Did you create new designs for this game? It looks like you get exception in the design window.The Silent One wrote: ↑Thu Jun 13, 2019 8:57 amHere is the last couple of lines from the log (log itself is ~80mb):Code: Select all
10:52:47.570459 [debug] client : TechTreeWnd.cpp:1427 : Tech Tree Layout Done 10:52:47.570459 [debug] client : TechTreeWnd.cpp:1899 : Tech List Box Populating 10:52:48.190018 [debug] client : TechTreeWnd.cpp:1914 : Tech List Box Populating Done, Creation time = 619ms 10:52:48.190018 [debug] client : TechTreeWnd.cpp:1842 : Tech List Box Updating 10:52:48.209991 [debug] client : TechTreeWnd.cpp:1895 : Tech List Box Updating Done, Insertion time = 1 ms 10:52:48.209991 [debug] client : ResearchWnd.cpp:574 : ResearchWnd::UpdateQueue() 10:52:48.210989 [debug] client : DesignWnd.cpp:1110 : ShipDesignManager initializing. 10:52:48.337664 [debug] client : HumanClientApp.cpp:387 : HumanClientApp exited cleanly. 10:52:48.354606 [debug] client : Universe.cpp:161 : Reset id allocators with highest object id = -1 and highest design id = 370 10:52:48.354606 [error] client : chmain.cpp:316 : main() caught exception(std::exception): bad allocation
Multiplayer slow game server
Moderator: Oberlus
Re: Multiplayer slow game server
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-07.15cf063.
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Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-07.15cf063.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
- The Silent One
- Graphics
- Posts: 1129
- Joined: Tue Jul 01, 2003 8:27 pm
Re: Multiplayer slow game server
Definitely, no.Did you create new designs for this game? It looks like you get exception in the design window.
If I provided any images, code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0.
Re: Multiplayer slow game server
Could you apply https://github.com/freeorion/freeorion/pull/2477 and https://github.com/freeorion/freeorion/pull/2478, enable trace log, and try to login again?The Silent One wrote: ↑Thu Jun 13, 2019 9:15 amDefinitely, no.Did you create new designs for this game? It looks like you get exception in the design window.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-07.15cf063.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-07.15cf063.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Re: Multiplayer slow game server
Interestingly, the turn processed fine despite the error. So although it crashed when I clicked submit orders, they were correctly submitted.o01eg wrote: ↑Thu Jun 13, 2019 6:18 amI've got this error in log:
Same issue with UI data.Code: Select all
snip
- The Silent One
- Graphics
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- Joined: Tue Jul 01, 2003 8:27 pm
Re: Multiplayer slow game server
Result is here:o01eg wrote: ↑Thu Jun 13, 2019 7:53 pmCould you apply https://github.com/freeorion/freeorion/pull/2477 and https://github.com/freeorion/freeorion/pull/2478, enable trace log, and try to login again?
Code: Select all
10:26:17.681200 {0x00004744} [debug] client : techtreewnd.cpp:1914 : Tech List Box Populating Done, Creation time = 631ms
10:26:17.681200 {0x00004744} [debug] client : techtreewnd.cpp:1842 : Tech List Box Updating
10:26:17.705008 {0x00004744} [debug] client : techtreewnd.cpp:1895 : Tech List Box Updating Done, Insertion time = 2 ms
10:26:17.705008 {0x00004744} [debug] client : researchwnd.cpp:574 : ResearchWnd::UpdateQueue()
10:26:17.706000 {0x00004744} [debug] client : designwnd.cpp:1110 : ShipDesignManager initializing. New game false
10:26:17.792800 {0x00004744} [debug] client : humanclientapp.cpp:387 : HumanClientApp exited cleanly.
10:26:17.813632 {0x00004744} [debug] client : universe.cpp:161 : Reset id allocators with highest object id = -1 and highest design id = 370
10:26:17.813632 {0x00004744} [error] client : chmain.cpp:316 : main() caught exception(std::exception): bad allocation
If I provided any images, code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0.
Re: Multiplayer slow game server
Could you enable trace as shown in a picture https://freeorion.org/forum/viewtopic.p ... 135#p96135 and set FSM to trace as well, re-launch freeorion and provide here some more last lines from log?The Silent One wrote: ↑Fri Jun 14, 2019 8:29 amResult is here:o01eg wrote: ↑Thu Jun 13, 2019 7:53 pmCould you apply https://github.com/freeorion/freeorion/pull/2477 and https://github.com/freeorion/freeorion/pull/2478, enable trace log, and try to login again?Code: Select all
10:26:17.681200 {0x00004744} [debug] client : techtreewnd.cpp:1914 : Tech List Box Populating Done, Creation time = 631ms 10:26:17.681200 {0x00004744} [debug] client : techtreewnd.cpp:1842 : Tech List Box Updating 10:26:17.705008 {0x00004744} [debug] client : techtreewnd.cpp:1895 : Tech List Box Updating Done, Insertion time = 2 ms 10:26:17.705008 {0x00004744} [debug] client : researchwnd.cpp:574 : ResearchWnd::UpdateQueue() 10:26:17.706000 {0x00004744} [debug] client : designwnd.cpp:1110 : ShipDesignManager initializing. New game false 10:26:17.792800 {0x00004744} [debug] client : humanclientapp.cpp:387 : HumanClientApp exited cleanly. 10:26:17.813632 {0x00004744} [debug] client : universe.cpp:161 : Reset id allocators with highest object id = -1 and highest design id = 370 10:26:17.813632 {0x00004744} [error] client : chmain.cpp:316 : main() caught exception(std::exception): bad allocation
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-07.15cf063.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-07.15cf063.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
- The Silent One
- Graphics
- Posts: 1129
- Joined: Tue Jul 01, 2003 8:27 pm
Re: Multiplayer slow game server
Code: Select all
11:27:35.000200 {0x00000870} [trace] client : message.cpp:872 : ExtractGameStartMessage orders deserialization time 34
11:27:35.343455 {0x00000870} [trace] client : message.cpp:876 : ExtractGameStartMessage UI data true deserialization time 377
11:27:35.343455 {0x00000870} [trace] client : message.cpp:880 : ExtractGameStartMessage save state false deserialization time 377
11:27:35.343455 {0x00000870} [trace] client : message.cpp:886 : ExtractGameStartMessage galaxy setup data deserialization time 377
11:27:35.343455 {0x00000870} [debug] FSM : humanclientfsm.cpp:854 : Extracted GameStart message for turn: 24 with empire: 4
11:27:35.343455 {0x00000870} [debug] client : gamerules.cpp:145 : Setting Rules from Strings:
11:27:35.343455 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_ALLOW_CONCEDE : 1
11:27:35.343455 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_BUILDING_COST_FACTOR : 0.5
11:27:35.343455 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_CHEAP_AND_FAST_BUILDING_PRODUCTION : 0
11:27:35.343455 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_CHEAP_AND_FAST_SHIP_PRODUCTION : 0
11:27:35.343455 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_CHEAP_AND_FAST_TECH_RESEARCH : 0
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_CONCEDE_COLONIES_THRESHOLD : 9999
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_ENABLE_EXPERIMENTORS : 1
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_ENABLE_SUPER_TESTER : 0
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_HABITABLE_SIZE_ASTEROIDS : 3
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_HABITABLE_SIZE_GASGIANT : 6
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_HABITABLE_SIZE_HUGE : 5
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_HABITABLE_SIZE_LARGE : 4
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_HABITABLE_SIZE_MEDIUM : 3
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_HABITABLE_SIZE_SMALL : 2
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_HABITABLE_SIZE_TINY : 1
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_NUM_COMBAT_ROUNDS : 3
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_ONLY_ALLIANCE_WIN : 1
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_PRODUCTION_QUEUE_FRONTLOAD_FACTOR : 0
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_PRODUCTION_QUEUE_TOPPING_UP_FACTOR : 0
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_RESEED_PRNG_SERVER : 1
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_SHIP_HULL_COST_FACTOR : 0.5
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_SHIP_PART_BASED_UPKEEP : 1
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_SHIP_PART_COST_FACTOR : 0.5
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_SHIP_SPEED_FACTOR : 1
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_SHIP_STRUCTURE_FACTOR : 1
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_SHOW_DETAILED_EMPIRES_DATA : 0
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_STARLANES_EVERYWHERE : 0
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_STOCKPILE_IMPORT_LIMITED : 0
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_TECH_COST_FACTOR : 1
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_TEST_STRING : PLAYER
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_THRESHOLD_HUMAN_PLAYER_WIN : 2
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:165 : After Setting Rules:
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_STARLANES_EVERYWHERE : 0
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_RESEED_PRNG_SERVER : 1
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_ENABLE_EXPERIMENTORS : 1
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_STOCKPILE_IMPORT_LIMITED : 0
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_CHEAP_AND_FAST_SHIP_PRODUCTION : 0
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_PRODUCTION_QUEUE_FRONTLOAD_FACTOR : 0
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_PRODUCTION_QUEUE_TOPPING_UP_FACTOR : 0
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_SHIP_SPEED_FACTOR : 1
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_CONCEDE_COLONIES_THRESHOLD : 9999
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_SHIP_STRUCTURE_FACTOR : 1
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_CHEAP_AND_FAST_BUILDING_PRODUCTION : 0
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_CHEAP_AND_FAST_TECH_RESEARCH : 0
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_NUM_COMBAT_ROUNDS : 3
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_BUILDING_COST_FACTOR : 0.5
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_TECH_COST_FACTOR : 1
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_SHIP_HULL_COST_FACTOR : 0.5
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_THRESHOLD_HUMAN_PLAYER_WIN : 2
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_TEST_STRING : PLAYER
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_SHIP_PART_COST_FACTOR : 0.5
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_ENABLE_SUPER_TESTER : 0
11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_ONLY_ALLIANCE_WIN : 1
11:27:35.344446 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_SHIP_PART_BASED_UPKEEP : 1
11:27:35.344446 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_HABITABLE_SIZE_TINY : 1
11:27:35.344446 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_HABITABLE_SIZE_SMALL : 2
11:27:35.344446 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_HABITABLE_SIZE_MEDIUM : 3
11:27:35.344446 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_HABITABLE_SIZE_LARGE : 4
11:27:35.344446 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_HABITABLE_SIZE_HUGE : 5
11:27:35.344446 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_HABITABLE_SIZE_ASTEROIDS : 3
11:27:35.344446 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_HABITABLE_SIZE_GASGIANT : 6
11:27:35.344446 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_ALLOW_CONCEDE : 1
11:27:35.344446 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_SHOW_DETAILED_EMPIRES_DATA : 0
11:27:35.344943 {0x00000870} [trace] client : cuicontrols.cpp:1918 : SetStockpileCost: update values
11:27:35.344943 {0x00000870} [trace] client : cuicontrols.cpp:1925 : SetStockpileCost: set name
11:27:35.344943 {0x00000870} [trace] client : cuicontrols.cpp:1932 : SetStockpileCost: done.
11:27:35.344943 {0x00000870} [debug] client : productionwnd.cpp:1057 : ProductionWnd::UpdateQueue()
11:27:35.357841 {0x00000870} [debug] client : techtreewnd.cpp:1362 : Tech Tree Layout Preparing Tech Data
11:27:35.508136 {0x00000870} [debug] client : techtreewnd.cpp:1385 : Tech Tree Layout Doing Graph Layout
11:27:35.508136 {0x00000870} [debug] client : techtreelayout.cpp:208 : TechTreeLayout::DoLayout creating placeholder nodes...
11:27:35.508136 {0x00000870} [debug] client : techtreewnd.cpp:1392 : Tech Tree Layout Creating Panels
11:27:35.508593 {0x00000870} [debug] client : techtreewnd.cpp:1427 : Tech Tree Layout Done
11:27:35.508593 {0x00000870} [debug] client : techtreewnd.cpp:1899 : Tech List Box Populating
11:27:35.978801 {0x00000870} [debug] client : techtreewnd.cpp:1914 : Tech List Box Populating Done, Creation time = 470ms
11:27:35.978801 {0x00000870} [debug] client : techtreewnd.cpp:1842 : Tech List Box Updating
11:27:36.002634 {0x00000870} [debug] client : techtreewnd.cpp:1895 : Tech List Box Updating Done, Insertion time = 0 ms
11:27:36.002634 {0x00000870} [debug] client : researchwnd.cpp:574 : ResearchWnd::UpdateQueue()
11:27:36.003601 {0x00000870} [debug] client : designwnd.cpp:1110 : ShipDesignManager initializing. New game false
11:27:36.003601 {0x00000870} [trace] FSM : humanclientfsm.cpp:865 : Restoring UI data from save data...
11:27:36.084448 {0x00000870} [trace] FSM : humanclientfsm.cpp:830 : (HumanClientFSM) ~WaitingForGameStart
11:27:36.084448 {0x00000870} [trace] FSM : humanclientfsm.cpp:621 : (HumanClientFSM) ~PlayingGame
11:27:36.084448 {0x00000870} [debug] client : humanclientapp.cpp:387 : HumanClientApp exited cleanly.
11:27:36.102800 {0x00000870} [debug] client : universe.cpp:161 : Reset id allocators with highest object id = -1 and highest design id = 370
11:27:36.102800 {0x00000870} [error] client : chmain.cpp:316 : main() caught exception(std::exception): bad allocation
If I provided any images, code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0.
Re: Multiplayer slow game server
There is 100% UI data issue too.The Silent One wrote: ↑Fri Jun 14, 2019 9:28 amCode: Select all
11:27:35.000200 {0x00000870} [trace] client : message.cpp:872 : ExtractGameStartMessage orders deserialization time 34 11:27:35.343455 {0x00000870} [trace] client : message.cpp:876 : ExtractGameStartMessage UI data true deserialization time 377 11:27:35.343455 {0x00000870} [trace] client : message.cpp:880 : ExtractGameStartMessage save state false deserialization time 377 11:27:35.343455 {0x00000870} [trace] client : message.cpp:886 : ExtractGameStartMessage galaxy setup data deserialization time 377 11:27:35.343455 {0x00000870} [debug] FSM : humanclientfsm.cpp:854 : Extracted GameStart message for turn: 24 with empire: 4 11:27:35.343455 {0x00000870} [debug] client : gamerules.cpp:145 : Setting Rules from Strings: 11:27:35.343455 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_ALLOW_CONCEDE : 1 11:27:35.343455 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_BUILDING_COST_FACTOR : 0.5 11:27:35.343455 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_CHEAP_AND_FAST_BUILDING_PRODUCTION : 0 11:27:35.343455 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_CHEAP_AND_FAST_SHIP_PRODUCTION : 0 11:27:35.343455 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_CHEAP_AND_FAST_TECH_RESEARCH : 0 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_CONCEDE_COLONIES_THRESHOLD : 9999 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_ENABLE_EXPERIMENTORS : 1 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_ENABLE_SUPER_TESTER : 0 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_HABITABLE_SIZE_ASTEROIDS : 3 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_HABITABLE_SIZE_GASGIANT : 6 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_HABITABLE_SIZE_HUGE : 5 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_HABITABLE_SIZE_LARGE : 4 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_HABITABLE_SIZE_MEDIUM : 3 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_HABITABLE_SIZE_SMALL : 2 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_HABITABLE_SIZE_TINY : 1 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_NUM_COMBAT_ROUNDS : 3 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_ONLY_ALLIANCE_WIN : 1 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_PRODUCTION_QUEUE_FRONTLOAD_FACTOR : 0 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_PRODUCTION_QUEUE_TOPPING_UP_FACTOR : 0 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_RESEED_PRNG_SERVER : 1 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_SHIP_HULL_COST_FACTOR : 0.5 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_SHIP_PART_BASED_UPKEEP : 1 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_SHIP_PART_COST_FACTOR : 0.5 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_SHIP_SPEED_FACTOR : 1 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_SHIP_STRUCTURE_FACTOR : 1 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_SHOW_DETAILED_EMPIRES_DATA : 0 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_STARLANES_EVERYWHERE : 0 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_STOCKPILE_IMPORT_LIMITED : 0 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_TECH_COST_FACTOR : 1 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_TEST_STRING : PLAYER 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:147 : RULE_THRESHOLD_HUMAN_PLAYER_WIN : 2 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:165 : After Setting Rules: 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_STARLANES_EVERYWHERE : 0 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_RESEED_PRNG_SERVER : 1 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_ENABLE_EXPERIMENTORS : 1 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_STOCKPILE_IMPORT_LIMITED : 0 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_CHEAP_AND_FAST_SHIP_PRODUCTION : 0 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_PRODUCTION_QUEUE_FRONTLOAD_FACTOR : 0 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_PRODUCTION_QUEUE_TOPPING_UP_FACTOR : 0 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_SHIP_SPEED_FACTOR : 1 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_CONCEDE_COLONIES_THRESHOLD : 9999 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_SHIP_STRUCTURE_FACTOR : 1 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_CHEAP_AND_FAST_BUILDING_PRODUCTION : 0 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_CHEAP_AND_FAST_TECH_RESEARCH : 0 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_NUM_COMBAT_ROUNDS : 3 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_BUILDING_COST_FACTOR : 0.5 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_TECH_COST_FACTOR : 1 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_SHIP_HULL_COST_FACTOR : 0.5 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_THRESHOLD_HUMAN_PLAYER_WIN : 2 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_TEST_STRING : PLAYER 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_SHIP_PART_COST_FACTOR : 0.5 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_ENABLE_SUPER_TESTER : 0 11:27:35.343956 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_ONLY_ALLIANCE_WIN : 1 11:27:35.344446 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_SHIP_PART_BASED_UPKEEP : 1 11:27:35.344446 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_HABITABLE_SIZE_TINY : 1 11:27:35.344446 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_HABITABLE_SIZE_SMALL : 2 11:27:35.344446 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_HABITABLE_SIZE_MEDIUM : 3 11:27:35.344446 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_HABITABLE_SIZE_LARGE : 4 11:27:35.344446 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_HABITABLE_SIZE_HUGE : 5 11:27:35.344446 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_HABITABLE_SIZE_ASTEROIDS : 3 11:27:35.344446 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_HABITABLE_SIZE_GASGIANT : 6 11:27:35.344446 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_ALLOW_CONCEDE : 1 11:27:35.344446 {0x00000870} [debug] client : gamerules.cpp:167 : RULE_SHOW_DETAILED_EMPIRES_DATA : 0 11:27:35.344943 {0x00000870} [trace] client : cuicontrols.cpp:1918 : SetStockpileCost: update values 11:27:35.344943 {0x00000870} [trace] client : cuicontrols.cpp:1925 : SetStockpileCost: set name 11:27:35.344943 {0x00000870} [trace] client : cuicontrols.cpp:1932 : SetStockpileCost: done. 11:27:35.344943 {0x00000870} [debug] client : productionwnd.cpp:1057 : ProductionWnd::UpdateQueue() 11:27:35.357841 {0x00000870} [debug] client : techtreewnd.cpp:1362 : Tech Tree Layout Preparing Tech Data 11:27:35.508136 {0x00000870} [debug] client : techtreewnd.cpp:1385 : Tech Tree Layout Doing Graph Layout 11:27:35.508136 {0x00000870} [debug] client : techtreelayout.cpp:208 : TechTreeLayout::DoLayout creating placeholder nodes... 11:27:35.508136 {0x00000870} [debug] client : techtreewnd.cpp:1392 : Tech Tree Layout Creating Panels 11:27:35.508593 {0x00000870} [debug] client : techtreewnd.cpp:1427 : Tech Tree Layout Done 11:27:35.508593 {0x00000870} [debug] client : techtreewnd.cpp:1899 : Tech List Box Populating 11:27:35.978801 {0x00000870} [debug] client : techtreewnd.cpp:1914 : Tech List Box Populating Done, Creation time = 470ms 11:27:35.978801 {0x00000870} [debug] client : techtreewnd.cpp:1842 : Tech List Box Updating 11:27:36.002634 {0x00000870} [debug] client : techtreewnd.cpp:1895 : Tech List Box Updating Done, Insertion time = 0 ms 11:27:36.002634 {0x00000870} [debug] client : researchwnd.cpp:574 : ResearchWnd::UpdateQueue() 11:27:36.003601 {0x00000870} [debug] client : designwnd.cpp:1110 : ShipDesignManager initializing. New game false 11:27:36.003601 {0x00000870} [trace] FSM : humanclientfsm.cpp:865 : Restoring UI data from save data... 11:27:36.084448 {0x00000870} [trace] FSM : humanclientfsm.cpp:830 : (HumanClientFSM) ~WaitingForGameStart 11:27:36.084448 {0x00000870} [trace] FSM : humanclientfsm.cpp:621 : (HumanClientFSM) ~PlayingGame 11:27:36.084448 {0x00000870} [debug] client : humanclientapp.cpp:387 : HumanClientApp exited cleanly. 11:27:36.102800 {0x00000870} [debug] client : universe.cpp:161 : Reset id allocators with highest object id = -1 and highest design id = 370 11:27:36.102800 {0x00000870} [error] client : chmain.cpp:316 : main() caught exception(std::exception): bad allocation
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-07.15cf063.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-07.15cf063.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Re: Multiplayer slow game server
Win10, compiled from latest master.
Tried to log in a few times using Magnate as player name. First try, FreeOrion crashed with
Tried to reconnect with log level set to Trace but actually managed to get into the game without issues.
Restarted FreeOrion again and tried to log in once more. From now on I'm getting a black screen after trying to connect: The FSM is stuck at WaitingForMPJoinAck.
Tried to log in a few times using Magnate as player name. First try, FreeOrion crashed with
Code: Select all
13:04:53.632383 {0x00003160} [error] client : chmain.cpp:316 : main() caught exception(std::exception): bad allocation
Tried to reconnect with log level set to Trace but actually managed to get into the game without issues.
Restarted FreeOrion again and tried to log in once more. From now on I'm getting a black screen after trying to connect: The FSM is stuck at WaitingForMPJoinAck.
Code: Select all
13:09:24.319316 {0x00002f60} [debug] log : loggerwithoptionsdb.cpp:105 : Configure log source "network" from optionsDB using threshold trace
13:09:24.319316 {0x00002f60} [debug] network : clientnetworking.cpp:349 : Attempt to connect to server at one of these addresses:
13:09:24.377338 {0x00002f60} [debug] network : clientnetworking.cpp:351 : tcp::resolver::iterator host_name: freeorion-lt.dedyn.io address: 147.135.99.147 port: 12346
13:09:24.539789 {0x00002f60} [trace] network : clientnetworking.cpp:496 : ClientNetworking::HandleConnection : connected
13:09:24.539789 {0x00002f60} [debug] network : clientnetworking.cpp:375 : Connected to server at host_name: freeorion-lt.dedyn.io address: 147.135.99.147 port: 12346
13:09:24.539789 {0x00002f60} [debug] network : clientnetworking.cpp:399 : Connecting to server took 221 ms.
13:09:24.539789 {0x00002f60} [debug] network : clientnetworking.cpp:402 : ConnectToServer() : starting networking thread
13:09:24.540790 {0x00002f60} [trace] network : clientnetworking.cpp:476 : ClientNetworking::SendMessage() : sending message Message: JOIN_GAME "<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<!DOCTYPE boost_serialization>
<boost_serialization signature="serialization::archive" version="16">
<player_name>Magnate</player_name>
<client_type>1</client_type>
<client_version_string>v0.4.8+ EnhanceLogMessage [build 2019-06-14.e0b80ce] MSVC 2017</client_version_string>
<cookie>82fa66b9-d586-4dc6-8c2c-ab76572c87ec</cookie>
</boost_serialization>
"
13:09:24.540790 {0x00002f60} [trace] FSM : humanclientfsm.cpp:149 : (HumanClientFSM) IntroMenu.JoinMPGameRequested
13:09:24.540790 {0x00002f60} [trace] FSM : humanclientfsm.cpp:133 : (HumanClientFSM) ~IntroMenu
13:09:24.540790 {0x00002f60} [trace] FSM : humanclientfsm.cpp:332 : (HumanClientFSM) WaitingForMPJoinAck
If I provided any code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0
Re: Multiplayer slow game server
Does this happen when both server and client use boost 1.65.1 from the start of the game?
It might be a bug in libboost 1.65.1+, see this.
It might be a bug in libboost 1.65.1+, see this.
Re: Multiplayer slow game server
I don't see strange things the server log:Morlic wrote: ↑Fri Jun 14, 2019 11:18 am Win10, compiled from latest master.
Tried to log in a few times using Magnate as player name. First try, FreeOrion crashed withCode: Select all
13:04:53.632383 {0x00003160} [error] client : chmain.cpp:316 : main() caught exception(std::exception): bad allocation
Tried to reconnect with log level set to Trace but actually managed to get into the game without issues.
Restarted FreeOrion again and tried to log in once more. From now on I'm getting a black screen after trying to connect: The FSM is stuck at WaitingForMPJoinAck.
Code: Select all
13:09:24.319316 {0x00002f60} [debug] log : loggerwithoptionsdb.cpp:105 : Configure log source "network" from optionsDB using threshold trace 13:09:24.319316 {0x00002f60} [debug] network : clientnetworking.cpp:349 : Attempt to connect to server at one of these addresses: 13:09:24.377338 {0x00002f60} [debug] network : clientnetworking.cpp:351 : tcp::resolver::iterator host_name: freeorion-lt.dedyn.io address: 147.135.99.147 port: 12346 13:09:24.539789 {0x00002f60} [trace] network : clientnetworking.cpp:496 : ClientNetworking::HandleConnection : connected 13:09:24.539789 {0x00002f60} [debug] network : clientnetworking.cpp:375 : Connected to server at host_name: freeorion-lt.dedyn.io address: 147.135.99.147 port: 12346 13:09:24.539789 {0x00002f60} [debug] network : clientnetworking.cpp:399 : Connecting to server took 221 ms. 13:09:24.539789 {0x00002f60} [debug] network : clientnetworking.cpp:402 : ConnectToServer() : starting networking thread 13:09:24.540790 {0x00002f60} [trace] network : clientnetworking.cpp:476 : ClientNetworking::SendMessage() : sending message Message: JOIN_GAME "<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <!DOCTYPE boost_serialization> <boost_serialization signature="serialization::archive" version="16"> <player_name>Magnate</player_name> <client_type>1</client_type> <client_version_string>v0.4.8+ EnhanceLogMessage [build 2019-06-14.e0b80ce] MSVC 2017</client_version_string> <cookie>82fa66b9-d586-4dc6-8c2c-ab76572c87ec</cookie> </boost_serialization> " 13:09:24.540790 {0x00002f60} [trace] FSM : humanclientfsm.cpp:149 : (HumanClientFSM) IntroMenu.JoinMPGameRequested 13:09:24.540790 {0x00002f60} [trace] FSM : humanclientfsm.cpp:133 : (HumanClientFSM) ~IntroMenu 13:09:24.540790 {0x00002f60} [trace] FSM : humanclientfsm.cpp:332 : (HumanClientFSM) WaitingForMPJoinAck
Code: Select all
2019-06-14 11:06:18.058856 [debug] FSM : ServerFSM.cpp:2740 : (ServerFSM) PlayingGame::JoinGame message received
2019-06-14 11:06:18.058867 [debug] server : Message.cpp:896 : ExtractJoinGameMessageData() from client type 32767
2019-06-14 11:06:18.058937 [debug] server : ServerFSM.cpp:2754 : PlayingGame.JoinGame Try to login player Magnate with cookie: 82fa66b9-d586-4dc6-8c2c-ab76572c87ec
2019-06-14 11:06:18.058974 [debug] server : ServerFSM.cpp:518 : ServerFSM.EstablishPlayer Assign new player id 1
2019-06-14 11:06:18.058983 [trace] network : ServerNetworking.cpp:157 : PlayerConnection(@ 0x55c9f44782d0)::EstablishPlayer(1, Magnate, 1, )
2019-06-14 11:06:18.058990 [debug] server : ServerFSM.cpp:530 : ServerFSM.EstablishPlayer player Magnate get cookie: 82fa66b9-d586-4dc6-8c2c-ab76572c87ec
2019-06-14 11:06:18.070831 [debug] server : Building.cpp:407 : BuildingTypeManager checksum: 4916521
2019-06-14 11:06:18.071013 [debug] server : Field.cpp:226 : FieldTypeManager checksum: 7794237
2019-06-14 11:06:18.071128 [debug] server : Field.cpp:226 : FieldTypeManager checksum: 2061208
2019-06-14 11:06:18.071231 [debug] server : Field.cpp:226 : FieldTypeManager checksum: 8041779
2019-06-14 11:06:18.071633 [debug] server : Field.cpp:226 : FieldTypeManager checksum: 2424510
2019-06-14 11:06:18.072031 [debug] server : Field.cpp:226 : FieldTypeManager checksum: 2416347
2019-06-14 11:06:18.072082 [debug] server : Field.cpp:226 : FieldTypeManager checksum: 6092622
2019-06-14 11:06:18.084369 [debug] server : ShipDesign.cpp:776 : HullTypeManager checksum: 8001017
2019-06-14 11:06:18.090553 [debug] server : ShipDesign.cpp:265 : PartTypeManager checksum: 8722648
2019-06-14 11:06:18.091397 [debug] server : ShipDesign.cpp:1550 : PredefinedShipDesignManager checksum: 877965
2019-06-14 11:06:18.148868 [debug] server : Species.cpp:632 : SpeciesManager checksum: 1510427
2019-06-14 11:06:18.153837 [debug] server : Tech.cpp:716 : TechManager checksum: 2634808
2019-06-14 11:06:18.154072 [debug] python : <string>:3 : Python current directory set to /usr/share/games/freeorion/default/python/chat
2019-06-14 11:06:18.154185 [info] python : chat.py:75 : Chat : [[PLAYER_ENTERED_GAME,Magnate]] <freeorion.GGColor object at 0x7f81ec121440>
2019-06-14 11:06:18.491721 [debug] FSM : ServerFSM.cpp:2701 : (ServerFSM) PlayingGame.EstablishPlayer at 17WaitingForTurnEnd]
2019-06-14 11:06:18.491827 [debug] server : ServerApp.cpp:1572 : ServerApp::GetPlayerInfoMap: Compiling PlayerInfo for each player
2019-06-14 11:06:18.499989 [debug] server : SerializeUniverse.cpp:65 : Universe::serialize : Getting gamestate data
2019-06-14 11:06:18.500244 [debug] server : Universe.cpp:3045 : GetEmpireKnownObjectsToSerialize
2019-06-14 11:06:18.500498 [debug] server : SerializeUniverse.cpp:84 : Universe::serialize : serializing universe width: 566.827
2019-06-14 11:06:18.503250 [debug] server : SerializeUniverse.cpp:89 : Universe::serialize : serializing 78 ship designs
2019-06-14 11:06:18.504963 [debug] server : SerializeUniverse.cpp:98 : Universe::serialize : serializing empire object visibility for 1, 1, 1, 1 empires
2019-06-14 11:06:18.517205 [debug] server : SerializeUniverse.cpp:113 : Universe::serialize : serializing 101 objects
2019-06-14 11:06:18.517273 [debug] server : SerializeUniverse.cpp:119 : Universe::serialize : serializing 30 destroyed object ids
2019-06-14 11:06:18.517296 [debug] server : SerializeUniverse.cpp:126 : Universe::serialize : serializing empire known objects for 0 empires
2019-06-14 11:06:18.517308 [debug] server : SerializeUniverse.cpp:132 : Universe::serialize : serializing id allocator version = 1
2019-06-14 11:06:18.517320 [debug] IDallocator : IDAllocator.cpp:288 : Serialize IDAllocator() server id = -1 empire id = 1
2019-06-14 11:06:18.517370 [debug] IDallocator : IDAllocator.cpp:346 : Serialized [empire = 1 next id = 2295, ]
2019-06-14 11:06:18.517386 [debug] IDallocator : IDAllocator.cpp:288 : Serialize IDAllocator() server id = -1 empire id = 1
2019-06-14 11:06:18.517423 [debug] IDallocator : IDAllocator.cpp:346 : Serialized [empire = 1 next id = 2296, ]
2019-06-14 11:06:18.517464 [debug] server : SerializeUniverse.cpp:164 : Universe::serialize : serializing done
2019-06-14 11:06:18.517476 [debug] server : SerializeUniverse.cpp:167 : Universe::serialize : Cleaning up temporary data
2019-06-14 11:06:18.517495 [debug] server : SerializeUniverse.cpp:184 : Universe::serialize done
2019-06-14 11:06:26.518906 [trace] network : ServerNetworking.cpp:301 : Server received message from player id: 1 of type Request combat logs and size 406
2019-06-14 11:06:26.518983 [debug] FSM : ServerFSM.cpp:2664 : (ServerFSM) PlayingGame::RequestCombatLogs message received
2019-06-14 11:06:26.519141 [debug] server : ServerApp.cpp:973 : UpdateCombatLogs returning 10 logs to player 1
2019-06-14 11:08:01.687085 [trace] network : ServerNetworking.cpp:737 : ServerNetworking::DisconnectImpl : disconnecting player 1
2019-06-14 11:08:01.687164 [debug] FSM : ServerFSM.cpp:305 : ServerFSM::HandleNonLobbyDisconnection : Lost connection to player #1, named "Magnate".
2019-06-14 11:08:01.687176 [warn] FSM : ServerFSM.cpp:322 : Player #1, named "Magnate"quit before empire was eliminated.
2019-06-14 11:08:01.687387 [debug] python : <string>:3 : Python current directory set to /usr/share/games/freeorion/default/python/chat
2019-06-14 11:08:01.687508 [info] python : chat.py:75 : Chat : [[PLAYER_LEFT_GAME,Magnate]] <freeorion.GGColor object at 0x7f81ec121440>
2019-06-14 11:25:21.887438 [trace] network : ServerNetworking.cpp:727 : ServerNetworking::AcceptConnection : connected to new player
2019-06-14 11:25:21.887583 [trace] network : ServerNetworking.cpp:727 : ServerNetworking::AcceptConnection : connected to new player
2019-06-14 11:25:21.887658 [trace] network : ServerNetworking.cpp:301 : Server received message from player id: -1 of type Join Game and size 410
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-07.15cf063.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-07.15cf063.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Re: Multiplayer slow game server
Is it expected that there is no notification when a client establishes connection to the server?
Because there is no indication my client actually connected to the server at xx:09:24 whereas my logs indicate otherwise:
Code: Select all
13:09:24.539789 {0x00002f60} [trace] network : clientnetworking.cpp:496 : ClientNetworking::HandleConnection : connected
13:09:24.539789 {0x00002f60} [debug] network : clientnetworking.cpp:375 : Connected to server at host_name: freeorion-lt.dedyn.io address: 147.135.99.147 port: 12346
13:09:24.539789 {0x00002f60} [debug] network : clientnetworking.cpp:399 : Connecting to server took 221 ms.
If I provided any code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0
Re: Multiplayer slow game server
There were only:Morlic wrote: ↑Fri Jun 14, 2019 12:15 pmIs it expected that there is no notification when a client establishes connection to the server?
Because there is no indication my client actually connected to the server at xx:09:24 whereas my logs indicate otherwise:Code: Select all
13:09:24.539789 {0x00002f60} [trace] network : clientnetworking.cpp:496 : ClientNetworking::HandleConnection : connected 13:09:24.539789 {0x00002f60} [debug] network : clientnetworking.cpp:375 : Connected to server at host_name: freeorion-lt.dedyn.io address: 147.135.99.147 port: 12346 13:09:24.539789 {0x00002f60} [debug] network : clientnetworking.cpp:399 : Connecting to server took 221 ms.
Code: Select all
2019-06-14 11:57:53.657439 [trace] network : ServerNetworking.cpp:727 : ServerNetworking::AcceptConnection : connected to new player
2019-06-14 11:57:53.657508 [trace] network : ServerNetworking.cpp:727 : ServerNetworking::AcceptConnection : connected to new player
2019-06-14 11:57:53.837372 [trace] network : ServerNetworking.cpp:727 : ServerNetworking::AcceptConnection : connected to new player
2019-06-14 11:57:53.951670 [trace] network : ServerNetworking.cpp:727 : ServerNetworking::AcceptConnection : connected to new player
2019-06-14 12:14:10.537719 [trace] network : ServerNetworking.cpp:727 : ServerNetworking::AcceptConnection : connected to new player
2019-06-14 12:14:10.648692 [trace] network : ServerNetworking.cpp:727 : ServerNetworking::AcceptConnection : connected to new player
2019-06-14 12:30:25.389614 [trace] network : ServerNetworking.cpp:727 : ServerNetworking::AcceptConnection : connected to new player
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-07.15cf063.
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Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-07.15cf063.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Re: Multiplayer slow game server
My times in logs are GMT+2 btw.
Not sure where to start troubleshooting this. Seems like my client thinks it is connected whereas server does not recognize it. Any ideas for what to try?
Just to be sure, are IP and port correctly resolved?
Not sure where to start troubleshooting this. Seems like my client thinks it is connected whereas server does not recognize it. Any ideas for what to try?
Just to be sure, are IP and port correctly resolved?
Code: Select all
13:09:24.539789 {0x00002f60} [debug] network : clientnetworking.cpp:375 : Connected to server at host_name: freeorion-lt.dedyn.io address: 147.135.99.147 port: 12346
13:09:24.539789 {0x00002f60} [debug] network : clientnetworking.cpp:399 : Connecting to server took 221 ms.
If I provided any code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0
Re: Multiplayer slow game server
Yes, this is a correct IP. Maybe I should log IPs to see if it was your connection. The public server even crashed when catch some non-FreeOrion data: https://github.com/freeorion/freeorion/issues/2052Morlic wrote: ↑Fri Jun 14, 2019 3:07 pm My times in logs are GMT+2 btw.
Not sure where to start troubleshooting this. Seems like my client thinks it is connected whereas server does not recognize it. Any ideas for what to try?
Just to be sure, are IP and port correctly resolved?Code: Select all
13:09:24.539789 {0x00002f60} [debug] network : clientnetworking.cpp:375 : Connected to server at host_name: freeorion-lt.dedyn.io address: 147.135.99.147 port: 12346 13:09:24.539789 {0x00002f60} [debug] network : clientnetworking.cpp:399 : Connecting to server took 221 ms.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-07.15cf063.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-07.15cf063.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm