The AI seems to be better these days too, though it's still way too cautious -- if it had been smart with its forces, it could have easily conquered me back when it had a production advantage.
There are a few UI tweaks I wanted to suggest -- I can make pull requests for them pretty quickly but I didn't want to spend the time if other people thought they would be a bad idea.
- Putting the number of ships that you own belonging to each ship design in the window that pops up when you hover over the ship count, on the top bar of the screen, as a way to see your forces at a glance.
- The way I often go through a turn is by opening the SitRep, clicking on each event to go to the system and maybe looking at the research window, etc., then closing the other windows so only the SitRep is open, and going to the next entry. What I'd like is for it to be possible to close everything but the SitRep just by pressing escape several times; the problem is that currently, the SitRep is the first thing that gets closed by pressing escape. I'd like to change it to be the last thing, to make this workflow easier.
- Relatedly, a thing I'm used to from Civ is pressing escape when nothing is open to bring up the save/load/options/quit menu. I understand if nobody else thinks this is useful but it always trips me up when it doesn't work.
- Lastly, and this is basically just personal preference: I got confused when these summaries were below the visual indicators, since I expected them to be above. I've gotten more used to it over time, though, but I still think they would look better above.