops (geoff)
- build/QA: use github actions for windows cmake, ubuntu, macOS, godot, builds (o01eg)
- build/QA: android typo fix, compilation fixes (o01eg)
- build/QA: godot-cpp as downloadable external project or precompiled library, update and fix dependencies, (o01eg)
- build/QA: add cache directory (o01eg)
- build/QA: snap changes, CI test (o01eg)
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Look, ma... four combat bouts!
Look, ma... four combat bouts!
Re: Weekly Release Notes / Up-to-date Test Snap
Stable 0.4.10.1 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.1 rev=174 amd64 rev=176 i386).
Weekly test build based on master:
freeorion_2021-04-27.4b1796 rev=203 channel=beta (amd64)
freeorion_2021-04-27.4b1796 rev=204 channel=beta (i386)
Most notable, godot client and python parsing have landed in master (o01eg).
news
Weekly test build based on master:
freeorion_2021-04-27.4b1796 rev=203 channel=beta (amd64)
freeorion_2021-04-27.4b1796 rev=204 channel=beta (i386)
Most notable, godot client and python parsing have landed in master (o01eg).
news
- content: owning a Scrying Sphere building gives an empire 1 extra social policy slot (geoff)
- content: removed stability minimum requirement and other changes to Regional Admin buikding (geoff)
- content: reduced rebel troops on planets the colonizing species isn't well suited for (geoff)
- content: don't allow independence decree on the capital planet (geoff)
- content: lots of dis-/likes for species, also about specials (geoff)
- content: Fixed Exobot Productivity effect (#3412) (Grummel7)
- content: Re-added reverse connection check to JUMPS_TO_CAPITAL_OR_REGAD (#3418) (grummel7)
- UI/godot: add singleplayer and multiplayer windows (o01eg)
- UI/godot/android: scale UI (o01eg)
- UI: Display ValueRef floating points with only 3 digits in UI (morlic)
- backend: some fixes (morlic)
- AI: refactorings, code removal (cjkjvfnb)
- snap: Update xvfb-action to use Xvfb server options (o01eg)
- build: cmake ... other stuff to make godot client build (o01eg)
- build/snap: Add list of ignored paths to snap build (o01eg)
- build/windows: Fix mklink usage on windows (o01eg)
- build/QA: Fix cache name for Gihhub Actions on Ubuntu (o01eg)
- build/QA: macos CI test (o01eg)
- i18n: fr stringtable as usual (0uaz)
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Look, ma... four combat bouts!
Look, ma... four combat bouts!
Re: Weekly Release Notes / Up-to-date Test Snap
Ophiuchus wrote: ↑Thu Apr 29, 2021 1:41 pm Stable 0.4.10.1 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.1 rev=174 amd64 rev=176 i386).
Weekly test build based on master:
freeorion_2021-05-03. rev=? channel=edge (amd64)
freeorion_2021-05-03. rev=? channel=edge (i386)
news
- ...
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Look, ma... four combat bouts!
Look, ma... four combat bouts!
Re: Weekly Release Notes / Up-to-date Test Snap
Stable 0.4.10.1 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.1 rev=174 amd64 rev=176 i386).
Weekly test build based on master:
freeorion_2021-05-10.4f04bdc rev=210 channel=beta (amd64)
freeorion_2021-05-10.4f04bdc rev=211 channel=beta (i386)
news
Weekly test build based on master:
freeorion_2021-05-10.4f04bdc rev=210 channel=beta (amd64)
freeorion_2021-05-10.4f04bdc rev=211 channel=beta (i386)
news
- ...
Last edited by Ophiuchus on Wed May 12, 2021 5:07 am, edited 1 time in total.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Look, ma... four combat bouts!
Look, ma... four combat bouts!