Its been 4 years.. Where does time go? Last year I had found this old document sitting on my computer, and updated it to be part of a Star Nation Roleplay. And oh did I update the hell out of it. A lot to read, and not much to say. Wouldn't mind if you guys used it as long as you don't slap copyright on it . Definitely going to give the new version a whirl then perhaps put some real game design down to make putting them in more viable if I find the time. Enjoy, its a long way down the rabit hole!
Physiology
A frayan is a blue colored creature with scale like feathers that way it down, a adult frayan is most ussualy 3-5 feet tall, a
frayan's body is meant to withstand a extremely crazy atmosphere, that this specices developed with.Their homeworld
which they developed on the ground level biosphere was always changing. At the worst every month it would change to
from 9% oxygen to 13% methane, or 8% hydrogen the atmosphere was ussualy miexed up with little bits of every gas, so
the normal frayan developed something similair to hemoglobin, except it did not just specificly capture oxygen it would also
capture methane, and hydrogen. The base stabalizer for this type of hemoglobin was heluim, so a frayan would have to
disgest it from other producers or consumers in the ecosystem.
In normal human circumstances a frayan would become dislluisional becuase their minds if unprotected have a overload
of ATP(energy or more like it glueclose) but they have 4 horn like structures jutting out of each frayan's head on the
outside they are weapons but on the inside them they have a small hollowed out space where a structure there produces
insulin to combat the excess gluclose if it ever happens, along with a organ that normaly regulates it(but doesn't work fully
it only keeps the frayan from going into a metabolic train crash). So if a frayan was in a human eviroment a frayan would
have increased stamina, strength, and maybe even increased eye frame rate and more. But at a large cost of food, and with
a potentail for bodily, and mental damage. If a frayan remains in normal human conditions, it would have to excercise
vigoursly in order for the frayan to go to sleep, along with that if the frayan worked enough it would require 4x the needs of
a male human (calorie wise) in a day. But frayans themselves would find such a situation very uncomfortable, most would
never want to be in such a situation. Since frayans are not great at cutting off excess heat, the main two areas where heat
is a dissapated is via the beek, and the pits where there is significantly less scales/feathers to stop heat from escaping.
A frayan is used to an average of 70Fh during a warm cycle of their homeworld, however during the cold cycle the
tempratures ussually drop to bone chilling 28Fh to -5Fh in the warmest regions.The bone structure of a frayan consists of
strong legs and weak arms, the main reason being their ancestors were able to temporarily fly in the air and use their paw
like feet to land unto their pray and start digging into the prey's flesh. They have a beak like structure for a mouth that has
small sharp teeth potruding the rubber like surface of the beak, apparently frayans prefer meat, but will also consume plants
if neccescary. The frayan's appendages consist of 3 claw-like fingers on each hand like structure which is in fact like a
flatened ball with bony tendrils expanding to the apendages, subsequently the fingers contain large viscous claws if
untreated and left to grow, most ussualy leaving the frayan unable to write with ink and paper. The arms of a normal frayan
male ussualy consist of an array of colors, used to impress females, but also add wieght to the arms.
Every frayan has a coat of thick sometimes almost metallic like scales, to deflect some types of harmful radiation. The
inner coat however is not so protective, and if the outer layer was damaged in the native enviroment of a frayan, then it
would perish within days. This makes mating especially hard for a frayan they would ussually go to deep caves in order to
commit these rituals.A frayan walks erect on its two legs, ussualy even leaning on it's legs for support, the arms are not
used for heavylifting traditionaly they use back packs, or rigs to transport heavy equipment by foot. A frayan is at most
unattractive, due to its scale coat, and large legs, and seemingly small upper body.A frayan, Due to the fact they were
once at the core of the galaxy have eyelids up to .5 inches thick so that a frayan may sleep. Frayans do not breed alot due
to the harsh conditions their bodies adapted to in native times, they have half the breeding capabilites of humans.
Physchology: A frayans mindset is honour the flock before all,this may sometimes divide and unite the frayans. A frayan will
want to be part of a group, it will contain a leader, a second in command, a shaman like figure, a warrior class group, and a
worker class. The group will consist of 15 frayans to sometimes even 300 frayans or more depending on the situation. A
frayan that is alone is not much good, but put 3 frayans together and a vast improvement occurs morale wise and efficiency
wise. Frayans will share all their knowledge to the flock no matter what, it is a matter of instinct rather than choice, and so
if a crime is committed within a flock it will be easily determined whom comitted the crime and how they will be punished.
But if a small flock of thieves(15) steal from a large flock of 500 then the they will certainly lie to protect the flock. Frayans
will travel in whole flocks from solar system to solar system if need be to stay together, a flock always sticks together for
better or worse. This may make governments at times shakey ussualy a large flock consisting of 300-800 frayans will take
over the government, they will however rely on other flocks, to build, protect, and maintain the country, or empire. Frayans
in sense do not feel joy, but they do feel humor, it is ussually a prized gift for courting, but poetry or mere intelligence may
take its place. A frayan will most ussualy make comments to an average human like"your legs are on backwards", and
strange insertions of dry humor at the most dire times like "break a leg, you'll need the luck". Frayans are at times cold and
calculative while at other times loving and caring, when at work the frayan turns him or herself into a almsot machine like
entity, to keep up with the standards, but when at home they will pour out their love to the family.
Sociology
Frayans have a rigid system of flocks, which have power, now flocks may have specific jobs or needs, such as a flock of 15
assasin specialists, or 68 factory workers. The point is whatever flock you are in, it defines who a individual frayan is,
ussualy the flock you are born into you will stay with for the rest of your life, but there are no such restrictions that you
must stay. There have been incidents where a individual frayan was so good at what he did (designing intestellar ships) that
when he tried to leave for a more preferred flock and presented this, the whole flock threatened and black mailed him to
stay. Now this is not a ussual ocurrence but it still may happen. Religous flocks will have great influence on the standing
with the civilian flocks towards the government. The priests and Religous scholars root this influece from the discovery of
the Sarin Code(More information about this subject is in the Race's History section) giving advice to military leaders and
peddlers alike.
Frayans have a rigid system of flocks, which have power, now flocks may have specific jobs or needs, such as a flock of 15
assasin specialists, or 68 factory workers. The point is whatever flock you are in, it defines who a individual frayan is,
ussualy the flock you are born into you will stay with for the rest of your life, but there are no such restrictions that you
must stay. There have been incidents where a individual frayan was so good at what he did (designing intestellar ships) that
when he tried to leave for a more preferred flock and presented this, the whole flock threatened and black mailed him to
stay. Now this is not a ussual ocurrence but it still may happen. Religous flocks will have great influence on the standing
with the civilian flocks towards the government. The priests and Religous scholars root this influece from the discovery of
the Sarin Code(More information about this subject is in the Race's History section) giving advice to military leaders and
peddlers alike.
From Stone to Steel
If a alien speices were to observe the development of the Frayans, they would find that the frayans were quite a unnatural
species, from the technological and archetiecteral ruins; to the absolutely extreme and strange biota; the frayans were
indeed born a space faring species, with such structures as the hyperdiamond bridge, which could take unfathomable tonnes
and tonnes of weight(Now hyperdaimond is used to make space elevators and ship shielding agianst micrometorites at near
light speeds speeds)the Frayans had their suspicions from the start. Eventualy the frayans were able to leave their planet
in a great exodus to colonize new worlds. The advent of this great exodus was when a AI computer found a strange
sequence in the frayan's DNA known as the Sarin code, it was found that the sequence repeated certain parts of pie, and it
took another five centuries before the frayans were able to turn it into comprehensible data. When the scientist flock
started to read it the first line said "Beware the Children of Chaos, from Fraya" and so the religion of Fraya started, uniting
all the flocks of the world for the first time ever. From then on everything that was most valued from the name of their
species to their home planet, was named Fraya. The Sarin code provided many technology leaps and warnings, the species
avoiding technological landmines and racing ahead towards new techs, with their efficient and fast thinking they were able
to advance to a spacefaring culture within 68,000 years.
The Exodus
The three major religous flocks of frayan society had called for a exodus to unite with the stars; by now the old
government's influence was all but mute, and acted as the organizing force for the exodus. During this time there was few
ship wright flocks, the demand had made these few flocks overwork themselves, but after awhile stress was relieved as
other flocks were priotoritized towards colonization capacities. 80 years after the call for expansion FTL was atlast
perfected, and new flocks were created just for colonization. These flocks were geneticly modified for 3 times the breeding
rate, at first most standard frayans saw them as whores a dirty worker class tool to be used for one purpose only. However
after awhile the religous flocks justified these discriminated flocks, saying that to hate upon flocks that were designated for
the journey, was to hate themselves since indeed the frayans were not a natural species. The first five instellar ships with
FTL were created, Tarcadia, The Albatross, Attitica, Viceroy, and Golden Hour.
The down fall of the Frayan empire
The frayans adapted easily into most planets expanding rapidly, at their pinnacle, the Frayans had just over 200 stars. The
empire was great and had absorbed many other speicies into their fold, adding to cheap labour and expanding the frayan
trade. It was a prosperous time, and so at the frayan home system a mega project started, that would take two thousand
years to finish, the creation of Golden Hour in honour of one of the first intestellar ships created. It was decided to create a
ringworld, a massive undertaking that could span over the Millenia. The project took 2,345 years to finish however when it
was done it was a sight to behold, over a 1000 trillion frayans inhabited the megastructure easily with room to spare, and
was the benchmark of Frayan achievment. The frayans had long ago surrendered there cities to nano science, some radical
models were even able to remodel themselves, into completely different structures within a day. Wide ranges of implants and
active medical devices within themselves, such as nano bots made frayans as a whole were wide open for disaster that was
completely unexpected. However from the reaches of darkspace, a plague came, one of great power and undenaible hunger.
It was a plague that had no name, because it was always different, but always the same. It was something that traveled in
the fastest way possible, by messages over varuois wavelengths, but whatever it was it had no purpose other than to find
purpose. Machine and oraganics alike would be strewn together into statues of horror, towering skyscrapers broken or
reshaped as if an artist had twisted the paparets of clay into grotesque gothic fantasies, and ships hulks of rust and slime
ebbing across space. Examination of recent archealogic ventures have revealed little, leaving only theory to explain what
the plague was. It was both organic and machine, it binded both yet did not need both, it absolutely over writed all prevous
coding and created random and mishappen creations, did things absolutely agianst its pre-existent nature all a means to an
end, eventual destruction of function of both organic, and non-organic components of civilization.
5,853 years passed(this was because all FTL systems, plus stargate type transportation was shut down due to high risk of
infection and thus sublight means were used to travel back, infact many are most probably still on their way ranging into 8
billion more survivors)and atlast the remnants of Frayans civilization, mostly rogue miners, and extremist religous sects have
returned home, numbering to a lowly 18 billion left in the entire galaxy, they have began to pick up the pieces. With new
qauritine mesaures that would easily prevent the same thing happening again, even though at the hieght cyber security was
at it's peak. A fleet of arks was built numbering to 600, that would hold 400 million frayans in the fetal stage per ship, if
the current reconstruction were to fail it would be actiavated and the far corners of the galaxy, and beyond to other
galaxies would be targeted. All ships have been flung to stable areas of deep space, and since then two outer colonies have
been established however advancement towards repopulation has been slowed, and it has been decided that the source of
the attack on frayans would be found and eliminated before any other action is taken. Large operations to recover lost
data, equipment and anything to help discover the advent of the plague are in order, it will be a long and tiring journey, for
a long lived and tired out species.
Ships
Class Starghosts: these ships were named as such since the first two prototypes crashed into distant stars, however before
they died they sent out a distress signals that were utterly pointless. These ships have only recently come into service
since the early days, reaching to 85%the speed of light at their peak and are ussualy kilometers long. The sole purpose of
star ghosts are to be the sentineils of Frayan space, a total opposite to their FTL counter parts. The massive ships are only
crewed by a few sometimes ranging up into thousands of crewmen. Since the creation of stargates, these large multi-
purpose Deep space ships can also be used for offence. The reason for creating drives capable of reaching such high speeds
in the first place, was to prevent the absolute dependence on FTL and Stargate technologies, few other species can match
such speeds since they have found no need to create such costly things. But there were also warnings in the sarin code,
that it was possible to Jam modes of FTL, even their seemingly unstopable method of FTL. And so the Frayans have best
decided not to put all eggs in one basket. Starghosts are also used as large frieghters easily able to transport millions of
colonists, and unfathomable tons of equipment they are built to be verstaile representing the peak of frayan technology,
they can infact develop and research new technologies on board the ship, able to change shape, and hull density.
Starghosts achieve this by partly integrated nano bot hulls, and they use of millions of construction bots, Starghosts can
mine, and even construct other ships/ weapons to a multitude of degrees.
Class StarStalker
a FTL equiped multipurpose exploration ship. Can be crewed with as many as 500 personel, used for varouis archealogical
digs, to scouting new palnets viable for colonization. The militarized variants have have heat syncs, to dampen excess heat,
and can make it entirely blacked out on thermal imaging given a few minutes. these ships are ussually given anti-matter
drives which can take a few days to cross a system with.
Stargates
A large cylindrical object skinny at the middle, like a dumbell, I will come up with something scientificy but atm all I have
imagined is some crazy object at the middle inside the structure that is at 50% progression towards being a black hole mass
wise, and is used as a large tug boat for ships.
FTL Drive
Background info: OK now Dark matter, creates(or expands) space at the edges of universe. Now Dark Matter takes up
almost or over 75% of the universal matter content so in theory it shouldn't be hard to find it and contain it, but I doubt
that galaxies would contain much so a person looking to harness Dark Matter might have to go quite out of the way(if he
can even harness it with known matter) to obtain it, now since matter can't be destroyed I would assume hopefully the dark
matter wouldn't "run out" like a kind of fuel.
Theory/very vague way of how it would work
Now the FTL drive would be literally part of the ship, the ship would be
lined with some type conduits that have miniaturization tech to shrink what will be transferred(cross dimensional
teleportation could also work but sounds even more crazy). This system of FTL is bulky so atleast half the ship will be
occupied by the drive; it is also not advised for combat use, yes you can cover the ship with an asortment of defenses, but
if one componet of the FTL is damaged, not good. So now we have the dark matter contained, and the ship per say is
divided into two halves, the "front" part will Emmit the negative form of dark matter, now in theory space would be
destroyed, and then the back part (positive Dark Matter) would recreate space filling the hole and basicly teleporting the
craft forward. But when you stick in physics, matter cannot be destroyed so in fact we are displacing space, so when the
negative D-matter takes in space it is transferred to the conduit then shot out the back (Positive D-matter). Throughout
the process of FTL travel the craft is not in space.
Advantages/disadvantages of FTL travel with D-matter
So here we are in this vessel at FTL speeds, now you would think we are not in space.. or time, so in theory time has
stopped! But this is not true! The ship itself is still binded to space time since the entire ship is siphoning space throught it;
I guess that shoving space through your ship would cause friction, so you cannot run the FTL 24hrs straight or it will break
down. This ship may be binded to space/time but it may not be in it, the vessel cannot be detected, in the course of FTL
travel the vessel is not in a space medium for particles of any sort to be detected. Also displacing space means that if you
run into some matter, it will have to go through your ship, most objects can, but anything larger than a baseball and you are
screwed; so FTL routes must be planned with scutiny. This type of FTL is stealthy in some aspects, but can be slow
compared to other methods, and doesn't make for good assault ships. Average travel from persay Sol system to Alpha
Centari would take aproxitmately 4-6 days varying on the degree of the ship, and 3 days if the ship was a fast VIP vessel.
Repairing is a bitch and must be done via autonomously means. Large Dedicated AIs monitor and readjust the system, and
while midflight you are not allowed to eyeball what is outside the ship for reasons best left untold.
Frayan's are back with an attitude!(2014 update)
- Strategyman
- Space Squid
- Posts: 50
- Joined: Fri Aug 03, 2007 5:16 am
Frayan's are back with an attitude!(2014 update)
Last edited by Strategyman on Mon May 26, 2014 5:31 am, edited 2 times in total.
_____________________
Never shoot something you don't see or know because you could kill your mother!
Never shoot something you don't see or know because you could kill your mother!
- Strategyman
- Space Squid
- Posts: 50
- Joined: Fri Aug 03, 2007 5:16 am
Re: Frayan back with an attitude!(2014 update)
(Reserved, to be racial stats, features etc.)
_____________________
Never shoot something you don't see or know because you could kill your mother!
Never shoot something you don't see or know because you could kill your mother!