Eleazar's personal evalutation of Species ideas

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eleazar
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Eleazar's personal evalutation of Species ideas

#1 Post by eleazar »

NOTE: There's a sortable list of many of the species ideas on our Wiki.

Edit: I'm not updating this list anymore since I can now add species to the game directly.

Ok, i haven't gone through them all, but here's my personal list of the most interesting and well-developed alien concepts in this subforum. I don't especially expect anyone to agree with me, but this may serve as a useful summary.

In general, i highly rate those which have an interesting description that makes me feel i know the creatures, and how they would act as a FO empire. Those races that feel like an undifferentiated sci-fi stereotype, or simply provide no information are rated lower.

Please feel free to add a note in this thread if one of the species on this list has been significantly changed since it was added to the list. The list isn't updated frequently, but it is something i've had a continuing interest in for several years now.


Highly Developed:

Gyisache: — Cowardly, freakish sheep-like herbivores
Physiology: Creative
History/Psychology: Creative (and twisted)
Gameplay Effects: Significant

The Chato'matou'Gormoshk: — Sessile crystalline entities which combine with the animal Gormoshk for movement an interaction with the world.
Physiology: Creative (symbiotic)
History/Psychology: Creative
Gameplay Effects: Significant (overcomplex?)

Eaxaw: — The Eaxaw are a Race of Evil Amazonian Xenophobic Aggressive Worms
Physiology: Creative (and weird)
History/Psychology: Creative
Gameplay Effects: Moderate

Scylior: — Aquatic Nautiloid with three large tentacles, blindly following a religion of knowledge gathering given to them by an immobile sentient brain-growth.
Physiology: Creative
History/Psychology: Elaborate
Gameplay Effects: Reasonable


Well Developed:

Egassem: — Super massive, nuclear, lava-dwelling, ageless, crystalline amoebas
Physiology: Creative
History/Psychology: Creative
Gameplay Effects: Minor

Hhhoh (Tusk): — Huge, slow, multi-trunked Mammoths
Physiology: Creative
History/Psychology: OK
Gameplay Effects: Not developed

Trith: — Telepathic beings driven batty by the background noise of other being's thoughs.
Physiology: Vauge
History/Psychology: Creative
Gameplay Effects: Moderate

George: — A single Telelpathic entity that consists of tons of centapiedoids
Physiology: OK
History/Psychology: Creative
Gameplay Effects: Significant

Derthrean: — Pacifistic, Bioengineering, pain-ridden Floating plant/virus hybrid
Physiology: Creative
History/Psychology: Creative
Gameplay Effects: Minor

Cynos: — Walking plants sustained by a giant non-sentient mother plant.
Physiology: Creative
History/Psychology: Good
Gameplay Effects: OK

Gaseous Sentience: — A partial symbiosis of sentient gas-phase entity, and unintelligent sack-like "gasbags"
Physiology: Creative
History/Psychology: Moderate
Gameplay Effects: Minor

Phinnert: — Flying Monkeys
(indigene i.e. "native)
Physiology: Good
History/Psychology: Good
Gameplay Effects: Good


Partly Developed:

Sslith: — Flat, aquatic, plyable creatures
Physiology: Creative
History/Psychology: OK
Gameplay Effects: Moderate

Simulacrons: — Beings that are born biologically, but on maturity are translated to their true digital civilization.
Physiology: Creative (biological to digital metamorphosis)
History/Psychology: OK
Gameplay Effects: Significant

Trayeggadora: — 6-limbed Sloths with a 10 year aggression/pacifistic cycle
Physiology: OK
History/Psychology: OK
Gameplay Effects: Moderate

T'aeghirus: — Weak, flightless birds, united in total mutual cooperation
Physiology: OK
History/Psychology: Creative
Gameplay Effects: Moderate

"Ents": — Sentient trees, with an decentralized neural network throughout their woody trunk and branches
Physiology: OK
History/Psychology: OK
Gameplay Effects: NA

Enishe: — Star-dwelling energy beings. Alter the output of the stars they imhabit. Probably these will work better as space monsters than playable races
Physiology: OK
History/Psychology: OK
Gameplay Effects: Problematic as Playable species.

Ugmorrs: — lava-dwelling yeast piles, which form temporary yeast/rock golems to gather information and interact.
Physiology: OK
History/Psychology: OK
Gameplay Effects: Moderate

Lien: — Asteroid-eating, space-dwelling, philosophical,interchangeable-part beings. image
Physiology: Creative (if vauge)
History/Psychology:
Gameplay Effects: Significant (overcomplex?)

Setinon: — individualistic sentient microscopic cells
Physiology: OK
History/Psychology: OK
Gameplay Effects: Moderate

Cray: — Kludgy, boxy, enthusiastic robots
(indigene, i.e. "native")
Physiology: OK
History/Psychology: OK
Gameplay Effects: Moderate

Silexians: — Gleaming gardener robots, left on their own.
Physiology: OK
History/Psychology: Good
Gameplay Effects: interesting (or over-complex depending on the version)

Laenfa: — Sneaky, telepathic, sentient vines.
Physiology: Odd
History/Psychology: Creative
Gameplay Effects: OK

The People: — Large furry pacifist caterpillars that don't eat as adults.
Physiology: Odd and Twisted
History/Psychology: Creative
Gameplay Effects: Probably only workable as a minor species.

Weakly Developed:

Manderans: — Shape-shifting mimics masquerading as their previous victims

Loran: — Walking turnips with an entrenched snob upper class.

Arachnix : — Evil mutated spiders that want to eat everything and find their creator

Kantians: — Consiousnesses which inhabit flesh or machines at will. (over-complex gameplay effects ?)

Norwana: — Half octypus, half starfish, out for revenge.

Tjari: — Ruthless cyborg traders and manufacturers of shoddy goods.

Dnalreven: — Vague and confused beings which imitate the traits of anyone they meet.


Under-developed

Grey Goo: — a.k.a. Replicators

Psisnakes : — Psychokinetic telepathic serpents

Xythians: — Intelligent, quick-breeding warlord fish

Ikasynbe: — An undeveloped humanoid/plant hybrid.

Iskarn: — Undeveloped ultimate warrior bio-mech creations

Ashak: — "Mysterious" humanoid ultimate warriors in body-armor

Arachnidia: — "the Bugs" from starship troopers

Smack!: — blood-thristy sand fleas with comic origins

Overlords: — evil "conquer everyone" cannibals

Tara'Nalok: — Standard war-like humanoid reptile

Rhemosians: — Another Standard war-like humanoid reptile

Vandarians: — Robots who annihilated their former masters.



Not Yet Evaluated

Etty
AEIOU
Abaddonnians
The Stonecarvers
... and more...
Last edited by eleazar on Sat Jul 28, 2012 10:29 am, edited 12 times in total.
Reason: added several more

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utilae
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#2 Post by utilae »

He he, a couple of mine in their.

No 1:
Gyisache


Yeah, although I would like to know why you thought the "History/Psychology: Creative (and twisted)" was twisted. That made me laugh, cause it is probably true.


Under Developed:
Ikasynbe


Yeah, I didn't spend much time writing that one.

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#3 Post by Skaro »

He he, I gave you the bare minimum of info for the Iskarn based on a really early draft.

Well, I've heavily revamped the entire Iskarn idea while working out some crude 3D models for them.

I think that I'll just add the new story to the original thread :wink:
A sucking chest wound is Nature's way of telling you to slow down. --Murphy's war laws

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eleazar
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#4 Post by eleazar »

Skaro wrote:He he, I gave you the bare minimum of info for the Iskarn based on a really early draft.

Well, I've heavily revamped the entire Iskarn idea while working out some crude 3D models for them.
That's why i called the ones that didn't impress me "Underdeveloped", because i don't presume to say that with more thought and work any of these ideas couldn't become much more complete and compelling.
But "humanoid" is still a big detraction in my book.
Skaro wrote:I think that I'll just add the new story to the original thread :wink:
That's probably best.

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#5 Post by Skaro »

eleazar wrote:That's why i called the ones that didn't impress me "Underdeveloped", because i don't presume to say that with more thought and work any of these ideas couldn't become much more complete and compelling.
But "humanoid" is still a big detraction in my book.
I've put a few suprises in the new description. 8)
A sucking chest wound is Nature's way of telling you to slow down. --Murphy's war laws

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Re: Eleazar's personal evalutation of Species ideas

#6 Post by SowerCleaver »

First, I salute to your efforts in reading through the race descriptions, eleazar. They are massive amounts of text.

I've thought a bit about how this will be implemented to FO. Of course, it will be a long time until the races will be considered for design, but wanted to prematurely discuss anyhow. No harm in discussing, right?

First, I think there must be a set number of main, preset races for FO. These races will be fully fleshed out in terms of art and given major story treatments. Having a reasonable number for preset races is IMHO the key to managing the workload.

What should be that number? I say the same number there is for Environmental Preferences, which is 9. This way, each preset race will have a unique most-favored EP. Assuming we want to have humans in the mix, this leaves 8.

As a next step, when we do reach the phase to determine the races, we can proceed to assign 8 other alien species (based on their physiology descriptions only) to each EP. The easiest example is a fish race for Ocean planet. I expect there will be continuous addition of race descriptions in this board, and we can choose the coolest fish race up to that day for the honor.

Then, we can proceed to assign "picks" to each preset race. Here, I propose that we all abandon pride of authorship and leave social/historical/psychological picks open for any race. That means we will ignore the original race description submitted with respect to the preset race. There is really no specific reason why these non-physiological picks would be relevant to certain species (except, of course, when such traits are in fact intertwined with physiological traits). There could be a cowardly rock alien just as much as a cowardly sheeplike alien. I think we would like well-balanced preset races more than imbalanced races that are true to the creater's vision. Rather than being bound by submitted race descriptions, we should strive for an even distribution of picks among preset races so that all of them are balanced.

Note that submission of race description is still important in two ways. One, the physiological description expands the variety of the preset races. Two, other social/psychological traits are reservoir for cool "pick" descriptions.

We can also use some other races submitted but not picked as preset races as minor NPC races (sentients but not starfaring).

After all this, before or after v1.0, we can also create a number of stock races that are not the 9 presets based on cool but unselected race description.

Any thoughts?

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eleazar
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Re: Eleazar's personal evalutation of Species ideas

#7 Post by eleazar »

SowerCleaver wrote:First, I think there must be a set number of main, preset races for FO. These races will be fully fleshed out in terms of art and given major story treatments. Having a reasonable number for preset races is IMHO the key to managing the workload.

What should be that number? I say the same number there is for Environmental Preferences, which is 9. This way, each preset race will have a unique most-favored EP.
I would leave the process more open-ended. Sure let's start with our 9 best ideas (probably including humans) and assign one to each EP. Lets do our best to ballance them so that each is distinct.

Then let do basicly the same thing for 9 indigene (non-technological) races. These would best be drawn from concepts that reasonably wouldn't be big players on the galactic scene if left to themselves.

Then we can move on to another group of 9, untill everyone is sick of it or there are no new ideas ;)

I see no reason to start with "ignore the original race description." It will be neccesary to change some details to make things balance, or make races unique, but otherwise the description if it's good should be kept.


For further discussion please start a new thread.

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Re: Eleazar's personal evalutation of Species ideas

#8 Post by Ringman »

Are there any races currently being developed for or are they all open? Cuz I'd like to try my hand at developing one.

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Re: Eleazar's personal evalutation of Species ideas

#9 Post by Tortanick »

Read this, and possibly a few of the better races then go right ahead :)

P.S. humanoids are strongly discouraged, humans with fur and an animal face doublely so.

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Re: Eleazar's personal evalutation of Species ideas

#10 Post by pd »

Tortanick wrote:humanoids are strongly discouraged, humans with fur and an animal face doublely so.
That's your personal opinion and as such is strongly biased. It's in no way a general agreement.

Humanoids are just as fine as any other possible alien race.

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utilae
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Re: Eleazar's personal evalutation of Species ideas

#11 Post by utilae »

But since we know what humanoids look like, since they are like humans, we should encourage more original ideas.

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Re: Eleazar's personal evalutation of Species ideas

#12 Post by Tortanick »

pd wrote:
Tortanick wrote:humanoids are strongly discouraged, humans with fur and an animal face doublely so.
That's your personal opinion and as such is strongly biased. It's in no way a general agreement.

Humanoids are just as fine as any other possible alien race.
While I admit freely I love that policy, I was actually posting Eleazar's opinions, not my own (as far as I can tell Eleazar seems to be the guy incharge of alien deisgn, or as close as we have). You can see them in this thread... Unless Eleazar changed his mind since then.

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Re: Eleazar's personal evalutation of Species ideas

#13 Post by pd »

utilae wrote:But since we know what humanoids look like, since they are like humans, we should encourage more original ideas.
What we should not do is discourage humanoids, just because we may think we know humans. That's my whole point.
Tortanick wrote:as far as I can tell Eleazar seems to be the guy incharge of alien deisgn, or as close as we have
He is not, although he has done a nice job at summarizing the proposed races.
Posting someone else's opinion(or the opinion you thing someone else has) can by problematic and should be avoided in general. If you have to do it - please give credit, because it will get confusing and messy otherwise, especially for people new to the project. Eleazar clearly stated his personal 'humble' opinion in this thread.
Last edited by pd on Tue Nov 20, 2007 3:21 pm, edited 1 time in total.

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Re: Eleazar's personal evalutation of Species ideas

#14 Post by Tortanick »

pd wrote: Posting someone else's opinion(or the opinion you thing someone else has) can by problematic and should be avoided in general. If you have to do it - please give credit, because it will get confusing and messy otherwise, especially for people new to the project.
Sorry, I thought I was quoting policy.

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Re: Eleazar's personal evalutation of Species ideas

#15 Post by utilae »

pd wrote: What we should not do is discourage humanoids, just because we may think we know humans. That's my whole point.
Thats true. Maybe the most challenging thing is not creating an original race, but creating a human race as we think they will be in the FreeOrion time period.

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