I think we could use some bomb parts. I was trying to play a turtle-style strategy where I would separate my empire from the rest of the galaxy with just a few well guarded choke-points, then just send ships out to destroy the rest of the galaxy, but right now the only option I have for that is Nova Bombs, because even bio-weapons don't actually destroy colonies - just reduce them to outpost status.
I think it would be very helpful to have some bombardment parts that actually destroy colonies when the population is reduced to 0. I can put together some scripts for that if nobody has any issues with it.
On a semi-related note, I think we should change the Nova Bomb mechanics to not require that ridiculous building. I modded my local scripts to make it so that you just had to order your ship to bombard some planet in the system to activate the Nova Bomb, and it makes it much less obnoxious. If we added UI for ordering Systems bombarded, that would be perfect.
Bombs
Moderators: Oberlus, Committer
Re: Bombs
Agree completely, not sure I want it for 0.4.5 tho (costing it's going to be a challenge), but it makes perfect sense to remove the building from nova bombs, that was IIRC meant as a stop gap and hasn't been changed since Geoff introduced Bombardment as a mechanic.
Definitely want more variety of weapons and strategies.
One thing with the nova bomb, I think the Cosmic Dragons use it or similar to destroy systems, need to make sure they don't break (but I think you created them in the first place, right?). Whatever's done though, adding a sitrep to nova bombs has been on my list for ages, so putting them in for any new galaxy visible effect is a good plan.
Definitely want more variety of weapons and strategies.
One thing with the nova bomb, I think the Cosmic Dragons use it or similar to destroy systems, need to make sure they don't break (but I think you created them in the first place, right?). Whatever's done though, adding a sitrep to nova bombs has been on my list for ages, so putting them in for any new galaxy visible effect is a good plan.
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Re: Bombs
Sounds very promising.Bigjoe5 wrote:I think it would be very helpful to have some bombardment parts that actually destroy colonies when the population is reduced to 0. I can put together some scripts for that if nobody has any issues with it.
There's also the issue that the AI may need an update.MatGB wrote:Agree completely, not sure I want it for 0.4.5 tho (costing it's going to be a challenge)
All released under the GNU GPL 2.0 and Creative Commons Attribution-ShareAlike 3.0 licences.
Re: Bombs
Definitely seconded!Bigjoe5 wrote:On a semi-related note, I think we should change the Nova Bomb mechanics to not require that ridiculous building. I modded my local scripts to make it so that you just had to order your ship to bombard some planet in the system to activate the Nova Bomb, and it makes it much less obnoxious. If we added UI for ordering Systems bombarded, that would be perfect.
Re: Bombs
Some UI mock-ups. I used the little bar that shows up when you own planets in a system as a location for the bombard button. Any thoughts?
- Attachments
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- Bombard System Unowned.png (86.15 KiB) Viewed 2686 times
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- Bombard System.png (89.96 KiB) Viewed 2686 times
Warning: Antarans in dimensional portal are closer than they appear.
Re: Bombs
This is only for the Nova Bomb right?
I think it should be made clear that the system is bombed and not the first planet. Maybe write Bombard System on the button.
I think it should be made clear that the system is bombed and not the first planet. Maybe write Bombard System on the button.
All released under the GNU GPL 2.0 and Creative Commons Attribution-ShareAlike 3.0 licences.