Multiplayer slow game server
Moderator: Oberlus
Re: Multiplayer slow game server
I've upgraded the server to 2019-06-16.ecb7a95 and reset game to 16th turn back. Also I've set turn timeout to 12 hours to test if some issues will happen after turn advance.
Please check each turn as possible if you still have issues with turn orders or crashes.
Please check each turn as possible if you still have issues with turn orders or crashes.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
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Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
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- The Silent One
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Re: Multiplayer slow game server
I could do my turn without issues. Passwords are not re-enabled btw.
If I provided any images, code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0.
Re: Multiplayer slow game server
Could you try it again after turn advance? I remember some crash were later in the game.The Silent One wrote: ↑Tue Jun 18, 2019 7:53 pm I could do my turn without issues. Passwords are not re-enabled btw.
Could you try it now with 2019-06-16.ecb7a95? Would you participate in the next game?
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
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Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
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- The Silent One
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Re: Multiplayer slow game server
This turn, again no problems, will keep playing.
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Re: Multiplayer slow game server
Same here, using Linux (which I was never able to connect with before).
- The Silent One
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Re: Multiplayer slow game server
Crash to desktop.
Again after
Code: Select all
13:36:21.273588 {0x00005014} [error] client : chmain.cpp:316 : main() caught exception(std::exception): bad allocation
Code: Select all
13:36:21.155565 {0x00005014} [debug] client : DesignWnd.cpp:1110 : ShipDesignManager initializing. New game false
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Re: Multiplayer slow game server
Could you enable trace log and publish it?The Silent One wrote: ↑Wed Jun 19, 2019 11:37 am Crash to desktop.Again afterCode: Select all
13:36:21.273588 {0x00005014} [error] client : chmain.cpp:316 : main() caught exception(std::exception): bad allocation
Code: Select all
13:36:21.155565 {0x00005014} [debug] client : DesignWnd.cpp:1110 : ShipDesignManager initializing. New game false
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
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- The Silent One
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Re: Multiplayer slow game server
Code: Select all
14:00:58.612100 {0x00003e78} [trace] FSM : HumanClientFSM.cpp:566 : (HumanClientFSM) ChatHistory.
14:01:01.960269 {0x00003e78} [trace] FSM : HumanClientFSM.cpp:520 : (HumanClientFSM) MPLobby.GameStart
14:01:01.960792 {0x00003e78} [debug] client : SitRepPanel.cpp:766 : SitRepPanel::Update()
14:01:01.961288 {0x00003e78} [trace] FSM : HumanClientFSM.cpp:446 : (HumanClientFSM) ~MPLobby
14:01:01.961288 {0x00003e78} [trace] FSM : HumanClientFSM.cpp:613 : (HumanClientFSM) PlayingGame
14:01:01.961288 {0x00003e78} [trace] FSM : HumanClientFSM.cpp:821 : (HumanClientFSM) WaitingForGameStart
14:01:01.961288 {0x00003e78} [trace] FSM : HumanClientFSM.cpp:833 : (HumanClientFSM) WaitingForGameStart.GameStart
14:01:01.970716 {0x00003e78} [debug] client : Message.cpp:855 : ExtractGameStartMessage empire deserialization time 8
14:01:01.971704 {0x00003e78} [debug] client : Universe.cpp:161 : Reset id allocators with highest object id = -1 and highest design id = -1
14:01:01.971704 {0x00003e78} [debug] client : SerializeUniverse.cpp:84 : Universe::serialize : deserializing universe width: 566.827
14:01:01.976169 {0x00003e78} [debug] client : SerializeUniverse.cpp:89 : Universe::serialize : deserializing 0 ship designs
14:01:01.979643 {0x00003e78} [debug] client : SerializeUniverse.cpp:98 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires
14:01:02.002952 {0x00003e78} [debug] client : SerializeUniverse.cpp:113 : Universe::serialize : deserializing 135 objects
14:01:02.002952 {0x00003e78} [debug] client : SerializeUniverse.cpp:119 : Universe::serialize : deserializing 16 destroyed object ids
14:01:02.003448 {0x00003e78} [debug] client : SerializeUniverse.cpp:126 : Universe::serialize : deserializing empire known objects for 0 empires
14:01:02.003448 {0x00003e78} [debug] client : SerializeUniverse.cpp:132 : Universe::serialize : deserializing id allocator version = 1
14:01:02.003448 {0x00003e78} [debug] IDallocator : IDAllocator.cpp:288 : Deserialize IDAllocator() server id = -1 empire id = 4
14:01:02.003448 {0x00003e78} [debug] IDallocator : IDAllocator.cpp:307 : Deserialized [empire = 4 next id = 2151, ]
14:01:02.003448 {0x00003e78} [debug] IDallocator : IDAllocator.cpp:288 : Deserialize IDAllocator() server id = -1 empire id = 4
14:01:02.003448 {0x00003e78} [debug] IDallocator : IDAllocator.cpp:307 : Deserialized [empire = 4 next id = 1917, ]
14:01:02.003448 {0x00003e78} [debug] client : SerializeUniverse.cpp:161 : Universe::serialize : deserializing 0 types of statistic
14:01:02.003448 {0x00003e78} [debug] client : SerializeUniverse.cpp:164 : Universe::serialize : deserializing done
14:01:02.003448 {0x00003e78} [debug] client : SerializeUniverse.cpp:175 : Universe::serialize : updating empires' latest known object destruction states
14:01:02.003448 {0x00003e78} [debug] client : SerializeUniverse.cpp:184 : Universe::serialize done
14:01:02.003448 {0x00003e78} [debug] client : Message.cpp:864 : ExtractGameStartMessage universe deserialization time 32
14:01:02.004415 {0x00003e78} [error] client : Message.cpp:890 : ExtractGameStartMessageData(...) failed! Message probably long, so not outputting to log.
Error: bad allocation
14:01:02.004415 {0x00003e78} [trace] FSM : HumanClientFSM.cpp:830 : (HumanClientFSM) ~WaitingForGameStart
14:01:02.004415 {0x00003e78} [trace] FSM : HumanClientFSM.cpp:621 : (HumanClientFSM) ~PlayingGame
14:01:02.004415 {0x00003e78} [debug] client : HumanClientApp.cpp:387 : HumanClientApp exited cleanly.
14:01:02.020137 {0x00003e78} [debug] client : Universe.cpp:161 : Reset id allocators with highest object id = -1 and highest design id = 370
14:01:02.020137 {0x00003e78} [error] client : chmain.cpp:316 : main() caught exception(std::exception): bad allocation
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Re: Multiplayer slow game server
more detailed log:
Code: Select all
.cpp:307 : ship design serialize version: 2 : loading
14:03:57.894306 {0x000057ec} [trace] client : SerializeUniverse.cpp:307 : ship design serialize version: 2 : loading
14:03:57.894306 {0x000057ec} [debug] client : SerializeUniverse.cpp:89 : Universe::serialize : deserializing 0 ship designs
14:03:57.897803 {0x000057ec} [debug] client : SerializeUniverse.cpp:98 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires
14:03:57.921114 {0x000057ec} [debug] client : SerializeUniverse.cpp:113 : Universe::serialize : deserializing 135 objects
14:03:57.921114 {0x000057ec} [debug] client : SerializeUniverse.cpp:119 : Universe::serialize : deserializing 16 destroyed object ids
14:03:57.921114 {0x000057ec} [debug] client : SerializeUniverse.cpp:126 : Universe::serialize : deserializing empire known objects for 0 empires
14:03:57.921114 {0x000057ec} [debug] client : SerializeUniverse.cpp:132 : Universe::serialize : deserializing id allocator version = 1
14:03:57.921114 {0x000057ec} [debug] IDallocator : IDAllocator.cpp:288 : Deserialize IDAllocator() server id = -1 empire id = 4
14:03:57.921114 {0x000057ec} [debug] IDallocator : IDAllocator.cpp:307 : Deserialized [empire = 4 next id = 2151, ]
14:03:57.921114 {0x000057ec} [debug] IDallocator : IDAllocator.cpp:288 : Deserialize IDAllocator() server id = -1 empire id = 4
14:03:57.921114 {0x000057ec} [debug] IDallocator : IDAllocator.cpp:307 : Deserialized [empire = 4 next id = 1917, ]
14:03:57.921114 {0x000057ec} [debug] client : SerializeUniverse.cpp:161 : Universe::serialize : deserializing 0 types of statistic
14:03:57.921114 {0x000057ec} [debug] client : SerializeUniverse.cpp:164 : Universe::serialize : deserializing done
14:03:57.921114 {0x000057ec} [debug] client : SerializeUniverse.cpp:175 : Universe::serialize : updating empires' latest known object destruction states
14:03:57.921114 {0x000057ec} [debug] client : SerializeUniverse.cpp:184 : Universe::serialize done
14:03:57.921114 {0x000057ec} [debug] client : Message.cpp:864 : ExtractGameStartMessage universe deserialization time 32
14:03:57.921610 {0x000057ec} [trace] client : Message.cpp:869 : ExtractGameStartMessage players and loaded_game_data=true deserialization time 32
14:03:57.921610 {0x000057ec} [trace] client : Message.cpp:872 : ExtractGameStartMessage orders deserialization time 32
14:03:57.922107 {0x000057ec} [error] client : Message.cpp:890 : ExtractGameStartMessageData(...) failed! Message probably long, so not outputting to log.
Error: bad allocation
14:03:57.922107 {0x000057ec} [trace] client : Message.cpp:892 : Message: <?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<!DOCTYPE boost_serialization>
<boost_serialization signature="serialization::archive" version="15">
<single_player_game>0</single_player_game>
<empire_id>4</empire_id>
<current_turn>18</current_turn>
<empires class_id="0" tracking_level="0" version="0">
<m_empire_map class_id="1" tracking_level="0" version="0">
<count>4</count>
<item_version>0</item_version>
<item class_id="2" tracking_level="0" version="0">
<first>1</first>
<second class_id="3" tracking_level="1" version="3" object_id="_0">
<m_id>1</m_id>
<m_name>Magnate</m_name>
<m_player_name>Magnate</m_player_name>
<m_color class_id="4" tracking_level="0" version="0">
<clr.r>0</clr.r>
<clr.g>255</clr.g>
<clr.b>0</clr.b>
<clr.a>255</clr.a>
</m_color>
<m_capital_id>460</m_capital_id>
<m_source_id>460</m_source_id>
<m_eliminated>0</m_eliminated>
<m_victories class_id="5" tracking_level="0" version="0">
<count>0</count>
<item_version>0</item_version>
</m_victories>
<m_techs class_id="6" tracking_level="0" version="0">
<count>15</count>
<item_version>0</item_version>
<item class_id="7" tracking_level="0" version="0">
<first>DEF_ROOT_DEFENSE</first>
<second>-32768</second>
</item>
<item>
<first>GRO_PLANET_ECOL</firs
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Re: Multiplayer slow game server
Do you use 2019-06-16.ecb7a95 ?The Silent One wrote: ↑Wed Jun 19, 2019 12:02 pmCode: Select all
14:00:58.612100 {0x00003e78} [trace] FSM : HumanClientFSM.cpp:566 : (HumanClientFSM) ChatHistory. 14:01:01.960269 {0x00003e78} [trace] FSM : HumanClientFSM.cpp:520 : (HumanClientFSM) MPLobby.GameStart 14:01:01.960792 {0x00003e78} [debug] client : SitRepPanel.cpp:766 : SitRepPanel::Update() 14:01:01.961288 {0x00003e78} [trace] FSM : HumanClientFSM.cpp:446 : (HumanClientFSM) ~MPLobby 14:01:01.961288 {0x00003e78} [trace] FSM : HumanClientFSM.cpp:613 : (HumanClientFSM) PlayingGame 14:01:01.961288 {0x00003e78} [trace] FSM : HumanClientFSM.cpp:821 : (HumanClientFSM) WaitingForGameStart 14:01:01.961288 {0x00003e78} [trace] FSM : HumanClientFSM.cpp:833 : (HumanClientFSM) WaitingForGameStart.GameStart 14:01:01.970716 {0x00003e78} [debug] client : Message.cpp:855 : ExtractGameStartMessage empire deserialization time 8 14:01:01.971704 {0x00003e78} [debug] client : Universe.cpp:161 : Reset id allocators with highest object id = -1 and highest design id = -1 14:01:01.971704 {0x00003e78} [debug] client : SerializeUniverse.cpp:84 : Universe::serialize : deserializing universe width: 566.827 14:01:01.976169 {0x00003e78} [debug] client : SerializeUniverse.cpp:89 : Universe::serialize : deserializing 0 ship designs 14:01:01.979643 {0x00003e78} [debug] client : SerializeUniverse.cpp:98 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires 14:01:02.002952 {0x00003e78} [debug] client : SerializeUniverse.cpp:113 : Universe::serialize : deserializing 135 objects 14:01:02.002952 {0x00003e78} [debug] client : SerializeUniverse.cpp:119 : Universe::serialize : deserializing 16 destroyed object ids 14:01:02.003448 {0x00003e78} [debug] client : SerializeUniverse.cpp:126 : Universe::serialize : deserializing empire known objects for 0 empires 14:01:02.003448 {0x00003e78} [debug] client : SerializeUniverse.cpp:132 : Universe::serialize : deserializing id allocator version = 1 14:01:02.003448 {0x00003e78} [debug] IDallocator : IDAllocator.cpp:288 : Deserialize IDAllocator() server id = -1 empire id = 4 14:01:02.003448 {0x00003e78} [debug] IDallocator : IDAllocator.cpp:307 : Deserialized [empire = 4 next id = 2151, ] 14:01:02.003448 {0x00003e78} [debug] IDallocator : IDAllocator.cpp:288 : Deserialize IDAllocator() server id = -1 empire id = 4 14:01:02.003448 {0x00003e78} [debug] IDallocator : IDAllocator.cpp:307 : Deserialized [empire = 4 next id = 1917, ] 14:01:02.003448 {0x00003e78} [debug] client : SerializeUniverse.cpp:161 : Universe::serialize : deserializing 0 types of statistic 14:01:02.003448 {0x00003e78} [debug] client : SerializeUniverse.cpp:164 : Universe::serialize : deserializing done 14:01:02.003448 {0x00003e78} [debug] client : SerializeUniverse.cpp:175 : Universe::serialize : updating empires' latest known object destruction states 14:01:02.003448 {0x00003e78} [debug] client : SerializeUniverse.cpp:184 : Universe::serialize done 14:01:02.003448 {0x00003e78} [debug] client : Message.cpp:864 : ExtractGameStartMessage universe deserialization time 32 14:01:02.004415 {0x00003e78} [error] client : Message.cpp:890 : ExtractGameStartMessageData(...) failed! Message probably long, so not outputting to log. Error: bad allocation 14:01:02.004415 {0x00003e78} [trace] FSM : HumanClientFSM.cpp:830 : (HumanClientFSM) ~WaitingForGameStart 14:01:02.004415 {0x00003e78} [trace] FSM : HumanClientFSM.cpp:621 : (HumanClientFSM) ~PlayingGame 14:01:02.004415 {0x00003e78} [debug] client : HumanClientApp.cpp:387 : HumanClientApp exited cleanly. 14:01:02.020137 {0x00003e78} [debug] client : Universe.cpp:161 : Reset id allocators with highest object id = -1 and highest design id = 370 14:01:02.020137 {0x00003e78} [error] client : chmain.cpp:316 : main() caught exception(std::exception): bad allocation
Edit: Could you apply https://github.com/freeorion/freeorion/pull/2479 and check again?
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
- The Silent One
- Graphics
- Posts: 1129
- Joined: Tue Jul 01, 2003 8:27 pm
Re: Multiplayer slow game server
Yes, ofc.
Crashes as well, log says:Edit: Could you apply https://github.com/freeorion/freeorion/pull/2479 and check again?
14:30:33.228857 {0x00006fb0} [warn] client : clientapp.cpp:180 : Checksum for PredefinedShipDesignManager on server 877965 != client 897498
Code: Select all
14:30:33.228857 {0x00006fb0} [warn] client : clientapp.cpp:175 : Checksum received from server does not match client checksum.
14:30:33.228857 {0x00006fb0} [warn] client : clientapp.cpp:180 : Checksum for PredefinedShipDesignManager on server 877965 != client 897498
14:30:37.273883 {0x00006fb0} [debug] client : sitreppanel.cpp:766 : SitRepPanel::Update()
14:30:37.284324 {0x00006fb0} [debug] client : message.cpp:856 : ExtractGameStartMessage empire deserialization time 9
14:30:37.285315 {0x00006fb0} [debug] client : universe.cpp:161 : Reset id allocators with highest object id = -1 and highest design id = -1
14:30:37.285315 {0x00006fb0} [debug] client : serializeuniverse.cpp:84 : Universe::serialize : deserializing universe width: 566.827
14:30:37.289780 {0x00006fb0} [debug] client : serializeuniverse.cpp:89 : Universe::serialize : deserializing 0 ship designs
14:30:37.292753 {0x00006fb0} [debug] client : serializeuniverse.cpp:98 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires
14:30:37.316067 {0x00006fb0} [debug] client : serializeuniverse.cpp:113 : Universe::serialize : deserializing 135 objects
14:30:37.316067 {0x00006fb0} [debug] client : serializeuniverse.cpp:119 : Universe::serialize : deserializing 16 destroyed object ids
14:30:37.316067 {0x00006fb0} [debug] client : serializeuniverse.cpp:126 : Universe::serialize : deserializing empire known objects for 0 empires
14:30:37.316067 {0x00006fb0} [debug] client : serializeuniverse.cpp:132 : Universe::serialize : deserializing id allocator version = 1
14:30:37.316067 {0x00006fb0} [debug] IDallocator : idallocator.cpp:288 : Deserialize IDAllocator() server id = -1 empire id = 4
14:30:37.316067 {0x00006fb0} [debug] IDallocator : idallocator.cpp:307 : Deserialized [empire = 4 next id = 2151, ]
14:30:37.316067 {0x00006fb0} [debug] IDallocator : idallocator.cpp:288 : Deserialize IDAllocator() server id = -1 empire id = 4
14:30:37.316067 {0x00006fb0} [debug] IDallocator : idallocator.cpp:307 : Deserialized [empire = 4 next id = 1917, ]
14:30:37.316067 {0x00006fb0} [debug] client : serializeuniverse.cpp:161 : Universe::serialize : deserializing 0 types of statistic
14:30:37.316067 {0x00006fb0} [debug] client : serializeuniverse.cpp:164 : Universe::serialize : deserializing done
14:30:37.316067 {0x00006fb0} [debug] client : serializeuniverse.cpp:175 : Universe::serialize : updating empires' latest known object destruction states
14:30:37.316067 {0x00006fb0} [debug] client : serializeuniverse.cpp:184 : Universe::serialize done
14:30:37.316067 {0x00006fb0} [debug] client : message.cpp:865 : ExtractGameStartMessage universe deserialization time 31
14:30:37.318875 {0x00006fb0} [error] client : message.cpp:901 : ExtractGameStartMessageData(...) failed! Message probably long, so not outputting to log.
Error: input stream error
14:30:37.319156 {0x00006fb0} [debug] client : humanclientapp.cpp:387 : HumanClientApp exited cleanly.
14:30:37.335088 {0x00006fb0} [debug] client : universe.cpp:161 : Reset id allocators with highest object id = -1 and highest design id = 370
14:30:37.335088 {0x00006fb0} [error] client : chmain.cpp:316 : main() caught exception(std::exception): Unknown exception
If I provided any images, code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0.
Re: Multiplayer slow game server
Could you enable trace and try again?The Silent One wrote: ↑Wed Jun 19, 2019 12:32 pmCode: Select all
14:30:33.228857 {0x00006fb0} [warn] client : clientapp.cpp:175 : Checksum received from server does not match client checksum. 14:30:33.228857 {0x00006fb0} [warn] client : clientapp.cpp:180 : Checksum for PredefinedShipDesignManager on server 877965 != client 897498 14:30:37.273883 {0x00006fb0} [debug] client : sitreppanel.cpp:766 : SitRepPanel::Update() 14:30:37.284324 {0x00006fb0} [debug] client : message.cpp:856 : ExtractGameStartMessage empire deserialization time 9 14:30:37.285315 {0x00006fb0} [debug] client : universe.cpp:161 : Reset id allocators with highest object id = -1 and highest design id = -1 14:30:37.285315 {0x00006fb0} [debug] client : serializeuniverse.cpp:84 : Universe::serialize : deserializing universe width: 566.827 14:30:37.289780 {0x00006fb0} [debug] client : serializeuniverse.cpp:89 : Universe::serialize : deserializing 0 ship designs 14:30:37.292753 {0x00006fb0} [debug] client : serializeuniverse.cpp:98 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires 14:30:37.316067 {0x00006fb0} [debug] client : serializeuniverse.cpp:113 : Universe::serialize : deserializing 135 objects 14:30:37.316067 {0x00006fb0} [debug] client : serializeuniverse.cpp:119 : Universe::serialize : deserializing 16 destroyed object ids 14:30:37.316067 {0x00006fb0} [debug] client : serializeuniverse.cpp:126 : Universe::serialize : deserializing empire known objects for 0 empires 14:30:37.316067 {0x00006fb0} [debug] client : serializeuniverse.cpp:132 : Universe::serialize : deserializing id allocator version = 1 14:30:37.316067 {0x00006fb0} [debug] IDallocator : idallocator.cpp:288 : Deserialize IDAllocator() server id = -1 empire id = 4 14:30:37.316067 {0x00006fb0} [debug] IDallocator : idallocator.cpp:307 : Deserialized [empire = 4 next id = 2151, ] 14:30:37.316067 {0x00006fb0} [debug] IDallocator : idallocator.cpp:288 : Deserialize IDAllocator() server id = -1 empire id = 4 14:30:37.316067 {0x00006fb0} [debug] IDallocator : idallocator.cpp:307 : Deserialized [empire = 4 next id = 1917, ] 14:30:37.316067 {0x00006fb0} [debug] client : serializeuniverse.cpp:161 : Universe::serialize : deserializing 0 types of statistic 14:30:37.316067 {0x00006fb0} [debug] client : serializeuniverse.cpp:164 : Universe::serialize : deserializing done 14:30:37.316067 {0x00006fb0} [debug] client : serializeuniverse.cpp:175 : Universe::serialize : updating empires' latest known object destruction states 14:30:37.316067 {0x00006fb0} [debug] client : serializeuniverse.cpp:184 : Universe::serialize done 14:30:37.316067 {0x00006fb0} [debug] client : message.cpp:865 : ExtractGameStartMessage universe deserialization time 31 14:30:37.318875 {0x00006fb0} [error] client : message.cpp:901 : ExtractGameStartMessageData(...) failed! Message probably long, so not outputting to log. Error: input stream error 14:30:37.319156 {0x00006fb0} [debug] client : humanclientapp.cpp:387 : HumanClientApp exited cleanly. 14:30:37.335088 {0x00006fb0} [debug] client : universe.cpp:161 : Reset id allocators with highest object id = -1 and highest design id = 370 14:30:37.335088 {0x00006fb0} [error] client : chmain.cpp:316 : main() caught exception(std::exception): Unknown exception
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
- The Silent One
- Graphics
- Posts: 1129
- Joined: Tue Jul 01, 2003 8:27 pm
Re: Multiplayer slow game server
Here it is, sorry gtg will be back later.
Code: Select all
p:755 : ClientUI::FormatTimestamp date formatted: [19 Jun 14:45:08] Valid utf8?: yes
14:45:18.146300 {0x00006fd0} [trace] client : chatwnd.cpp:474 : HandlePlayerChatMessage sender: sender colour rgba tag: <rgba 255 255 255 255> filtered message: TheSilentOne entered game timestamp text: [19 Jun 14:45:08] wrapped text: <rgba 255 255 255 255>[19 Jun 14:45:08] TheSilentOne entered game</rgba>
14:45:18.169091 {0x00006fd0} [debug] client : humanclientapp.cpp:1100 : HumanClientApp::HandleFocusChange(Gained Focus)
14:45:18.172539 {0x00006fd0} [trace] FSM : humanclientfsm.cpp:520 : (HumanClientFSM) MPLobby.GameStart
14:45:18.173035 {0x00006fd0} [debug] client : sitreppanel.cpp:766 : SitRepPanel::Update()
14:45:18.173531 {0x00006fd0} [trace] FSM : humanclientfsm.cpp:446 : (HumanClientFSM) ~MPLobby
14:45:18.173531 {0x00006fd0} [trace] FSM : humanclientfsm.cpp:613 : (HumanClientFSM) PlayingGame
14:45:18.174027 {0x00006fd0} [trace] FSM : humanclientfsm.cpp:821 : (HumanClientFSM) WaitingForGameStart
14:45:18.174027 {0x00006fd0} [trace] FSM : humanclientfsm.cpp:833 : (HumanClientFSM) WaitingForGameStart.GameStart
14:45:18.182979 {0x00006fd0} [debug] client : message.cpp:856 : ExtractGameStartMessage empire deserialization time 8
14:45:18.184444 {0x00006fd0} [debug] client : universe.cpp:161 : Reset id allocators with highest object id = -1 and highest design id = -1
14:45:18.184444 {0x00006fd0} [debug] client : serializeuniverse.cpp:84 : Universe::serialize : deserializing universe width: 566.827
14:45:18.184444 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184444 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184444 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188931 {0x00006fd0} [debug] client : serializeuniverse.cpp:89 : Universe::serialize : deserializing 0 ship designs
14:45:18.192407 {0x00006fd0} [debug] client : serializeuniverse.cpp:98 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires
14:45:18.215716 {0x00006fd0} [debug] client : serializeuniverse.cpp:113 : Universe::serialize : deserializing 135 objects
14:45:18.215716 {0x00006fd0} [debug] client : serializeuniverse.cpp:119 : Universe::serialize : deserializing 16 destroyed object ids
14:45:18.215716 {0x00006fd0} [debug] client : serializeuniverse.cpp:126 : Universe::serialize : deserializing empire known objects for 0 empires
14:45:18.215716 {0x00006fd0} [debug] client : serializeuniverse.cpp:132 : Universe::serialize : deserializing id allocator version = 1
14:45:18.215716 {0x00006fd0} [debug] IDallocator : idallocator.cpp:288 : Deserialize IDAllocator() server id = -1 empire id = 4
14:45:18.215716 {0x00006fd0} [debug] IDallocator : idallocator.cpp:307 : Deserialized [empire = 4 next id = 2151, ]
14:45:18.215716 {0x00006fd0} [debug] IDallocator : idallocator.cpp:288 : Deserialize IDAllocator() server id = -1 empire id = 4
14:45:18.216212 {0x00006fd0} [debug] IDallocator : idallocator.cpp:307 : Deserialized [empire = 4 next id = 1917, ]
14:45:18.216212 {0x00006fd0} [debug] client : serializeuniverse.cpp:161 : Universe::serialize : deserializing 0 types of statistic
14:45:18.216212 {0x00006fd0} [debug] client : serializeuniverse.cpp:164 : Universe::serialize : deserializing done
14:45:18.216212 {0x00006fd0} [debug] client : serializeuniverse.cpp:175 : Universe::serialize : updating empires' latest known object destruction states
14:45:18.216212 {0x00006fd0} [debug] client : serializeuniverse.cpp:184 : Universe::serialize done
14:45:18.216212 {0x00006fd0} [debug] client : message.cpp:865 : ExtractGameStartMessage universe deserialization time 31
14:45:18.225086 {0x00006fd0} [error] client : message.cpp:901 : ExtractGameStartMessageData(...) failed! Message probably long, so not outputting to log.
Error: input stream error
14:45:18.225086 {0x00006fd0} [trace] client : message.cpp:903 : Message: <?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<!DOCTYPE boost_serialization>
<boost_serialization signature="serialization::archive" version="15">
<single_player_game>0</single_player_game>
<empire_id>4</empire_id>
<current_turn>18</current_turn>
<empires class_id="0" tracking_level="0" version="0">
<m_empire_map class_id="1" tracking_level="0" version="0">
<count>4</count>
<item_version>0</item_version>
<item class_id="2" tracking_level="0" version="0">
If I provided any images, code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0.
Re: Multiplayer slow game server
Looks like you get crash in players or galaxy data.The Silent One wrote: ↑Wed Jun 19, 2019 12:47 pm Here it is, sorry gtg will be back later.Code: Select all
p:755 : ClientUI::FormatTimestamp date formatted: [19 Jun 14:45:08] Valid utf8?: yes 14:45:18.146300 {0x00006fd0} [trace] client : chatwnd.cpp:474 : HandlePlayerChatMessage sender: sender colour rgba tag: <rgba 255 255 255 255> filtered message: TheSilentOne entered game timestamp text: [19 Jun 14:45:08] wrapped text: <rgba 255 255 255 255>[19 Jun 14:45:08] TheSilentOne entered game</rgba> 14:45:18.169091 {0x00006fd0} [debug] client : humanclientapp.cpp:1100 : HumanClientApp::HandleFocusChange(Gained Focus) 14:45:18.172539 {0x00006fd0} [trace] FSM : humanclientfsm.cpp:520 : (HumanClientFSM) MPLobby.GameStart 14:45:18.173035 {0x00006fd0} [debug] client : sitreppanel.cpp:766 : SitRepPanel::Update() 14:45:18.173531 {0x00006fd0} [trace] FSM : humanclientfsm.cpp:446 : (HumanClientFSM) ~MPLobby 14:45:18.173531 {0x00006fd0} [trace] FSM : humanclientfsm.cpp:613 : (HumanClientFSM) PlayingGame 14:45:18.174027 {0x00006fd0} [trace] FSM : humanclientfsm.cpp:821 : (HumanClientFSM) WaitingForGameStart 14:45:18.174027 {0x00006fd0} [trace] FSM : humanclientfsm.cpp:833 : (HumanClientFSM) WaitingForGameStart.GameStart 14:45:18.182979 {0x00006fd0} [debug] client : message.cpp:856 : ExtractGameStartMessage empire deserialization time 8 14:45:18.184444 {0x00006fd0} [debug] client : universe.cpp:161 : Reset id allocators with highest object id = -1 and highest design id = -1 14:45:18.184444 {0x00006fd0} [debug] client : serializeuniverse.cpp:84 : Universe::serialize : deserializing universe width: 566.827 14:45:18.184444 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.184444 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.184444 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.188931 {0x00006fd0} [debug] client : serializeuniverse.cpp:89 : Universe::serialize : deserializing 0 ship designs 14:45:18.192407 {0x00006fd0} [debug] client : serializeuniverse.cpp:98 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires 14:45:18.215716 {0x00006fd0} [debug] client : serializeuniverse.cpp:113 : Universe::serialize : deserializing 135 objects 14:45:18.215716 {0x00006fd0} [debug] client : serializeuniverse.cpp:119 : Universe::serialize : deserializing 16 destroyed object ids 14:45:18.215716 {0x00006fd0} [debug] client : serializeuniverse.cpp:126 : Universe::serialize : deserializing empire known objects for 0 empires 14:45:18.215716 {0x00006fd0} [debug] client : serializeuniverse.cpp:132 : Universe::serialize : deserializing id allocator version = 1 14:45:18.215716 {0x00006fd0} [debug] IDallocator : idallocator.cpp:288 : Deserialize IDAllocator() server id = -1 empire id = 4 14:45:18.215716 {0x00006fd0} [debug] IDallocator : idallocator.cpp:307 : Deserialized [empire = 4 next id = 2151, ] 14:45:18.215716 {0x00006fd0} [debug] IDallocator : idallocator.cpp:288 : Deserialize IDAllocator() server id = -1 empire id = 4 14:45:18.216212 {0x00006fd0} [debug] IDallocator : idallocator.cpp:307 : Deserialized [empire = 4 next id = 1917, ] 14:45:18.216212 {0x00006fd0} [debug] client : serializeuniverse.cpp:161 : Universe::serialize : deserializing 0 types of statistic 14:45:18.216212 {0x00006fd0} [debug] client : serializeuniverse.cpp:164 : Universe::serialize : deserializing done 14:45:18.216212 {0x00006fd0} [debug] client : serializeuniverse.cpp:175 : Universe::serialize : updating empires' latest known object destruction states 14:45:18.216212 {0x00006fd0} [debug] client : serializeuniverse.cpp:184 : Universe::serialize done 14:45:18.216212 {0x00006fd0} [debug] client : message.cpp:865 : ExtractGameStartMessage universe deserialization time 31 14:45:18.225086 {0x00006fd0} [error] client : message.cpp:901 : ExtractGameStartMessageData(...) failed! Message probably long, so not outputting to log. Error: input stream error 14:45:18.225086 {0x00006fd0} [trace] client : message.cpp:903 : Message: <?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <!DOCTYPE boost_serialization> <boost_serialization signature="serialization::archive" version="15"> <single_player_game>0</single_player_game> <empire_id>4</empire_id> <current_turn>18</current_turn> <empires class_id="0" tracking_level="0" version="0"> <m_empire_map class_id="1" tracking_level="0" version="0"> <count>4</count> <item_version>0</item_version> <item class_id="2" tracking_level="0" version="0">
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Re: Multiplayer slow game server
I've updated PR. Could you try it again?The Silent One wrote: ↑Wed Jun 19, 2019 12:47 pm Here it is, sorry gtg will be back later.Code: Select all
p:755 : ClientUI::FormatTimestamp date formatted: [19 Jun 14:45:08] Valid utf8?: yes 14:45:18.146300 {0x00006fd0} [trace] client : chatwnd.cpp:474 : HandlePlayerChatMessage sender: sender colour rgba tag: <rgba 255 255 255 255> filtered message: TheSilentOne entered game timestamp text: [19 Jun 14:45:08] wrapped text: <rgba 255 255 255 255>[19 Jun 14:45:08] TheSilentOne entered game</rgba> 14:45:18.169091 {0x00006fd0} [debug] client : humanclientapp.cpp:1100 : HumanClientApp::HandleFocusChange(Gained Focus) 14:45:18.172539 {0x00006fd0} [trace] FSM : humanclientfsm.cpp:520 : (HumanClientFSM) MPLobby.GameStart 14:45:18.173035 {0x00006fd0} [debug] client : sitreppanel.cpp:766 : SitRepPanel::Update() 14:45:18.173531 {0x00006fd0} [trace] FSM : humanclientfsm.cpp:446 : (HumanClientFSM) ~MPLobby 14:45:18.173531 {0x00006fd0} [trace] FSM : humanclientfsm.cpp:613 : (HumanClientFSM) PlayingGame 14:45:18.174027 {0x00006fd0} [trace] FSM : humanclientfsm.cpp:821 : (HumanClientFSM) WaitingForGameStart 14:45:18.174027 {0x00006fd0} [trace] FSM : humanclientfsm.cpp:833 : (HumanClientFSM) WaitingForGameStart.GameStart 14:45:18.182979 {0x00006fd0} [debug] client : message.cpp:856 : ExtractGameStartMessage empire deserialization time 8 14:45:18.184444 {0x00006fd0} [debug] client : universe.cpp:161 : Reset id allocators with highest object id = -1 and highest design id = -1 14:45:18.184444 {0x00006fd0} [debug] client : serializeuniverse.cpp:84 : Universe::serialize : deserializing universe width: 566.827 14:45:18.184444 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.184444 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.184444 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading 14:45:18.188931 {0x00006fd0} [debug] client : serializeuniverse.cpp:89 : Universe::serialize : deserializing 0 ship designs 14:45:18.192407 {0x00006fd0} [debug] client : serializeuniverse.cpp:98 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires 14:45:18.215716 {0x00006fd0} [debug] client : serializeuniverse.cpp:113 : Universe::serialize : deserializing 135 objects 14:45:18.215716 {0x00006fd0} [debug] client : serializeuniverse.cpp:119 : Universe::serialize : deserializing 16 destroyed object ids 14:45:18.215716 {0x00006fd0} [debug] client : serializeuniverse.cpp:126 : Universe::serialize : deserializing empire known objects for 0 empires 14:45:18.215716 {0x00006fd0} [debug] client : serializeuniverse.cpp:132 : Universe::serialize : deserializing id allocator version = 1 14:45:18.215716 {0x00006fd0} [debug] IDallocator : idallocator.cpp:288 : Deserialize IDAllocator() server id = -1 empire id = 4 14:45:18.215716 {0x00006fd0} [debug] IDallocator : idallocator.cpp:307 : Deserialized [empire = 4 next id = 2151, ] 14:45:18.215716 {0x00006fd0} [debug] IDallocator : idallocator.cpp:288 : Deserialize IDAllocator() server id = -1 empire id = 4 14:45:18.216212 {0x00006fd0} [debug] IDallocator : idallocator.cpp:307 : Deserialized [empire = 4 next id = 1917, ] 14:45:18.216212 {0x00006fd0} [debug] client : serializeuniverse.cpp:161 : Universe::serialize : deserializing 0 types of statistic 14:45:18.216212 {0x00006fd0} [debug] client : serializeuniverse.cpp:164 : Universe::serialize : deserializing done 14:45:18.216212 {0x00006fd0} [debug] client : serializeuniverse.cpp:175 : Universe::serialize : updating empires' latest known object destruction states 14:45:18.216212 {0x00006fd0} [debug] client : serializeuniverse.cpp:184 : Universe::serialize done 14:45:18.216212 {0x00006fd0} [debug] client : message.cpp:865 : ExtractGameStartMessage universe deserialization time 31 14:45:18.225086 {0x00006fd0} [error] client : message.cpp:901 : ExtractGameStartMessageData(...) failed! Message probably long, so not outputting to log. Error: input stream error 14:45:18.225086 {0x00006fd0} [trace] client : message.cpp:903 : Message: <?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <!DOCTYPE boost_serialization> <boost_serialization signature="serialization::archive" version="15"> <single_player_game>0</single_player_game> <empire_id>4</empire_id> <current_turn>18</current_turn> <empires class_id="0" tracking_level="0" version="0"> <m_empire_map class_id="1" tracking_level="0" version="0"> <count>4</count> <item_version>0</item_version> <item class_id="2" tracking_level="0" version="0">
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm