Colony WIP

Development of artwork, requests, suggestions, samples, or if you have artwork to offer. Primarily for the artists.
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Obiwan
Graphics Lead Emeritus
Posts: 258
Joined: Fri Oct 03, 2003 11:55 am
Location: Australia NSW

#31 Post by Obiwan »

Updated picture . Is a bit blurry due to compression.

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pd
Graphics Lead Emeritus
Posts: 1924
Joined: Mon Mar 08, 2004 6:17 pm
Location: 52°16'N 10°31'E

#32 Post by pd »

yay! what an improvement ;) great mood/lighting.

my only suggestion would be to add more vehicles.

is it final?

Tyreth
FreeOrion Lead Emeritus
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Location: Australia

#33 Post by Tyreth »

Yes, that does look good.

Sandlapper
Dyson Forest
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Location: South Carolina, USA

#34 Post by Sandlapper »

Looks great!

Some critiques: You forgot to put any billboards in. :P Some of the vehicles are driving on the wrong side of the road. :P :wink: There are no stop signs.
:P


Serious notes: Spacecraft is awesome; nice touch with the shadows of the greenhouses. The buildings colour looked better to me in first image; for that matter, there should be some colour, ala the vehicles. And one more idea for you, being from a farming community, I noticed the tractor in the field; change the field colour where the tractor has already been from where it is yet to go, i.e. tilled field versus untilled, cultivated crops versus uncultivated crops. Would be a nice touch.

Obiwan
Graphics Lead Emeritus
Posts: 258
Joined: Fri Oct 03, 2003 11:55 am
Location: Australia NSW

#35 Post by Obiwan »

:D Thanks, Yep you picked up on the only thing I was planning. Road markings, signs and more traffic.
Im in Aus and we do drive on the left/wrong side of the road down here.
Though there does seam to be some very confused drivers in the pict. Like the fitness fanatic racing along wrong/right side on his mountain bike. :P

Sandlapper the color of the buildings has not actually changed, must be the light :)
Last edited by Obiwan on Mon May 24, 2004 12:06 pm, edited 1 time in total.

noelte
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#36 Post by noelte »

Im in Aus and we do drive on the right /wrong side of the road down here.
Of cause, everything it upside down there. :-)

Nice work, looks like in autumn.

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The Silent One
Graphics
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Joined: Tue Jul 01, 2003 8:27 pm

#37 Post by The Silent One »

Beautiful. Just one comment: I think the shadows are too dark, and the highlights too bright; in other words, the contrast very high. Could you maybe increase the ambient light, and dim the light coming from the left side?

Obiwan
Graphics Lead Emeritus
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Joined: Fri Oct 03, 2003 11:55 am
Location: Australia NSW

#38 Post by Obiwan »

@The Silent One - When I get to put the extra vehicules in ill play around with ambience in the render and see what happens, :)

charlieg
Space Floater
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Joined: Tue May 25, 2004 1:59 pm

#39 Post by charlieg »

That is now absolutely amazing. Wow. It looks so professional.

Hell, you could play the entire game against that as a backdrop. It's spectacular.

Redbook
Space Floater
Posts: 16
Joined: Thu Sep 18, 2003 7:09 am

#40 Post by Redbook »

Nice! :D

Erm... I've always thought a colony to be bigger than that. This is more like... just a building. Note that even current oil refineries, military bases, and some manufacturing plants are larger than the settlement in this picture...
Image

Obiwan
Graphics Lead Emeritus
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Location: Australia NSW

Not specifically for FreeOrion

#41 Post by Obiwan »

Been taking a break from FO. This is a link to some personal work ive been doing.
http://www.renderosity.com/gallery.ez?B ... ist=Obiwan
These could be rerendered for non human colony picts, splashes.

New link

Obi
Last edited by Obiwan on Thu Dec 09, 2004 7:30 am, edited 2 times in total.

tzlaine
Programming Lead Emeritus
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Joined: Thu Jun 26, 2003 1:33 pm

#42 Post by tzlaine »

That link leads to a username/password prompt.

Daveybaby
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Location: Hastings, UK

#43 Post by Daveybaby »

Wow. Impressive.
The COW Project : You have a spy in your midst.

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