BTW: There is no off-road travel
I can't find that documented anywhere. It's certainly not the sense of what was generally desired from the archived design thread:http://www.freeorion.org/forum/viewtopi ... highlight=
There's also no public review, afaict.
The design thread seems to settle on having the options for:
a) no offroad with full connectivity
b) offroad with full connectivity
c) offroad without full connectivity
d) offroad without any starlanes
(and options for number of starlanes in general, and/or their lengths, and some other things like only having a single value for starlane speedup)
If it was decided somewhere else or by executive decision to completely omit offroad travel, I hope it was decided such for v0.2 to simplify things, but could be changed in future versions.
If not, I'd like to know why, as it seems like a big mistake. It's not pathfinding for the UI... tzlaine and others have, I believe, said this is not an issue:
tzlaine wrote:Offroading is built into the pathfinding algorithm I wrote
Also: http://www.freeorion.org/forum/viewtopi ... =4564#4564
(The v0.1 requirements mention that starlanes will be decided on in future. The v0.2 requirements just say you can't have no starlanes.)