organic ships
Moderator: Oberlus
organic ships
if you have protoplsmic or insectoid etc... kind of alien species, try this for ship construction...
instead of typical ship building screen, have a gene manipulation screen to breed the type of ships you want... e.g. u design and breed a new series of small flying globs that will have 2 armour piercing spore shooters and 1 acidic protoplasmic projector?
instead of typical ship building screen, have a gene manipulation screen to breed the type of ships you want... e.g. u design and breed a new series of small flying globs that will have 2 armour piercing spore shooters and 1 acidic protoplasmic projector?
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- Large Juggernaut
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Re: organic ships
Aw.... I see you've been playing Starcraft much. Bio-ships are at least included in the planning phase. But I don't think we're going to just "grow" them. Wait... That could be a decent advantage to using Bio-tech ships. At least if done in a limited way.orionzzz wrote:if you have protoplsmic or insectoid etc... kind of alien species, try this for ship construction...
instead of typical ship building screen, have a gene manipulation screen to breed the type of ships you want... e.g. u design and breed a new series of small flying globs that will have 2 armour piercing spore shooters and 1 acidic protoplasmic projector?
Computer programming is fun.
There would be no Refitting these ships of course.
Growing ships could take very long, but could be cheaper ...
Growing ships could take very long, but could be cheaper ...
Dieser Text basiert ausschließlich auf frei erfundener Interpunktion und Orthographie. Jegliche Uebereinstimmungen mit geltenden Regelungen sind rein zufaellig und wurden nicht beabsichtigt.
- Krikkitone
- Creative Contributor
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- Joined: Sat Sep 13, 2003 6:52 pm
In SpaceWard Ho Organic Ships ate away Population (like in Lexx). That would be kind of cruel (but a possible solution) Additionally I would suggest, that upkeepcost for Organic fleets should be payed partially in food. Lots of food.
Dieser Text basiert ausschließlich auf frei erfundener Interpunktion und Orthographie. Jegliche Uebereinstimmungen mit geltenden Regelungen sind rein zufaellig und wurden nicht beabsichtigt.
I agree. This way ships still take time to grow, and eat food in the process.utilae wrote:I think growing an organic ship is the best method of creating them.
Hmm may be, but "Star Trek" uses Organic Gel Packs in their circuits (as far a I remember). You could handle A Rocket a a individual Organic beeing, as well as the launcher, but I would say that this would become too complex, thus I would recomend a ship beeing either organic or not.utilae wrote: Mixing and matching organic parts might be a bit too gory.
Dieser Text basiert ausschließlich auf frei erfundener Interpunktion und Orthographie. Jegliche Uebereinstimmungen mit geltenden Regelungen sind rein zufaellig und wurden nicht beabsichtigt.
Mixing them may not be too bad. What if you're a race that is almost all bio-tech and you steel the designs for the missile launcher from some other race. While installing this component into the bio-ship seems a bit hackish, why not create a towable missile pod. This would be like a field gun (cannon) being towed by a team of horses. You could also mix in other ways, have a living mothership and a bunch of metal fighters in the hangers.
You would have to balance the intelligence you breed into these critters too. There may be a fine line between a work horse and a slave race... a revolting slave race
Might be a cool scenario when the MKII Destroyer that you just decided to 'retire' decides it doesn't want to be retired. Perhaps there's a chance for this uprising to jump to the MKI Dreadnought which can make an informed guess about it's future. The news network can have clips about a "rogue fleet" which is either looking for easy colonies to eat or a kinder gentler master.
So, this means that if you have a bio-ship then you have to either keep it dumb (no bonuses in combat), treat it right (higher maintenance and food cost) or beat it into submission (and have the animal rights activists at your throat).
You would have to balance the intelligence you breed into these critters too. There may be a fine line between a work horse and a slave race... a revolting slave race
Might be a cool scenario when the MKII Destroyer that you just decided to 'retire' decides it doesn't want to be retired. Perhaps there's a chance for this uprising to jump to the MKI Dreadnought which can make an informed guess about it's future. The news network can have clips about a "rogue fleet" which is either looking for easy colonies to eat or a kinder gentler master.
So, this means that if you have a bio-ship then you have to either keep it dumb (no bonuses in combat), treat it right (higher maintenance and food cost) or beat it into submission (and have the animal rights activists at your throat).
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- Large Juggernaut
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- Joined: Fri Jan 20, 2006 9:34 pm
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