Your argument of nobody needs out-of-supply buildings, I read as "nobody needs colony buildings". Which is true, the colony buildings didnt add anything which wasnt possible. But they changed the game to be better, so they are a good addition.Oberlus wrote:There is no need for building stuff on planets you don't own (Unowened Building for short). UB does not fix any problem.
I am not sure which of the suggestions you mean, please be more concrete. (I suggested quite some different things).Oberlus wrote:I...And I think you have not think seriously about the implication of this last suggestions.
I dont imagine it like you imagine it at all. So let me repeat: I am 99,9% sure we could add all the restrictions already in the game (e.g. for outposting behind a monster blockaded planet your need to be able to build fitting stealthy outpost ships; or for simplicity just disallow outposting through blockades) if we want to. So it would be just like outpost ships (without ships) with comparable time and cost efforts as for building a new outpost ship sending it there etc.Oberlus wrote:Being able to claim a planet in range would be insanely OP: you can pass through monsters and enlarge your supply range at an absurd speed, because each remote outpost you build also gives reach to more remote outposting, snowballing.
in general an outposting building must be cheaper than outposting ship to make the less-micro option the economic choice (see the colony ship discussion for the arguments in-supply).x2 its cost at least.
Just makes stockpile focus slightly more useful and helps reducing some micro.even then I wonder what's the gain the game gets from it
well it already means that i think. how much you can build with stockpile doesnt depend on the workforce of the colony at all. Building in-supply is also hugely massively unrealistic. The whole industry of the empire builds products on a single far away planet .. not very probable .. without entangled factories of course.and how you will explain how is performed the outposting of the planet if there is no one in there to work (IS not only provides stealth means of resources transportation but also workforce?).
I expect it would be boring actually, doesnt make anything new possible. Just makes stockpile focus slightly more useful and helps reducing some micro.I don't like the idea, seems quite disruptive for what I expect.
Pretty unrelated."Building" influence projects on unowned (or owned by others) planets is a whole different story.
Maybe i'm bringing a bazooka to a gun fightOberlus wrote:If all this brainstorming about building stuff in planets you don't own is to make stockpiling focus more useful I'd say you are killing fleas with bazookas in a glass house.
If you have smaller weapons available, I am all ears.
And then breath and read again what i wrote, please. I really do have the feeling that you got triggered and are overreacting.