Great news. Still too busy for joining thoughL29Ah wrote:We're still alive and got into testing the game refinements that didn't make it into master yet.
Multiplayer community looking for more players
Moderator: Oberlus
Re: Multiplayer community looking for more players
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Look, ma... four combat bouts!
Look, ma... four combat bouts!
Re: Multiplayer community looking for more players
L19Ah, when do you usually play and how long does it take?
I'd really like to play multiplayer but my schedule and timing are rather restricted.
I'd really like to play multiplayer but my schedule and timing are rather restricted.
Re: Multiplayer community looking for more players
About GMT 17-22 on weekdays, anything goes on weekends. A few hours; we save the game if anyone has to go.Oberlus wrote:L19Ah, when do you usually play and how long does it take?
I'd really like to play multiplayer but my schedule and timing are rather restricted.
Team S.M.A.C.: play multiplayer with us!
Re: Multiplayer community looking for more players
Bump! We play with the empire stockpile now!
Team S.M.A.C.: play multiplayer with us!
Re: Multiplayer community looking for more players
CoolL29Ah wrote:Bump! We play with the empire stockpile now!
Any experience reports yet?
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Look, ma... four combat bouts!
Look, ma... four combat bouts!
Re: Multiplayer community looking for more players
The stockpile tech doesn't seem to be very useful unless you're Sly or in other situations where direct supply is impossible, that are quite rare. OTOH, it makes your empire much harder to crush by severing the supply connections to key shipyards.
Team S.M.A.C.: play multiplayer with us!
Re: Multiplayer community looking for more players
Did you or somebody else make use of it "in the wild"? I had the feeling that usually the stockpile limit is so low that its not helping much in building warships.L29Ah wrote:OTOH, it makes your empire much harder to crush by severing the supply connections to key shipyards.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Look, ma... four combat bouts!
Look, ma... four combat bouts!
Re: Multiplayer community looking for more players
@L29Ah, can you give as more detailed feedback on this? Because, as far as I understand, the IS shouldn't have that severe of an impact, at least not for "normal" empires. All those restrictions on the IS have been put into place to avoid exactly this: that it would become too easy to counter supply-line-cutting strategies.Ophiuchus wrote:Did you or somebody else make use of it "in the wild"? I had the feeling that usually the stockpile limit is so low that its not helping much in building warships.L29Ah wrote:OTOH, it makes your empire much harder to crush by severing the supply connections to key shipyards.
Re: Multiplayer community looking for more players
No, i never played as Sly yet, i'm just kinda thrilled about the forthcoming encounter vs Voker57 playing as Sly (https://docs.google.com/spreadsheets/d/ ... edit#gid=0). It should provide about a hundred of PP per turn, as far as i understood the mechanics, that means i can't leave any planet w/ a shipyard just with one frigate to keep the supply lines and maybe defenses in check.
Team S.M.A.C.: play multiplayer with us!
Re: Multiplayer community looking for more players
That sounds as if your statement regarding empires being harder to crush by cutting supply lines to key shipyards applies to a Sly empire, not to all empires in general. That however would be ok and mean things work as intended.L29Ah wrote:No, i never played as Sly yet, i'm just kinda thrilled about the forthcoming encounter vs Voker57 playing as Sly (https://docs.google.com/spreadsheets/d/ ... edit#gid=0). It should provide about a hundred of PP per turn, as far as i understood the mechanics, that means i can't leave any planet w/ a shipyard just with one frigate to keep the supply lines and maybe defenses in check.
So, when you said "it makes your empire much harder to crush by severing the supply connections to key shipyards", did you mean all empires in general, or stockpiling empires (like Sly)?
Re: Multiplayer community looking for more players
Yes, i meant Sly.
Team S.M.A.C.: play multiplayer with us!
Re: Multiplayer community looking for more players
Good to hear.L29Ah wrote:Yes, i meant Sly.
Re: Multiplayer community looking for more players
Interesting... what are the kraken and the radon speciesL29Ah wrote:the forthcoming encounter vs Voker57 playing as Sly (https://docs.google.com/spreadsheets/d/ ... edit#gid=0).
Re: Multiplayer community looking for more players
Kraken is a joke on L29Ah always spawning with ample megafauna nests.Oberlus wrote:Interesting... what are the kraken and the radon speciesL29Ah wrote:the forthcoming encounter vs Voker57 playing as Sly (https://docs.google.com/spreadsheets/d/ ... edit#gid=0).
Radon are called replicons now, I believe.
Team S.M.A.C.: destroying dreams of multiplayer 4x since 2017.