Cost Effectiveness: Ship comparisons

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Geoff the Medio
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Re: Cost Effectiveness: Ship comparisons

#61 Post by Geoff the Medio »

Dilvish wrote:I think it works better than the higher costs...
OK, then use that for RC1.

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Dilvish
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Re: Cost Effectiveness: Ship comparisons

#62 Post by Dilvish »

Geoff the Medio wrote:OK, then use that for RC1.
OK, I just committed the cost adjustments and corresponding AI adjustments
If I provided any code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0

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Geoff the Medio
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Re: Cost Effectiveness: Ship comparisons

#63 Post by Geoff the Medio »

Dilvish wrote:
Geoff the Medio wrote:OK, then use that for RC1.
OK, I just committed the cost adjustments and corresponding AI adjustments
Might have missed the cut... https://sourceforge.net/projects/freeor ... n%200.4.2/

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Vezzra
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Re: Cost Effectiveness: Ship comparisons

#64 Post by Vezzra »

Geoff the Medio wrote:
Dilvish wrote:
Geoff the Medio wrote:OK, then use that for RC1.
OK, I just committed the cost adjustments and corresponding AI adjustments
Might have missed the cut... https://sourceforge.net/projects/freeor ... n%200.4.2/
Uh, sorry, guys, but in my defence, I did check the boards and the repo for last minute commits 20 min after the deadline to make sure before I went ahead and started the build process for RC1...

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Dilvish
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Re: Cost Effectiveness: Ship comparisons

#65 Post by Dilvish »

Ah yeah, it's ok, the AI code you went with would have been calibrated for the costs you had as well. If you guys are thinking the higher costs still work fine I will go back to trying that out more.
If I provided any code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0

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Geoff the Medio
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Re: Cost Effectiveness: Ship comparisons

#66 Post by Geoff the Medio »

Try out the RC1 build, and compare with 120/5%. If there's an RC2, it can have the tweaked numbers.

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