I agree on the "shape" of the combat area, so that the planets are like "they are suppose to be".utilae wrote:Here is a system layout I'd like better, of course the size of the map may be quite big simply because it is a circle shaped map.
Descriptive Key:
Blue Border - the edge of the system. You can exit here, but must remain in the system until the next turn.
White section of blue border - Starlane entry/exit points. If you exit here, you can use the starlane straightaway to set a path out of the system.
Red Circle - Sun
Brown Circles - Planets
Grey Circles - Moons
Purple/Aqua/Yellow groups of squares - Ships/Ship Taskforces. Each colour is a different player. The Aqua and yellow players have just entered the system and the Purple player has to defend his planets.
Orbits may need to work for the planets to be positioned at the right place for the battle. I don't think we need the planets, etc moving during a battle.
Id prefer original MOO2 style combat in system scale, perhaps something like GalCiv is displayed. Dont get me wrong, i dont like the combat nor the space system (stuff) in GalCiv.
GalCiv screenshot:
My wishes for combat:
- System scale combat, in the form of the drawing by utilae.
- More or less the same system that MOO2 used, turn based. Perhaps in isometric POV instead of top-down one. Of course with improved, everything.
Ground battles should be kept as simple like they were in MOO2, but now you could do it in per planet with ships desinged to do it (only big ships?) while doing the other stuff (attacking defending ships etc.). Same goes for planetary bombardment, you could do it if you have ship in orbit on the planet you wish to bombard. Planets could have defences, missiles like MOO2 had etc. perhaps minefields for planetary defence only, against enemy ships going orbit and do bombardment or ground attack...
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I cant remember anything wrong with MOO2 combat system. The game had other issues and i cant recall it being the combat... at that time.
My impressions on combat in real-time or phased real-time is somewhat scary, since it does not feel like the simplest of solutions. I might be over sceptic but to me turn based feels the best, at least in this case, but thats just me.
Anyways, its been so long since i last played MOO2, perhaps ill revisit it again, just to remember what it was exactly like.
Probably forgot to mention most of the things while reading all those previous posts.
Cheers...