Multiplayer slow game server

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o01eg
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Re: Multiplayer slow game server

#256 Post by o01eg » Mon Jul 15, 2019 7:53 pm

The Silent One wrote:
Mon Jul 15, 2019 7:40 pm
Lil' bit larger map this time?
Yes, notification was a big speed up so I think I'll increase systems per player next game. Maybe try 12 instead of current 10.
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Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to slow multiplayer game at freeorion-lt.dedyn.io. Version 2019-07-30.587d1c0.
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o01eg
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Re: Multiplayer slow game server

#257 Post by o01eg » Tue Jul 16, 2019 5:49 pm

Third game was started! :mrgreen:

Version: 2019-07-14.0ab06aa.

4 Players:
Magnate
o01eg
Oberlus
TheSilentOne
I've slightly increased systems per player and production and research cost.
Gentoo Linux x64, gcc-8.3, boost-1.65.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to slow multiplayer game at freeorion-lt.dedyn.io. Version 2019-07-30.587d1c0.
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Magnate
Space Kraken
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Re: Multiplayer slow game server

#258 Post by Magnate » Tue Jul 16, 2019 10:05 pm

The Silent One wrote:
Mon Jul 15, 2019 7:40 pm
Lil' bit larger map this time?
+1

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JonCST
Space Squid
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Re: Multiplayer slow game server

#259 Post by JonCST » Mon Jul 22, 2019 11:52 pm

Hi all. I'd like to participate in the next game. o01eg, i sent you a PM.

Thanks.

Jon

o01eg
Programmer
Posts: 426
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Re: Multiplayer slow game server

#260 Post by o01eg » Tue Jul 23, 2019 2:33 am

JonCST wrote:
Mon Jul 22, 2019 11:52 pm
Hi all. I'd like to participate in the next game. o01eg, i sent you a PM.

Thanks.

Jon
Welcome!
Gentoo Linux x64, gcc-8.3, boost-1.65.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to slow multiplayer game at freeorion-lt.dedyn.io. Version 2019-07-30.587d1c0.
Donates are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

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Oberlus
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Re: Multiplayer slow game server

#261 Post by Oberlus » Tue Jul 23, 2019 7:51 am

JonCST wrote:
Mon Jul 22, 2019 11:52 pm
Hi all. I'd like to participate in the next game. o01eg, i sent you a PM.

Thanks.

Jon
I wish you could join already.
o01eg and The Silent One are already allied, again, so 2v1v1 :evil:
(I'm kidding, I know they are playtesting alliance mechanics... anyway, I'm planing to stomp on them :twisted: )

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The Silent One
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Re: Multiplayer slow game server

#262 Post by The Silent One » Tue Jul 23, 2019 7:59 am

Oberlus wrote:
Tue Jul 23, 2019 7:51 am
(I'm kidding, I know they are playtesting alliance mechanics... anyway, I'm planing to stomp on them :twisted: )
Are we? ARE WE? :twisted:
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o01eg
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Re: Multiplayer slow game server

#263 Post by o01eg » Tue Jul 23, 2019 7:11 pm

Weekly test build 2019-07-23.ea8f839 is compatible with the server.
Gentoo Linux x64, gcc-8.3, boost-1.65.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to slow multiplayer game at freeorion-lt.dedyn.io. Version 2019-07-30.587d1c0.
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The Silent One
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Re: Multiplayer slow game server

#264 Post by The Silent One » Fri Jul 26, 2019 7:11 am

Molecular cloud needs clearer borders. Knocked out my lvl 2 shields, so my ships were then easy prey. Not a game-changer here, but still frustating.
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Oberlus
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Re: Multiplayer slow game server

#265 Post by Oberlus » Fri Jul 26, 2019 7:32 am

The Silent One wrote:
Fri Jul 26, 2019 7:11 am
Molecular cloud needs clearer borders. Knocked out my lvl 2 shields, so my ships were then easy prey. Not a game-changer here, but still frustating.
Agree, absolutely. I always have to right-click on several points of the map to pinpoint the actual borders. Open an issue?

Also, lvl 2 shields? You crazy, that's a lot of investment both in research and production. Although it would have paid off against an enemy abusing weapons (like Magnate does). But fighters can do the trick, cheaper and faster (and immune to molecular clouds).

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The Silent One
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Re: Multiplayer slow game server

#266 Post by The Silent One » Fri Jul 26, 2019 7:38 am

Oberlus wrote:
Fri Jul 26, 2019 7:32 am
Open an issue?
Think I'll handle this one myself when I have some spare time during the holidays.
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Oberlus
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Re: Multiplayer slow game server

#267 Post by Oberlus » Fri Jul 26, 2019 11:59 am

The Silent One wrote:
Fri Jul 26, 2019 7:38 am
.
Also, did you notice that once your only alliance partner was defeated you still were shown as belonging to an alliance (of you alone)?
Edit: better said, it showed you were allied to yourself.

o01eg
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Re: Multiplayer slow game server

#268 Post by o01eg » Fri Jul 26, 2019 12:06 pm

Oberlus wrote:
Fri Jul 26, 2019 11:59 am
The Silent One wrote:
Fri Jul 26, 2019 7:38 am
.
Also, did you notice that once your only alliance partner was defeated you still were shown as belonging to an alliance (of you alone)?
Edit: better said, it showed you were allied to yourself.
Looks like UI doesn't correctly handle eliminated empires.
Gentoo Linux x64, gcc-8.3, boost-1.65.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to slow multiplayer game at freeorion-lt.dedyn.io. Version 2019-07-30.587d1c0.
Donates are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

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The Silent One
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Re: Multiplayer slow game server

#269 Post by The Silent One » Fri Jul 26, 2019 2:17 pm

Oberlus wrote:
Fri Jul 26, 2019 11:59 am
Also, did you notice that once your only alliance partner was defeated you still were shown as belonging to an alliance (of you alone)? Edit: better said, it showed you were allied to yourself.
Sounds like concede should reset diplomatic status.
If I provided any images, code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0.

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Oberlus
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Re: Multiplayer slow game server

#270 Post by Oberlus » Fri Jul 26, 2019 5:21 pm

Magnate won, undoubtly, so I've conceded.

Let the games begin again?

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