late game colonization/invasion nerf

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xahodo
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late game colonization/invasion nerf

#1 Post by xahodo » Wed Jan 09, 2019 3:57 pm

In the late game it's possible to colonize all planet types and all planet sizes with your species. Why not making it so that your species is only capable of colonizing a certain size (range) of planets (due to gravity), this nerfs the late game in which you just colonize everything you can lay your hands on in order to increase production and research.

Perhaps also something can be done to stop the colonizing of every planet type? This would make creating space empires with infinite production and research much more difficult.

You'd need the species of the planet or exobots in order to colonize the planets you cannot colonize.

As an extension of this, invasions could become more difficult or impossible on incompatible planet types/sizes for your species, creating the need for other species or exobots in order to successfully invade.

Exobots could be made (by means of a technology) to handle increased/decreased gravity and extreme temperature/acidic/moist/dusty situations. However, they could come with a revolt risk (starting their own empire), however appropriate techs could reduce (not eliminate(!)) that too.

o01eg
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Re: late game colonization/invasion nerf

#2 Post by o01eg » Wed Jan 09, 2019 4:57 pm

In the FreeCiv player gets happiness penalty for cities number over some limit based on chosen government.
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Oberlus
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Re: late game colonization/invasion nerf

#3 Post by Oberlus » Wed Jan 09, 2019 6:02 pm

In late game you are supposed to have met (at least) some natives and enemy empires long ago and so you'll have a variety of species to colonise. Thus, nerfing colonisation most probably won't affect current colonisation rates. I mean, if it is overpowered without your suggestion, most probably it will still be overpowered late game.

Anyway, I do think that getting the whole set of techs that improve habitability for hostile and poor environments makes some other strategies less relevant (e.g. conquering specific species for specific environments is never a must in mid/late game, terraforming is never a must which makes it rather irrelevant).
And so I do agree that the growth techs could/should be nerfed.
xahodo wrote:
Wed Jan 09, 2019 3:57 pm
invasions could become more difficult or impossible on incompatible planet types/sizes for your species, creating the need for other species or exobots in order to successfully invade.
More difficult OK (in fact, I think that's a very good idea), but never impossible, or you could get into a situation where you can't invade your enemies empires at all (even with exobots).

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em3
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Re: late game colonization/invasion nerf

#4 Post by em3 » Wed Jan 09, 2019 10:37 pm

Oberlus wrote:
Wed Jan 09, 2019 6:02 pm
xahodo wrote:
Wed Jan 09, 2019 3:57 pm
invasions could become more difficult or impossible on incompatible planet types/sizes for your species, creating the need for other species or exobots in order to successfully invade.
More difficult OK (in fact, I think that's a very good idea), but never impossible, or you could get into a situation where you can't invade your enemies empires at all (even with exobots).
That leaves the bombardment option.
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Oberlus
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Re: late game colonization/invasion nerf

#5 Post by Oberlus » Thu Jan 10, 2019 10:40 am

em3 wrote:
Wed Jan 09, 2019 10:37 pm
That leaves the bombardment option.
Right. Even if you can't colonise the world (after eradicating its population via bombardment), you can at least wipe out your enemies from the galaxy.

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Krikkitone
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Re: late game colonization/invasion nerf

#6 Post by Krikkitone » Thu Jan 10, 2019 4:43 pm

o01eg wrote:
Wed Jan 09, 2019 4:57 pm
In the FreeCiv player gets happiness penalty for cities number over some limit based on chosen government.
I think this is the better solution, once influence is implemented.

Although it probably is worthwhile to make the impact of environment greater (techs that only provide boosts on ideal environments to encourage terraforming/focusing on those good worlds)

xahodo
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Re: late game colonization/invasion nerf

#7 Post by xahodo » Thu Jan 10, 2019 5:46 pm

Well, it seems to me extremely unreal that (for example) a species from a tundra or aquatic world can survive on an inferno world, that's just ridiculous! It would need some hefty solution for that.

Besides, there's already a planet type most species cannot colonize: gas giants. But you can always build an outpost.

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Oberlus
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Re: late game colonization/invasion nerf

#8 Post by Oberlus » Thu Jan 10, 2019 6:01 pm

xahodo wrote:
Thu Jan 10, 2019 5:46 pm
Well, it seems to me extremely unreal
Check this out.

Besides, if you read the description of the techs that allow your species to live on hostile planets, you'll see it is not that unrealistic.

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