Multiplayer slow game server

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Magnate
Dyson Forest
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Re: Multiplayer slow game server

#286 Post by Magnate » Sun Jul 28, 2019 1:04 pm

Weirdly all the emails still end up in spam for me - both the password emails and the turn reminder emails - even though I have told gmail hundreds of times that they are not spam and added the sender to my contacts.

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Oberlus
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Re: Multiplayer slow game server

#287 Post by Oberlus » Sun Jul 28, 2019 1:21 pm

Magnate wrote:
Sun Jul 28, 2019 1:04 pm
Weirdly all the emails still end up in spam for me - both the password emails and the turn reminder emails - even though I have told gmail hundreds of times that they are not spam and added the sender to my contacts.
Gmail has some kind of problem with protonmail, maybe because it is anonymised in some way.
Whatever. I solved it by creating a filter for the sender's address to get straight into normal inbox (now Gmail always warms me those emails end up in my inbox because I told it to do so).

o01eg
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Re: Multiplayer slow game server

#288 Post by o01eg » Tue Jul 30, 2019 7:28 pm

Fourth game was started! :mrgreen:

Version: 2019-07-30.587d1c0.

5 Players:
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o01eg
Oberlus
TheSilentOne
JonCST
System per player increased to 20.
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Welcome to slow multiplayer game at freeorion-lt.dedyn.io. Version 2019-12-08.203bc4c.
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Magnate
Dyson Forest
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Re: Multiplayer slow game server

#289 Post by Magnate » Tue Jul 30, 2019 10:56 pm

Good Lord. Last three games I've had Replicon, Gysache and then Egassem. I hate Gysache but they're at least tolerable. This time I got Abbadoni, which is a cruel jest! Game on everyone.

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JonCST
Space Kraken
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Re: Multiplayer slow game server

#290 Post by JonCST » Thu Aug 01, 2019 1:54 am

A few overhead questions:

o Is there a way to go to the lobby, so one can read past messages? When i connect, it takes me straight to the game with a "starting turn x" as the only message.

o Is there an approved way to exit (after entering orders) to wait for the turn to process? So far i've just been killing the client. Doesn't seem polite.

o When i reconnect a few hours after killing the client, it _always_ gives the "starting turn x" message, and the upper-left button says "Turn x". When i click it, it changes to "Revise Orders x". But, when i reconnect it's back to "Turn x". Is that significant?

Thanks.

Jon

o01eg
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Re: Multiplayer slow game server

#291 Post by o01eg » Thu Aug 01, 2019 8:29 am

JonCST wrote:
Thu Aug 01, 2019 1:54 am
o Is there a way to go to the lobby, so one can read past messages? When i connect, it takes me straight to the game with a "starting turn x" as the only message.
https://github.com/freeorion/freeorion/issues/2456
JonCST wrote:
Thu Aug 01, 2019 1:54 am
o Is there an approved way to exit (after entering orders) to wait for the turn to process? So far i've just been killing the client. Doesn't seem polite.
Yes, there is the button "Resign" in the game menu.
JonCST wrote:
Thu Aug 01, 2019 1:54 am
o When i reconnect a few hours after killing the client, it _always_ gives the "starting turn x" message, and the upper-left button says "Turn x". When i click it, it changes to "Revise Orders x". But, when i reconnect it's back to "Turn x". Is that significant?
It's intended. It marks your readiness. If you decide to connect to the game to change something, it unsets your readiness.
Gentoo Linux x64, gcc-9.2, boost-1.71.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to slow multiplayer game at freeorion-lt.dedyn.io. Version 2019-12-08.203bc4c.
Donates are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

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JonCST
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Re: Multiplayer slow game server

#292 Post by JonCST » Thu Aug 01, 2019 2:04 pm

o01eg, thanks for taking the time to reply.
o01eg wrote:
Thu Aug 01, 2019 8:29 am
JonCST wrote:
Thu Aug 01, 2019 1:54 am
o Is there a way to go to the lobby, so one can read past messages? [...]
https://github.com/freeorion/freeorion/issues/2456
That would certainly address the issue.
o Is there an approved way to exit (after entering orders) to wait for the turn to process?
Yes, there is the button "Resign" in the game menu.
Really? That's not what i thought that button does at all. Dictionary definition of "resign", from https://www.merriam-webster.com/dictionary/resign:
transitive verb
1 : relegate, consign especially : to give (oneself) over without resistance resigned herself to her fate
2 : to give up deliberately especially : to renounce (something, such as a right or position) by a formal act

intransitive verb
1 : to give up one's office or position : quit
2 : to accept something as inevitable : submit
When i see "resign" in association with a game, i interpret it as "permanently quit the game (without conceeding)" rather than "disconnect from server". I wonder if it needs a new label?
o When i reconnect a few hours after killing the client [button behavior]
It's intended. It marks your readiness. If you decide to connect to the game to change something, it unsets your readiness.
[/quote]

But, in a slow multiplayer game, people will probably connect to check status more often than to change their minds about their orders. At least, that's what i've been doing.

I wonder if it would make more sense to leave it as "Revise Orders" when reconnecting? It's not a huge deal.

Thanks again for helping me understand these.

J.

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The Silent One
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Re: Multiplayer slow game server

#293 Post by The Silent One » Thu Aug 01, 2019 3:18 pm

When i see "resign" in association with a game, i interpret it as "permanently quit the game (without conceeding)" rather than "disconnect from server". I wonder if it needs a new label?
Totally agree, have thought this many times. It should rather read "(Exit to) Main Menu" or similar.
If I provided any images, code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0.

Magnate
Dyson Forest
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Re: Multiplayer slow game server

#294 Post by Magnate » Thu Aug 01, 2019 8:52 pm

I notice that in this game I have Sub Hab already researched even though I do not have Planetary Ecology yet. Is this something we all have in this game, or is this an Abbadoni thing? (It's not mentioned in the Pedia entry.)

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Oberlus
Cosmic Dragon
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Re: Multiplayer slow game server

#295 Post by Oberlus » Thu Aug 01, 2019 9:02 pm

Magnate wrote:
Thu Aug 01, 2019 8:52 pm
I notice that in this game I have Sub Hab already researched even though I do not have Planetary Ecology yet. Is this something we all have in this game, or is this an Abbadoni thing? (It's not mentioned in the Pedia entry.)
That's because you are Abadoni. That gives them easier/faster expansion. They aren't that bad when you know that.
It's true Pedia entry needs love.

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JonCST
Space Kraken
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Re: Multiplayer slow game server

#296 Post by JonCST » Thu Aug 01, 2019 9:11 pm

The Silent One wrote:
Thu Aug 01, 2019 3:18 pm
Totally agree,[...] It should rather read "(Exit to) Main Menu" or similar.
I wonder if it needs to choose a label based on single vs. multiplayer? For multi-player, i think "Disconnect" would be suitable. For single player, "Main Menu" makes sense to me. I guess "Main Menu" kinda works for multi-player too, although it doesn't make it as clear that you'll be disconnecting from the server.

Thoughts?

J.

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Oberlus
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Re: Multiplayer slow game server

#297 Post by Oberlus » Thu Aug 01, 2019 9:18 pm

JonCST wrote:
Thu Aug 01, 2019 9:11 pm
I guess "Main Menu" kinda works for multi-player too, although it doesn't make it as clear that you'll be disconnecting from the server.
Exit?
And now that you're here... go play your turn! :twisted: I'm eager to explore tha galaxy.

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JonCST
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Re: Multiplayer slow game server

#298 Post by JonCST » Thu Aug 01, 2019 10:48 pm

Power outage. Phone only.

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Oberlus
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Re: Multiplayer slow game server

#299 Post by Oberlus » Thu Aug 01, 2019 11:03 pm

JonCST wrote:
Thu Aug 01, 2019 10:48 pm
Power outage. Phone only.
Ouch! Game aside, I hope it won't last.

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JonCST
Space Kraken
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Re: Multiplayer slow game server

#300 Post by JonCST » Fri Aug 02, 2019 3:13 am

Oberlus wrote:
Thu Aug 01, 2019 11:03 pm
JonCST wrote:
Thu Aug 01, 2019 10:48 pm
Power outage. Phone only.
Ouch! Game aside, I hope it won't last.
Power's back, but no net. Hot spotted from the phone to complete turn.

Tag, you're it!

J.

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