Planet Obi-one Terraforming Sequence (jpg's)
Planet Obi-one Terraforming Sequence (jpg's)
I’ve been looking forward to contributing to the FreeOrion project for about six months. Having moved to a new town, spare time has been a bit scarce.
Well I found some last week and after work pumped out this Terra-forming sequence. ( it was a lot of fun too)
Originals are 1280x1024 noninterlaced png. 72 dpi.
barren,
ocean,
terran,
desert,
swamp,
tundra,
irradiated
and gaia
BARREN
[img]http://members.ozemail.com.au/~jonathan ... small).jpg[/img]
OCEAN
[img]http://members.ozemail.com.au/~jonathan ... small).jpg[/img]
TERRAN
[img]http://members.ozemail.com.au/~jonathan ... small).jpg[/img]
DESERT
[img]http://members.ozemail.com.au/~jonathan ... small).jpg[/img]
SWAMP
[img]http://members.ozemail.com.au/~jonathan ... small).jpg[/img]
TUNDRA
[img]http://members.ozemail.com.au/~jonathan ... small).jpg[/img]
IRRADIATED
[img]http://members.ozemail.com.au/~jonathan ... small).jpg[/img]
GHIA
[img]http://members.ozemail.com.au/~jonathan ... small).jpg[/img]
Ive read the Creatice Commons Attribution - Share Alike licence and am happy with that arrangement.
Jonathan (Obiwan)
Well I found some last week and after work pumped out this Terra-forming sequence. ( it was a lot of fun too)
Originals are 1280x1024 noninterlaced png. 72 dpi.
barren,
ocean,
terran,
desert,
swamp,
tundra,
irradiated
and gaia
BARREN
[img]http://members.ozemail.com.au/~jonathan ... small).jpg[/img]
OCEAN
[img]http://members.ozemail.com.au/~jonathan ... small).jpg[/img]
TERRAN
[img]http://members.ozemail.com.au/~jonathan ... small).jpg[/img]
DESERT
[img]http://members.ozemail.com.au/~jonathan ... small).jpg[/img]
SWAMP
[img]http://members.ozemail.com.au/~jonathan ... small).jpg[/img]
TUNDRA
[img]http://members.ozemail.com.au/~jonathan ... small).jpg[/img]
IRRADIATED
[img]http://members.ozemail.com.au/~jonathan ... small).jpg[/img]
GHIA
[img]http://members.ozemail.com.au/~jonathan ... small).jpg[/img]
Ive read the Creatice Commons Attribution - Share Alike licence and am happy with that arrangement.
Jonathan (Obiwan)
-
- Creative Contributor
- Posts: 314
- Joined: Tue Aug 26, 2003 6:10 pm
- Location: Amidst the Inferno.
Those are pretty sweet.
Just one tiny little question: From what I hear, when an astronomer refers to a swamp world they are talking about a planet which is extremely high in heavy metals but which is still approximately terra-like.
I could be wrong about that, but even if I am a metallic gleam in the water and on the rocks could add a little more variety to the landscape. (I know there's already quite a bit of variety, but more is better, right?)
Just my two cents.
Just one tiny little question: From what I hear, when an astronomer refers to a swamp world they are talking about a planet which is extremely high in heavy metals but which is still approximately terra-like.
I could be wrong about that, but even if I am a metallic gleam in the water and on the rocks could add a little more variety to the landscape. (I know there's already quite a bit of variety, but more is better, right?)
Just my two cents.
Time flies like the wind, fruit flies like bananas.
Thankyou everyone. Its a privilage to contribute.
One of the few critisisms I had of Moo2 was the way Id spend so much effort developing a world into one of the cornerstones of my empire. Then terraform it and like ' is that really planet 'Eden', I dont recognize it one little bit. Guess it must be, it has the same name.'
For me it detracted from a feeling of personal connection.
So Im hoping that something can be done to change this in later releases.
tyreth is ( sales AT evosys.com.au ) the right email address
@ Nightfish - Animation not out of the question, just a bit hard (lot of post render stuff - eg waves in the Ocean pict are all hand done)
@ ablaze - didnt know that, guess on this world the metallic ores are in giant underground seams and would have to be mined. Interesting thought though. Maybe in the next sequence I do.
(edited by Tyreth to change email address so spam tools won't find it)
One of the few critisisms I had of Moo2 was the way Id spend so much effort developing a world into one of the cornerstones of my empire. Then terraform it and like ' is that really planet 'Eden', I dont recognize it one little bit. Guess it must be, it has the same name.'
For me it detracted from a feeling of personal connection.
So Im hoping that something can be done to change this in later releases.
tyreth is ( sales AT evosys.com.au ) the right email address
@ Nightfish - Animation not out of the question, just a bit hard (lot of post render stuff - eg waves in the Ocean pict are all hand done)
@ ablaze - didnt know that, guess on this world the metallic ores are in giant underground seams and would have to be mined. Interesting thought though. Maybe in the next sequence I do.
(edited by Tyreth to change email address so spam tools won't find it)
-
- Creative Contributor
- Posts: 1060
- Joined: Sun Jun 29, 2003 12:40 am
- Location: Tucson, Arizona USA
Butifull work!
I have a few questions/coments as regards to our Enviromnetal Preferences and terraforming. First off are we going to have a Jungle type anymore or is this the same as swamp (high rainfall and just below boiling temperatures)? The Iradiated Planet looks more "Inferno" to me, I thing I rememder someone saying Iradiated was possibly a "special" that is atached to sertain planets.
Also I read that the consept behind Gaian planets has been changes, that Gaians are some kind of super planet wide organims. The picture you have seems very much like the terran planet (but I admit it looks more "happy" and Gaia like).
Here is another interesting Idea.
Perhaps we should make a second "layer" much like an animation cell that goes over the terrain picture which depicts cities/life forms and other changes that are uniuqe to each race.
So lets say the Klakons are on a destert planet we take the desert terrain and overlay the Klakon-Desert cell (1 cell each each environment a race can live on so its a lot of cells total) and we see a desert with Klackon Cactus, Klackon buildings and Klackons walking around. Each race preferse a particular kind of Environment and their buildings would reflect what environments they like better, the cell overlays for undesirable environments would contain suited pedestraians and have no vegitation introduced, the buildings would be sealed bunkers domes. The cells for progressivly nicer environments would show extensive plants (plants specific to each race) and more open/natural and decorated building (reflecting the fact that facilites have lower maintance if their built in an environment you race likes)
I have a few questions/coments as regards to our Enviromnetal Preferences and terraforming. First off are we going to have a Jungle type anymore or is this the same as swamp (high rainfall and just below boiling temperatures)? The Iradiated Planet looks more "Inferno" to me, I thing I rememder someone saying Iradiated was possibly a "special" that is atached to sertain planets.
Also I read that the consept behind Gaian planets has been changes, that Gaians are some kind of super planet wide organims. The picture you have seems very much like the terran planet (but I admit it looks more "happy" and Gaia like).
Here is another interesting Idea.
Perhaps we should make a second "layer" much like an animation cell that goes over the terrain picture which depicts cities/life forms and other changes that are uniuqe to each race.
So lets say the Klakons are on a destert planet we take the desert terrain and overlay the Klakon-Desert cell (1 cell each each environment a race can live on so its a lot of cells total) and we see a desert with Klackon Cactus, Klackon buildings and Klackons walking around. Each race preferse a particular kind of Environment and their buildings would reflect what environments they like better, the cell overlays for undesirable environments would contain suited pedestraians and have no vegitation introduced, the buildings would be sealed bunkers domes. The cells for progressivly nicer environments would show extensive plants (plants specific to each race) and more open/natural and decorated building (reflecting the fact that facilites have lower maintance if their built in an environment you race likes)
Fear is the Mind Killer - Frank Herbert -Dune
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- Space Krill
- Posts: 6
- Joined: Sat Jul 19, 2003 7:35 pm
those are absolutley buetifull, very proffesional.
But...
the terrain looks too uneven for putting buildings on, at least buildings in, say, moo2. It would be possible, but looks to be fairly hard to do.
Also, if we design the building art around these pictures, than this will become the standard for future art, newer base art would have to be on a similar angle for buildings to fit.
Or,
you could do different pictures for different populations for each image, and not have tac-on buildings at all.
But...
the terrain looks too uneven for putting buildings on, at least buildings in, say, moo2. It would be possible, but looks to be fairly hard to do.
Also, if we design the building art around these pictures, than this will become the standard for future art, newer base art would have to be on a similar angle for buildings to fit.
Or,
you could do different pictures for different populations for each image, and not have tac-on buildings at all.