eleazar wrote:I recently noticed that FO's "normal" star types roughly correspond to the basic spectral types of main sequence stars. The continum that goes from big, blue, bright, hot stars —to— small, red, dim, cold stars.
This is a reasonable assumption to make, as older galaxies in FO have more red stars and real red dwarfs are the longest-lived stars, whereas red giants are short-lived stages during large-star death.
It might be nice to have both red giants in addition though, as they are particularly interesting and notable... If you can make the appear distinct, it might work.
I suspect we don't need to distinguish between neutron stars and smaller-mass white dwarfs.
Brown dwarfs might be interesting to add, though...
I agree with these goals[, h]owever, your ideas how to implement them don't accomplish your stated goals.
I'm not sure which ideas you're referring to...? My previous post was a mixture of speculation about what a neutron star would "really" look like, and what it could look like in game. The latter amounted to a) it should be blue, b) animation could be used if it doesn't suck, and c) varying star-brightness on map might be bad. I'll accept your claim that varying brightness does work (ie. the stars are still clear even if dim). The other points don't fail to address the "goals", so much as they are tangential comments that don't even attempt to address them...
tzlaine wrote:*sigh* You've got bad visual instincts.
It's always better to attack the post than to attack the poster.
He did both, didn't he?