Up-to-date Test Snap

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Ophiuchus
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Up-to-date Test Snap

#1 Post by Ophiuchus » Tue Jan 15, 2019 9:26 pm

This is the current build of freeorion master branch (~160MB) as a snap published on https://snapcraft.io/freeorion

Install via root/sudo:

Code: Select all

snap install --beta freeorion
Run via

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snap run freeorion.freeorion
or simply

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freeorion
Update if a new version comes out or switch to this build:

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snap refresh --beta freeorion
Remove if you want to free the space:

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snap remove freeorion
I will push weekly builds using the same revision as the other test builds to channel 'beta' (probably mondays or tuesdays).

The current official release is available at the channel 'stable' instead
There may be more recent builds at unpredictable times at channel 'edge'.
In a coming official snap I want to automatically push the current successful build of master branch to the edge channel.

edit1: info about weekly builds going to --beta, releases to --stable and the intenteded use of the --edge channel for inbetween builds

edit2: use freeorion name instead of freeorion-agrrr3 ; remove last revision 2019-01-14.076fc4b

edit3: add url https://snapcraft.io/freeorion
Last edited by Ophiuchus on Wed Jan 23, 2019 9:00 am, edited 1 time in total.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

Ophiuchus
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Re: Up-to-date Test Snap

#2 Post by Ophiuchus » Tue Jan 22, 2019 9:40 pm

Update! Just released

freeorion 2019-01-20.fffde88 (rev 3) channel=beta

Note: that this is released under the official freeorion name, hooray :)
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

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Geoff the Medio
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Re: Up-to-date Test Snap

#3 Post by Geoff the Medio » Tue Jan 22, 2019 11:18 pm

Is there a relevant web page you can link to for this?

Ophiuchus
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Re: Up-to-date Test Snap

#4 Post by Ophiuchus » Wed Jan 23, 2019 8:59 am

Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

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Vezzra
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Re: Up-to-date Test Snap

#5 Post by Vezzra » Thu Jan 24, 2019 12:25 pm

I put a link to FO's snapcraft page in the Download wiki page, posted a news entry and a tweet.

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Re: Up-to-date Test Snap

#6 Post by o01eg » Thu Jan 24, 2019 1:17 pm

Vezzra wrote:
Thu Jan 24, 2019 12:25 pm
I put a link to FO's snapcraft page in the Download wiki page, posted a news entry and a tweet.
Looks like PPA info should be updated as well.
Gentoo Linux x64, gcc-8.3, boost-1.65.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to slow multiplayer game at freeorion-lt.dedyn.io. Version 2019-10-13.49f7896.
Donates are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

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Vezzra
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Re: Up-to-date Test Snap

#7 Post by Vezzra » Thu Jan 24, 2019 1:32 pm

o01eg wrote:
Thu Jan 24, 2019 1:17 pm
Looks like PPA info should be updated as well.
You mean adding o01eg's PPA?

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Re: Up-to-date Test Snap

#8 Post by o01eg » Thu Jan 24, 2019 2:30 pm

Vezzra wrote:
Thu Jan 24, 2019 1:32 pm
o01eg wrote:
Thu Jan 24, 2019 1:17 pm
Looks like PPA info should be updated as well.
You mean adding o01eg's PPA?
Yes, PPA mentioned on the page is too old.
Gentoo Linux x64, gcc-8.3, boost-1.65.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to slow multiplayer game at freeorion-lt.dedyn.io. Version 2019-10-13.49f7896.
Donates are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

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Vezzra
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Re: Up-to-date Test Snap

#9 Post by Vezzra » Sun Jan 27, 2019 5:49 pm

Ok, I've edited that section on the "Download" wiki page and added a link to the "Ubuntu PPA" forum thread. Are these changes ok?

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Re: Up-to-date Test Snap

#10 Post by o01eg » Sun Jan 27, 2019 7:10 pm

Vezzra wrote:
Sun Jan 27, 2019 5:49 pm
Ok, I've edited that section on the "Download" wiki page and added a link to the "Ubuntu PPA" forum thread. Are these changes ok?
Yep, thanks.
Gentoo Linux x64, gcc-8.3, boost-1.65.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to slow multiplayer game at freeorion-lt.dedyn.io. Version 2019-10-13.49f7896.
Donates are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

Ophiuchus
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Re: Up-to-date Test Snap

#11 Post by Ophiuchus » Tue Jan 29, 2019 6:26 pm

Update - just released

freeorion 2019-01-27.35c8071 rev=4 channel=beta
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

Ophiuchus
Programmer
Posts: 970
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#12 Post by Ophiuchus » Tue Feb 05, 2019 9:45 am

Released weekly test build:

freeorion 2019-02-03.23f627b rev=8 channel=beta
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

Ophiuchus
Programmer
Posts: 970
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#13 Post by Ophiuchus » Tue Feb 12, 2019 8:38 am

Released weekly test build:

freeorion 2019-02-11.d02d04f rev=9 channel=beta

Some changes for FOCS scripters:
  • Added CombatTarget condition, which (similar to Location condition) matches objects that are matched by the combat targets condition of the specified content (by Geoff). I think this is a preparation for species also getting a combat target condition to be able to compose target conditions in weapon parts.

Some changes for players:
  • Multiplayer enhancements by O01eg
  • Defenseless Planets with shields get attacked again (regression bugfix) by Ophiuchus
  • French stringtables update by Ouaz
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

Ophiuchus
Programmer
Posts: 970
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#14 Post by Ophiuchus » Tue Feb 19, 2019 7:46 pm

Released weekly test build:

freeorion 2019-02-18.179c903 rev=11 channel=beta
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

Ophiuchus
Programmer
Posts: 970
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#15 Post by Ophiuchus » Wed Feb 27, 2019 10:28 pm

Released weekly test build:

freeorion_2019-02-25.e59129b rev=13 channel=beta

News: Mostly multiplayer features by o01eg.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

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