special ship modules

For what's not in 'Top Priority Game Design'. Post your ideas, visions, suggestions for the game, rules, modifications, etc.

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Moriarty
Dyson Forest
Posts: 205
Joined: Thu Aug 14, 2003 4:50 pm
Location: United Kingdom of Great Britain and Northern Ireland

special ship modules

#1 Post by Moriarty »

I note there have been some discussions as to how ship modules should be portrayed on ships, but i havn't seen a thread that deals with what the modules should do.

I relise this is v0.4 stuff, but here are some early suggestions anyway.

What i mean by ship modules are weapons (beam, missile, and possibly fighters (i'd suggest weapons be discussed in another purpose made thread)), but also "specialist" modules (i.e. subspace teleporter in MOO1 & 2, blackhole generator (moo1)).
MOO3 doesn't actually have many of these things (and i realise that each specialist module will need to be coded individually (because their effects would each be different)).

So here's my list of some 'special modules' that could be considered.

subspace teleporter - transport ships around the combat zone (ala MOO1 & 2).
subspace interdictor - stops above special from functionaling (MOO1).
Beam Focusing device - increases range of beam weapons (MOO1)
Rapid Fire Rack - Increase rate at which missiles on the ship fire (assuming each missile type has a different reload time).
Scanners, Cloaks (self explanatory, and probably discussed elsewhere in these forums).
Engine Booster - Increases combat speed beyond normal combat specs.
Command & Control - Increases efficiency of fighters in the fleet (if fighters are in the game anyway :) )

That'll do for a starting list. Anyone else got any?

Impaler
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#2 Post by Impaler »

These things are a ways away as we dont yet have a tec tree figured out.

Also I like would like for us to refer to these things (laser beams, Missle racks ect ect) as COMPONENTS or DEVICES so as to avoid confusion with the sugjestion of mine conserning Modular Hull Design in which I proposed things called Moduals that are building Blocks for a ships Hull and are thus very different from the types of things your dealing with.
Fear is the Mind Killer - Frank Herbert -Dune

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utilae
Cosmic Dragon
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Location: Auckland, New Zealand

#3 Post by utilae »

Yes, we have a thread on modules.

Moriarty
Dyson Forest
Posts: 205
Joined: Thu Aug 14, 2003 4:50 pm
Location: United Kingdom of Great Britain and Northern Ireland

#4 Post by Moriarty »

I know they are a "way away" (I said as much in my post).
Just trying to get some forward thinking. :)

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