
Introduction - A nice short intro to the race.
Homeworld - Type of homeworld (planet, or sun, or asteroid, or maybe even deep space), and some gritty (get it? hehe) details about it.
A reason for leaving the home planet - An important one this. If there is no reason to leave, they wouldn't leave, and thus wouldn't be involved in the game. Excuses generally range from "xenophobic nut-cases", through to "ardent explorers".
Physical description - Make it as convoluted as you like.
Social Structure - How the little critters behave toward each other. Are they all equal, or is there a big-boss critter at the top, and a bunch of slaves that do it's bidding?
History - This allows people to get a 'feel' for the race. The deeper the better. As this is an open-source game, it has an advantage over commercial games in that a very-deep & rich history can be created with no cost (courtesy of the partipants enthusiasm).
Race Attributes - Some general ideas as to what the race is good & bad at within the game (manufacturing, research, etc). Try to keep it balanced.
Any of the race creation 'pros' have any other suggestions/tips on how to go about creating a race?
<Stickied by the Fish>