Ship Design

For what's not in 'Top Priority Game Design'. Post your ideas, visions, suggestions for the game, rules, modifications, etc.

Moderator: Oberlus

Message
Author
User avatar
Skaro
Pupating Mass
Posts: 94
Joined: Sat Dec 31, 2005 3:27 pm
Location: Stuck in a wormhole

#46 Post by Skaro »

Geoff the Medio wrote:
utilae wrote:An organic ship could be taken over by a boarding crew just like a virus could make a person act crazy by taking over the mind.
I dunno... teleporting a bunch of gerbils into an elephant's brain probably wouldn't make the elephant fight for the gerbil army...
Unless, the Gerbils are really well trained in elephant mind controll techniques....
A sucking chest wound is Nature's way of telling you to slow down. --Murphy's war laws

Daveybaby
Small Juggernaut
Posts: 724
Joined: Mon Sep 01, 2003 11:07 am
Location: Hastings, UK

#47 Post by Daveybaby »

Dunno if anyone has read Neal Stephenson's snow crash, theres stuff in there about reprogramming the human brain via visual/auditory stimulus, so no reason you couldnt have the same thing happen for an organic ship's brain. Ken Macleod's Cassini Division has something similar, where the crew of a ship have their brains reprogrammed.
The COW Project : You have a spy in your midst.

Dreamer
Dyson Forest
Posts: 228
Joined: Sun Mar 13, 2005 6:44 am
Location: Santiago, Chile

#48 Post by Dreamer »

Well, basically we have several combinations of ships for this.

Manned (organic/normal): Can be assaulted with crew and taken over with propper tech. Can be disabled with viruses but no taken. Chance that crew can fix the ship.

Unmanned, organic): can be take over with telepaths. Can't be boarded.
Unmanned, normal: can be taken over by infiltrting AI. Can't be boarded.

marhawkman
Large Juggernaut
Posts: 938
Joined: Fri Jan 20, 2006 9:34 pm
Location: GA

#49 Post by marhawkman »

Daveybaby wrote:Dunno if anyone has read Neal Stephenson's snow crash, theres stuff in there about reprogramming the human brain via visual/auditory stimulus, so no reason you couldnt have the same thing happen for an organic ship's brain. Ken Macleod's Cassini Division has something similar, where the crew of a ship have their brains reprogrammed.
The question is whether it could be done in battle before the ship blows you away......
Computer programming is fun.

ewh02b
Space Kraken
Posts: 102
Joined: Thu Jan 19, 2006 4:35 am
Location: Texas, USA

#50 Post by ewh02b »

personally, I'd like to think that my ship crew would fight to the last man, and the last man would be holding down the suicide switch...

...perhaps if/when morale is written into the game, higher morale would make situations like that more likely, while lower morale would result in easier surrenders.

marhawkman
Large Juggernaut
Posts: 938
Joined: Fri Jan 20, 2006 9:34 pm
Location: GA

#51 Post by marhawkman »

ewh02b wrote:personally, I'd like to think that my ship crew would fight to the last man, and the last man would be holding down the suicide switch...

...perhaps if/when morale is written into the game, higher morale would make situations like that more likely, while lower morale would result in easier surrenders.
Ship morale? Erm.... Maybe in version 3.5....

A suicide button? I'd make it a special ship system. or if the game doesn't ever get ship design enabled make it a percentage chance to detonate.
Computer programming is fun.

ewh02b
Space Kraken
Posts: 102
Joined: Thu Jan 19, 2006 4:35 am
Location: Texas, USA

#52 Post by ewh02b »

well, anyone can make a reactor go critical--simply remove the control rods. the crew could override the safeties to prevent capture.

marhawkman
Large Juggernaut
Posts: 938
Joined: Fri Jan 20, 2006 9:34 pm
Location: GA

#53 Post by marhawkman »

ewh02b wrote:well, anyone can make a reactor go critical--simply remove the control rods. the crew could override the safeties to prevent capture.
If the reactor has that design feature. :roll: Not all reactors do.
Computer programming is fun.

Sapphire Wyvern
Space Kraken
Posts: 149
Joined: Wed Nov 09, 2005 3:25 am
Location: Melbourne, Australia

#54 Post by Sapphire Wyvern »

Not to mention that mere fission reactors are likely to be at the very bottom of FO's tech tree, if present at all!

Post Reply