bombardment strange things with 0.48 rc2 (and before...)
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Always mention the exact version of FreeOrion you are testing.
When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.
bombardment strange things with 0.48 rc2 (and before...)
[edit title]
hello
while playing with the last v0.4.8 ppa-v0.4.8 [build 2018-06-24.4983374] from linux PPA i saw 2 strange things that i can not explain
i can provide log and saved game if needed
bombardment
bumped against a robotic ancient guardians with 100+ defends troops defending the Thabit asteroid
i tried the soft way via bombardement+EMP
i seldom use bombardment so don't know if it was this way in 0.47
1) it is maybe a feature but i was surprised that the bombardement is only for 2 turns and that you have to manually select bombardment again and again.
it will be better if bombardment was going until all the defenders are dead or tje player cancel it
2) and last when you have killed all the defenders the bombardment stay active,
the cancel button is not working (and should not be there at all)
even if the ship with EMP is moved and no more around the star. the cancel button stay
hello
while playing with the last v0.4.8 ppa-v0.4.8 [build 2018-06-24.4983374] from linux PPA i saw 2 strange things that i can not explain
i can provide log and saved game if needed
bombardment
bumped against a robotic ancient guardians with 100+ defends troops defending the Thabit asteroid
i tried the soft way via bombardement+EMP
i seldom use bombardment so don't know if it was this way in 0.47
1) it is maybe a feature but i was surprised that the bombardement is only for 2 turns and that you have to manually select bombardment again and again.
it will be better if bombardment was going until all the defenders are dead or tje player cancel it
2) and last when you have killed all the defenders the bombardment stay active,
the cancel button is not working (and should not be there at all)
even if the ship with EMP is moved and no more around the star. the cancel button stay
Last edited by phocas on Tue Jul 03, 2018 8:14 pm, edited 2 times in total.
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- Space Kraken
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Re: strange things with 0.48 rc2
It was, every bit of it. So nothing specific to 0.4.8 here.phocas wrote:bombardment
bumped against a robotic ancient guardians with 100+ defends troops defending the Thabit asteroid
i tried the soft way via bombardement+EMP
i seldom use bombardment so don't know if it was this way in 0.47
Re: strange things with 0.48 rc2
ok for the 1) but what about the 2)Jaumito wrote:phocas wrote:bombardment
It was, every bit of it. So nothing specific to 0.4.8 here.
?? with the "cancel bombardment" button staying several turns after the combat end (no more target nor bomber ship)
the button stayed even after restarting the game. t was only after a computer reboot (lunch time..) that it vanished
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- Space Kraken
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Re: strange things with 0.48 rc2
When I wrote "every bit of it", I meant it. So yes, both 1) and 2) are present in 0.4.7. AFAICT, the only way to get rid of the "cancel bombardment" button is to move all the fleets away, including non-bomber ones - and I'm not even sure it always works.phocas wrote:ok for the 1) but what about the 2)Jaumito wrote:phocas wrote:bombardment
It was, every bit of it. So nothing specific to 0.4.8 here.
?? with the "cancel bombardment" button staying several turns after the combat end (no more target nor bomber ship)
the button stayed even after restarting the game. t was only after a computer reboot (lunch time..) that it vanished
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- Space Kraken
- Posts: 189
- Joined: Tue May 16, 2017 3:42 am
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Re: strange things with 0.48 rc2
That too can happen in 0.4.7.phocas wrote:one more strange thing
look at the bomber icone on one of the ships, the "farmer". the two have exactly the same design with robot hull and EMP in all external slots
Re: strange things with 0.48 rc2
@phocas, I bet devs will see these as bugs. Good report. I encourage you to open an issue for each of these missbehaves.
Re: strange things with 0.48 rc2
Please be explicit about what you think the bug is there, or what exactly looks odd to you. If it's just that only one of them is marked for bombardment, then I expect that's because only one of them was told to bombard. That might fit in with the general complaint about the bombardment UI patterns being too much of a nuisance, but if you want your feedback to be effective you need to be as clear as possible.Jaumito wrote:That too can happen in 0.4.7.phocas wrote:one more strange thing
look at the bomber icone on one of the ships, the "farmer". the two have exactly the same design with robot hull and EMP in all external slots
Also, when you go to open up issues for any of this, be sure to first check for any existing issues about bombardment. If there is already one about the same aspect of bombardment then you should just add to that one rather than make another Issue about the same thing.
If I provided any code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0
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- Space Kraken
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Re: strange things with 0.48 rc2
I think I can clarify for him: when you first order a fleet to bombard, everything seems fine on that turn, with every ship in the fleet displaying the "falling bomb" purple icon. But on subsequent turns, weird things happen: some ships will lose that icon, in the system pane the "cancel bombardment" button will be replaced with the "bombard" one, and if you then order the fleet(s) to "bombard" again, the "cancel bombardment" button will appear again but will become unresponsive.Dilvish wrote:Please be explicit about what you think the bug is there, or what exactly looks odd to you. If it's just that only one of them is marked for bombardment, then I expect that's because only one of them was told to bombard.Jaumito wrote:That too can happen in 0.4.7.phocas wrote:one more strange thing
look at the bomber icone on one of the ships, the "farmer". the two have exactly the same design with robot hull and EMP in all external slots
Happens whether you use one fleet or several, as long as there are at least two bomber ships in the system.
I would have reported this myself long ago, but since it happens about 100% of the time in my experience, I assumed it was a known issue and didn't bother to check.
Re: strange things with 0.48 rc2
that's exactly that with 2 bomber ships thanks JaumitoJaumito wrote: I think I can clarify for him: when you first order a fleet to bombard, everything seems fine on that turn, with every ship in the fleet displaying the "falling bomb" purple icon. But on subsequent turns, weird things happen: some ships will lose that icon, in the system pane the "cancel bombardment" button will be replaced with the "bombard" one, and if you then order the fleet(s) to "bombard" again, the "cancel bombardment" button will appear again but will become unresponsive.
Happens whether you use one fleet or several, as long as there are at least two bomber ships in the system.
I would have reported this myself long ago, but since it happens about 100% of the time in my experience, I assumed it was a known issue and didn't bother to check.
i will look for reporting in github