Multispectral shield should only give it's stealth boost with particular stars:marcOSX wrote:1/ Is it as intended that my scattered asteroids hulls equipped with multispectral shields are immune to damage in outer space? Say I have a full ennemy fleet (chato) in one outer space nod (no star). I run into them with a single ship (scattered asteroids + multispectral). Then I block them, and turn after turn I hit them and they cannot hit me.
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activation = Star type = [Red Orange Yellow White Blue]
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activation = ContainedBy And [
System
Contains Planet type = Asteroids
]
The pedia description does not explicitly mention "no star" systems because it does not need to; it says (at least in English) that the stealth effect only works when in stars [of certain types]. If/when you want to review all the exact details of a part or hull, there are two things you can do: (1) turn on "autogenerate effect descriptions" in Options->UI towards the bottom, this will give a description for all effects of the hull/part/building regardless of what is covered in the primary pedia description, and (2) look in the content script files themselves, default/ship_parts.txt and default/ship_hulls.txt2/Where can I find detailed information about what does the multispectral shield ? The tooltip and pedia are nice, but what I infer from them is that multispectral does not work in neutron star systems. Not a word about "no stars" places. I looked the game wiki, but again did not find the information. Is it the correct wiki? Is the information somewhere in outer cyberspace?