Seventeenth game on the multiplayer slow game server
Moderator: Oberlus
Re: Seventeenth game on the multiplayer slow game server
I'll sit this out as well. Have great ideas for an FO Mod and like to invest some time into it...
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- The Silent One
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Re: Seventeenth game on the multiplayer slow game server
L29Ah, a suitable thread for discussion is here ( https://freeorion.org/forum/viewtopic.php?f=6&t=11404 ) and you're very welcome to suggest alterations, if you missed to do so earlier.
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Re: Seventeenth game on the multiplayer slow game server
Note that if L29Ah is wrong about the field having been added by a single person (you were two), he's right that its adoption went unusually quickly (proposed October 30 and merged October 31 if I understand correctly), which for an addition with heavy effects on game balance is probably not the way to go.The Silent One wrote: ↑Mon Jul 19, 2021 5:23 pmL29Ah, a suitable thread for discussion is here ( https://freeorion.org/forum/viewtopic.php?f=6&t=11404 ) and you're very welcome to suggest alterations, if you missed to do so earlier.
Maybe making them way quicker will make them less "unbalanced, dumb, [standing] against freeorion's philosophy" (and changing the formula certainly helped) but it's not only alterations that we should be able to suggest, their very existence should be a matter of debate¹...
Ditto for the Nanite Swarms, obviously.
¹ About which I will reserve my judgement until the new version is tested, provided that their speed is upgraded enough and their duration not shortened.
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Re: Seventeenth game on the multiplayer slow game server
The field effects were at time of merging (ofc) impromptu and meant to be adapted/balanced timely. Like I said, alterations welcome. No evil master plan to kill balance .
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Re: Seventeenth game on the multiplayer slow game server
Is it still only two people who is going to play the game?
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Re: Seventeenth game on the multiplayer slow game server
I'd been wondering what happened to this. Been pretty busy but I guess I have time to play.
Re: Seventeenth game on the multiplayer slow game server
I'd be willing to play with 48hr turns instead if it means another couple of players avaliable. Just putting the idea out there.
Re: Seventeenth game on the multiplayer slow game server
I would be able to do 48h turns.
Just dont know anything about current policies and strategy, so I would rather welcome a team(s) vs team(s) game where knowledge exchange is a prime priority.
Anyway I would also play not-teams - just very badly I guess
Just dont know anything about current policies and strategy, so I would rather welcome a team(s) vs team(s) game where knowledge exchange is a prime priority.
Anyway I would also play not-teams - just very badly I guess
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Look, ma... four combat bouts!
Look, ma... four combat bouts!
Re: Seventeenth game on the multiplayer slow game server
Regardless of teams, I'll be publicly sharing anything I learn or think about policies and gameplay. I'm more interested on playtesting and knowledge exchange than in victory.
Re: Seventeenth game on the multiplayer slow game server
I'm fine with 48h turn limit as well if it help to increase player count. Should I add you to the game? If so I'll announce next week to start the game.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
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Re: Seventeenth game on the multiplayer slow game server
If any players have time and motivation, a regularly updated thread about what your in-game situation is and what decisions you're making and why would be useful, ideally with screenshots for illustration. A Let's Play thread, essentially...
Re: Seventeenth game on the multiplayer slow game server
yes, please count me in
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Look, ma... four combat bouts!
Look, ma... four combat bouts!
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Re: Seventeenth game on the multiplayer slow game server
48h turn limit I can do, too.
If I provided any images, code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0.
Re: Seventeenth game on the multiplayer slow game server
Welcome back!
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm