Other things I think we could/should tackle within this release cycle:
- Revision/refinement of Fighters/Carriers
- Revision/refinement of the Imperial Stockpile
Have you look upon part-based upkeep?
Cj has been making progress on making our Python code 2/3 neutral; I expect there should be no problem having that completed by the next release, and should be the plan. It would probably also be best to start shipping py3 in the prebuilt packages, but I think that wouldn't matter too much really.
The idea has been suggested to completely change the way fleet/ship upkeep works, more in line with the proposed colony upkeep mechanics, to pay fleet upkeep with Influence (simulating the administrative efforts required to maintain your fleets, the crews and all support stuff you need for a space navy). As the requirement for that is the planned primary feature of this release cycle, I'd postpone any tinkering with fleet upkeep until Influence is implemented.
Have to admit that I'm looking forward to this stuff getting implemented very much, however, that sounds like some kind "internal improvement" stuff you're going to implement incrementally, not one big new feature that needs to be completed before we can even think of getting the release out.Dilvish wrote: ↑Fri Sep 21, 2018 4:58 pm On the AI side, we'd have to devote some time to handling influence, fine, and the other AI features I'd be most interested in the AI team focusing on are (i) continuing Morlic's work with using graph theory to improve various aspect of AI planning such as fleet deployment locations and colony placement
That's more of a major feature, but obviously something you consider optional at this point, so also not something I'd put on the inital list right now.(ii) if time allows, to finally get around to AI Alliances.
That's actually a bit off-topic here, as it's about a specific design discussion, not about what major items should go on the features list for the next release. So I suggest either opening a separate thread or posting this in the current thread about combat targetting (whatever you prefer).