Creation, discussion, and balancing of game content such as techs, buildings, ship parts.
Moderators: Oberlus, Committer, Oberlus, Committer
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Geoff the Medio
- Programming, Design, Admin
- Posts: 12484
- Joined: Wed Oct 08, 2003 1:33 am
- Location: Munich
#31
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by Geoff the Medio » Fri Feb 28, 2014 10:00 am
Chriss wrote:...where do I find error messages caused by scripting? I did look at freeorion.log and freeoriond.log, but that is so cluttered with a myriad of other stuff...
Scripting parse errors are usually quite distinctive in appearance. Search for "ERROR" or "Parse error" in the log, and you should fine any quite quickly. An example is in
this post.
Also, the parse errors will generally appear fairly early in the log... it's not necessary to play 10 turns and have a long log to see a parse error message.
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dbenage-cx
- Programmer
- Posts: 389
- Joined: Sun Feb 14, 2016 12:08 am
#32
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by dbenage-cx » Tue Apr 05, 2016 3:49 pm
Ok, so I rewrote the outdated
Effects Tutorial, in part as a walkthrough for editing content and also as a companion to the
Effects Reference.
I suspect the reference page may be replaced down the road with source documentation, but the tutorial could use a set of fresh eyes for someone willing to pour through a wall of text.
Mostly concerned about any confusing points, but please feel free to make any edits needed, or post them and I'll see how to work them in.
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Geoff the Medio
- Programming, Design, Admin
- Posts: 12484
- Joined: Wed Oct 08, 2003 1:33 am
- Location: Munich
#33
Post
by Geoff the Medio » Tue Apr 05, 2016 5:37 pm
dbenage-cx wrote:...but please feel free to make any edits needed, or post them and I'll see how to work them in.
"a lot" is two words. Like "a bunch" or "a few" or "a couple".
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Vezzra
- Release Manager, Design
- Posts: 5059
- Joined: Wed Nov 16, 2011 12:56 pm
- Location: Sol III
#35
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by Vezzra » Fri Apr 08, 2016 1:13 pm