Unless, the Gerbils are really well trained in elephant mind controll techniques....Geoff the Medio wrote:I dunno... teleporting a bunch of gerbils into an elephant's brain probably wouldn't make the elephant fight for the gerbil army...utilae wrote:An organic ship could be taken over by a boarding crew just like a virus could make a person act crazy by taking over the mind.
Ship Design
Moderator: Oberlus
A sucking chest wound is Nature's way of telling you to slow down. --Murphy's war laws
Dunno if anyone has read Neal Stephenson's snow crash, theres stuff in there about reprogramming the human brain via visual/auditory stimulus, so no reason you couldnt have the same thing happen for an organic ship's brain. Ken Macleod's Cassini Division has something similar, where the crew of a ship have their brains reprogrammed.
The COW Project : You have a spy in your midst.
Well, basically we have several combinations of ships for this.
Manned (organic/normal): Can be assaulted with crew and taken over with propper tech. Can be disabled with viruses but no taken. Chance that crew can fix the ship.
Unmanned, organic): can be take over with telepaths. Can't be boarded.
Unmanned, normal: can be taken over by infiltrting AI. Can't be boarded.
Manned (organic/normal): Can be assaulted with crew and taken over with propper tech. Can be disabled with viruses but no taken. Chance that crew can fix the ship.
Unmanned, organic): can be take over with telepaths. Can't be boarded.
Unmanned, normal: can be taken over by infiltrting AI. Can't be boarded.
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The question is whether it could be done in battle before the ship blows you away......Daveybaby wrote:Dunno if anyone has read Neal Stephenson's snow crash, theres stuff in there about reprogramming the human brain via visual/auditory stimulus, so no reason you couldnt have the same thing happen for an organic ship's brain. Ken Macleod's Cassini Division has something similar, where the crew of a ship have their brains reprogrammed.
Computer programming is fun.
personally, I'd like to think that my ship crew would fight to the last man, and the last man would be holding down the suicide switch...
...perhaps if/when morale is written into the game, higher morale would make situations like that more likely, while lower morale would result in easier surrenders.
...perhaps if/when morale is written into the game, higher morale would make situations like that more likely, while lower morale would result in easier surrenders.
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Ship morale? Erm.... Maybe in version 3.5....ewh02b wrote:personally, I'd like to think that my ship crew would fight to the last man, and the last man would be holding down the suicide switch...
...perhaps if/when morale is written into the game, higher morale would make situations like that more likely, while lower morale would result in easier surrenders.
A suicide button? I'd make it a special ship system. or if the game doesn't ever get ship design enabled make it a percentage chance to detonate.
Computer programming is fun.
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