Can you attach the saves from the turn before the famine happens? By the time the sitrep message shows up, the calculations that made it happen are done, so I can't tell why it's happening...unjashfan wrote:Here are two save files with the random famine.
Random famine, unavailable techs/buildings
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- Geoff the Medio
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Re: Random famine, unavailable techs/buildings
Re: Random famine, unavailable techs/buildings
I seemed to have a random famine nearly every turn, so that's a bit hard...
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Re: Random famine, unavailable techs/buildings
I can't reproduce that with your saves in the SVN version.Zireael wrote:I seemed to have a random famine nearly every turn, so that's a bit hard...
Re: Random famine, unavailable techs/buildings
Here are some save files regarding famines.
I managed to grind until I got another random famine again, but when I exited FreeOrion, reloaded the save file and tried to reproduce the results, the famine didn't happen, and autosave saved over the file. So now I lost the result and can't reproduce the famine again. The save file for the turn before is included in the zip (turn 32).
I discovered recently that after a planet gets gaia transformed, famine will strike it for a couple of turns. This tends to happen with terraformed planets as well. I think it might have something to do with the population growth. Could you also look at the self gravitating hull? In these save files (turn 288-291), ships using the self gravitating hull can't be produced (Mark IV and Mark V; both are custom designs).
I managed to grind until I got another random famine again, but when I exited FreeOrion, reloaded the save file and tried to reproduce the results, the famine didn't happen, and autosave saved over the file. So now I lost the result and can't reproduce the famine again. The save file for the turn before is included in the zip (turn 32).
I discovered recently that after a planet gets gaia transformed, famine will strike it for a couple of turns. This tends to happen with terraformed planets as well. I think it might have something to do with the population growth. Could you also look at the self gravitating hull? In these save files (turn 288-291), ships using the self gravitating hull can't be produced (Mark IV and Mark V; both are custom designs).
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- Save.7z
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- Geoff the Medio
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Re: Random famine, unavailable techs/buildings
So the save doesn't produce famine for you? Is there any point in my downloading it?unjashfan wrote:So now I lost the result and can't reproduce the famine again. The save file for the turn before is included in the zip (turn 32).
Could you try to set up a save a turn before such a terraforming event occurs then? Maybe it will lead to reproducible famine several turns after the terraforming happens?I discovered recently that after a planet gets gaia transformed, famine will strike it for a couple of turns. This tends to happen with terraformed planets as well. I think it might have something to do with the population growth.
http://sourceforge.net/tracker/?func=de ... tid=544942Could you also look at the self gravitating hull? In these save files (turn 288-291), ships using the self gravitating hull can't be produced (Mark IV and Mark V; both are custom designs).
http://freeorion.svn.sourceforge.net/vi ... ision=4548
(Update to the latest testing release)
Re: Random famine, unavailable techs/buildings
The save files turn 288-291 that I uploaded should be useful (under Save.7z). Turn 288 has the sitrep message "Gaia transformation has been produced on Sirius I"; the turns after that have the famine sitrep message for Sirius I (did absolutely nothing those turns). I checked twice - the famine sitrep messages appear after the gaia transformation takes effect (so from turn 290 onwards), so that's why I think it has to do with population growth.Could you try to set up a save a turn before such a terraforming event occurs then? Maybe it will lead to reproducible famine several turns after the terraforming happens?
It did when I was playing, but when I reloaded it and tried to reproduce it, it didn't . So probably not, but it's in the same folder with the other saves I mentioned above. Just delete it or something I guess.So the save doesn't produce famine for you? Is there any point in my downloading it?
Downloaded it. I'll test using this build from now.(Update to the latest testing release)
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Re: Random famine, unavailable techs/buildings
I can confirm this behavior under Linux SVNs up to & including 4593. Happens just after Gaia Transformation or Terraforming, regardless of the presence of excess food generation, supply lanes, current population, planetary focus, local-system excess food production, stockpiled food, or any other variable I can think of. Goes away after a turn or two.unjashfan wrote:I discovered recently that after a planet gets gaia transformed, famine will strike it for a couple of turns. This tends to happen with terraformed planets as well. I think it might have something to do with the population growth
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Re: Random famine, unavailable techs/buildings
I suspect this is an issue with ordering of updates of meter and effects that are changing planet types. Since it's a transient thing, and is going away after a turn or two, doesn't seem to drastically destroy playablility, and is happening only with a specific bit of avoidable content, I'm not going to worry about it in the short term.metallurge wrote:[Famine will strike] just after Gaia Transformation or Terraforming, regardless of the presence of excess food generation, supply lanes, current population, planetary focus, local-system excess food production, stockpiled food, or any other variable I can think of. Goes away after a turn or two.