Ship Hulls

Development of artwork, requests, suggestions, samples, or if you have artwork to offer. Primarily for the artists.
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Bromstarzan
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Re: Ship Hulls

#76 Post by Bromstarzan » Tue Sep 27, 2016 4:15 pm

Yes, MatGB, I'm just reworking the art to my own personal liking. The artwork that has been done with the ship hulls up to date are impressive and I feel like I trash them (sorry) with this kind of image list (removing colors, details and general simplification). However, without the images already made, I would have nothing to present, share and discuss. Hope I'm not stepping on too many toes here.

I'm a kind of person who like simlple, consistent (stylewise) presentation of graphics - and just happens to have a passion for blueprints - which adds a bit of homogeneity to the way the hulls are presented.

One way would be to just keep an "alternative" art-folder with the blueprints for people to install if desired (replacing originals).
It would increase the dl-size by ~8 Mb, or just have it as a downloadable mod somewhere on a forum.
Or, we'd make a poll to set the default to whatever people like. I have no idea what people prefer.
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Captain M
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Re: Ship Hulls

#77 Post by Captain M » Tue Nov 01, 2016 2:34 pm

:shock: Away for just half a year or so and my carefully textured graphics get turned into green wire-frames... :?
Anyway, here a new set of graphics for the self-gravitating hull:
Attachments
self_gravitating_hull_small.png
Icon
self_gravitating_hull_small.png (156.21 KiB) Viewed 1281 times
self_gravitating_hull-half.png
Side view (reduced size)
self_gravitating_hull-half.png (234.3 KiB) Viewed 1281 times
All code and graphics posted here are licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.

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Vezzra
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Re: Ship Hulls

#78 Post by Vezzra » Sun Nov 06, 2016 4:18 pm

Captain M wrote::shock: Away for just half a year or so and my carefully textured graphics get turned into green wire-frames... :?
No worries, that proposal hasn't made it in yet. And unless we find another place to show off our nice models, I'm very reluctant to accept the blueprint/green wire-frame replacements (as appealing as they are in their own way). :lol:
Anyway, here a new set of graphics for the self-gravitating hull:
Very nice! :D

Captain M
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Re: Ship Hulls

#79 Post by Captain M » Sat Nov 12, 2016 1:33 am

... and a new version of the organic hull.
Attachments
organic_hull-reduced.png
Side View
organic_hull-reduced.png (232.7 KiB) Viewed 1234 times
organic_hull_small.png
Icon
organic_hull_small.png (117.18 KiB) Viewed 1234 times
All code and graphics posted here are licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.

Captain M
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Re: Ship Hulls

#80 Post by Captain M » Sun Nov 13, 2016 7:41 am

Since it was deemed not organic enough, I tweaked the texture and added some tentacles.
How about his?
Attachments
organic_hull_front.png
front view
organic_hull_front.png (246.03 KiB) Viewed 1211 times
organic_hull_red.png
side view
organic_hull_red.png (224.4 KiB) Viewed 1211 times
All code and graphics posted here are licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.

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Vezzra
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Re: Ship Hulls

#81 Post by Vezzra » Sun Nov 13, 2016 11:54 am

I think the new texturing is better, looking more "organic". However, it would be good to see a small/icon version of the graphic to see how well the new texture conveys "organic" when scaled down, because the "organic" look still depends very much on the texture.

I also have to admit that IMO the old organic hull graphic is very good, but AFAIK we don't have the source files for it, and of course your version fits far better with the rest of the organic hull line graphics (besides being very good to).

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Bromstarzan
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Re: Ship Hulls

#82 Post by Bromstarzan » Sun Nov 13, 2016 1:38 pm

@Captain M: :shock: Away for just half a year or so and my carefully textured graphics get turned into green wire-frames... :?
Don't worry, I appreciate your hard work with the models and texturing. I made these blueprints as an alternative way of presenting the ships in the design section. Did not really intend to (even try to) push these exemples into the build. For me personally, I'd like to have these less detailed drawings as it leaves more for the imagination. I just use my alternate folder of these blueprints/green wireframes when I'm in the mood. Respect for all your work Captain M :D !

Cheers,
/Broms
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Captain M
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Re: Ship Hulls

#83 Post by Captain M » Sun Nov 13, 2016 3:12 pm

This is the icon version...
I always thought the old graphic is a quite impressive drawing, but not a rendered 3D-model.

@Bromstarzan: thanks and don't worry, that comment was just joking...
Besides, I thought it might be possible to use an animated gif of the rotating 3D models in the design screen, for which the blueprints could be used as background.
Attachments
organic_hull_small.png
Icon
organic_hull_small.png (100.86 KiB) Viewed 1187 times
All code and graphics posted here are licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.

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Vezzra
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Re: Ship Hulls

#84 Post by Vezzra » Sun Nov 13, 2016 3:22 pm

Captain M wrote:This is the icon version...
Yep, seems to scale nicely.

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adrian_broher
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Re: Ship Hulls

#85 Post by adrian_broher » Sun Nov 13, 2016 10:59 pm

Captain M wrote:animated gif.
No, just no. For various reasons.
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What Exit?
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Aircraft Carrier Hull

#86 Post by What Exit? » Sun Feb 19, 2017 4:19 pm

As an option, now that fighters are working. I wanted to submit the idea of a force-field covered old-school aircraft carrier hull. (yes inspired by that old Japanese cartoon of my youth where the Yamato was raised and given a spinal mount)

Both pics are based on public domain that I cleaned up for use with Paint.net application.

All code and graphics posted here are licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
Attachments
carrier_small.png
carrier_small.png (86.91 KiB) Viewed 907 times
Carrier.png
Carrier.png (664.59 KiB) Viewed 907 times

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