o01eg wrote: ↑
Fri Jul 05, 2019 9:17 am
Yes, technically it is possible to do.
More related inquires:
Would it be posible and a good idea to add some way for the player to ask for a delayed turn?
Something like it's friday evening, I've connected to play my turn but I know I won't be near a computer for three days, so I'd like to pospone turn pass for XX hours despite me issuing orders now and pressing Turn.
It could be a new button that asks for extra time. The game rules or server settings or whatever could have a maximum delay parameter agreed upon at start of game (say 48 hours). Optionally, also set a number of times a player can use that feature on a single game or week or whatever (to limitated what malicious players could do with this feature). Server would email the not logged players of changes with turn deadline updates (server could save for each player, on disconnection, the deadline time they last saw, and email them any time it changes until they log again).
I'm asking this because I know for sure that in some weeks of August and September I won't be able to play, for periods as long as 5 days in a row, and I think this game won't be finished by then.
An alternative, related to my holidays issue above: what about making the turn advance something like 5 days, with automatic advancement when all players press Turn? Using Magnate's example, there is no problem.
The only problem I see (there may be more): some player stop playing (so for the rest of the game turn advances every 5 days, dead by boredome) and s/he does not care or can not connect to concede or to warn other players of the situation. Thus there should be a way to remove a player from a game after some turns without connecting, or better a way to make the server not consider the absent players for the turn advance (so that if all the non-ábsent players have pressed turn, turn advances without absent player's input). This problem does no happen with the above suggestion of a button to ask for a delayed turn deadline, but that button would allow for malicious players to intentionally delay to bother the others.