emrys wrote:Anybody feel like writing a little bot or code thingy that just scans a thread and locks it as soon as it counts ten uses of the word starlane?
Oh sheez....
May I boldly interject here.
So....... I take it that ""everything"" regarding star lanes and choke points that could possibly be spoken is already spoken? The paradigm cannot progress and improve?
I do realize that the star lane model is already in stone for FO. I’ve also read Aquitaine’s remark in this thread about looking at it again later, at a more appropriate time. In the mean time, what is the crime in “brainstorming” with new ideas???
If a site member’s suggestion or comment is less desirable to whomever, for whatever reason, then it can be graciously ignored, as opposed to vitiating their comments, perhaps injuring their creative ego. But with such posturing by key people here at "Free" Orion, then the "free expression of ideas" here will suffer on every other topic. People will become afraid to express new valuable ideas.
I was about ready to post my own 4 page discussion with my *new*, undiscussed ideas regarding choke points. But now I worry about receiving a similar basting. Maybe my hours of deep thought and writing on the subject -- the effort to come up with real solutions for the genre’s cause, is now wasted.
I believe that the evolution and improvement of choke points in 4X space games has growing yet to occur -- as every other aspect of 4X space gaming. The current paradigm is never perfect. In fact, that is why “star lanes” were even invented, to find a way to make a better War AI.
There will always be ideas expressed that are less comfortable to those whose view on a topic has become static. But they don’t have to be afraid that there preference, for example “star lanes,” will be removed from the game. Different methods for creating choke points can be devised, and co-exist with the option of star lanes, in a game without removing a someone’s pet feature as an option.
If limited bandwidth here is causing a mode of suppressing new posts and ideas, then I’ll make a contribution to help alleviate that. Everyone who expects to enjoy “Free” Orion should consider donating at some time or another, because its not really “free” in the sense that everyone who contributes with programming, design, funds, or hours of deep thought to overcome an AI problem, has made a sacrifice for others.
And let me say that I'm very impressed in several ways with the work that has been done, and the professionalism I do see. You all deserve a whole lot of praise and credit.
I think I'm an "extreme" 4X space game buff. I soooooo look forward to seeing the next generation 4X space game -- finally!!! come about. I've waited so long, and followed and participated in other games that have not been a complete success.
I clearly see that the team has a terrific thing going here.
Chow