NICE profile icon space squid.Nighthawk wrote:I'd love to get diplomacy working now! You need to start making a bank of things the AI can say to you, too.
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NICE profile icon space squid.Nighthawk wrote:I'd love to get diplomacy working now! You need to start making a bank of things the AI can say to you, too.
FYI, "Space Squid" is his forum rank, not his username. Also, please don't derail Top Priority Game Design threads like this.ogre wrote:NICE profile icon space squid.
There are many things discussed & partly planned in the forums, awating further development/implementation, & this is one of them. The necessary underlying code structure for travel path planning is essentially all there. The UI representation and visibility/discovery rules are partly sketched out, as I recall, & one of these days will be followed up on, I'm sure. There are a great many such items wanting attention.ogre wrote:we have artificial worm holes [stargates] why not give every 50 systems a 1% chance to spawn a natural one
as to this, one of the things on my table is getting everything compiled on my computer via msysgit/mingw's svn on win32Dilvish wrote:There are many things discussed & partly planned in the forums, awating further development/implementation, & this is one of them. The necessary underlying code structure for travel path planning is essentially all there. The UI representation and visibility/discovery rules are partly sketched out, as I recall, & one of these days will be followed up on, I'm sure. There are a great many such items wanting attention.ogre wrote:we have artificial worm holes [stargates] why not give every 50 systems a 1% chance to spawn a natural one