Dilvish wrote:...That screenshot suggests to me that everything is working fine.
OK so it is as excpected. Wow!
Dilvish wrote:Total damage or per-shot damage? It is the latter than matters.I asked you this a few posts up, but you seem to have overlooked it or are ignoring it. It appears to me that this is the crux of the matter. Please post screenshots of the design information both for your ship shown in the above screenshot and for the enemy ship. It looks quite likely to me that your enemy's ship has three Plasma 4's, each rated at 18 points and unable to penetrate your rating 20 Black Shield.
Sorry I did not catch it until now. I thought that total damage (per ship )was at stake whereas it is per weapon! Now I understand it much better and OK it is as intended and for sure it is really powerful. It seems totally natural to you but was not to me. Thanks so I understand why my way to go straight for death ray ASAP gives me an edge and I will look better the design of enemy ships.
I did not notice that thing happenning out of empty nodes (outer space) but with your explanations in mind I will check in future combats. There is probably no problem.
I used exobots to produce my very first scattered hulls because I had nothing better at hand at the moment. Now they are built by my eaxaw planets, but taking no damage my first ships are still in service to blok enemy fleets.
I have one question: the good/bad bonus applies before calculation of the weapon passing the shield or after?
Sorry to have been ignorant until now, tho having played lots of games.
I still have a question that seems not clear to me: Are planet shields different?
So I will reformulate : YES the present power of shields is what helps me getting ahead really soon. And Yes I think balancing the shields would be good.