Say, every time you ship combat, its fuel reduce by 1.
Optional: make 0 fuel ship can not fight.
And also, fuel cost should be ship based not fleet based, a small hull scout suicide attack to a big fleet should not cost the whole fleet
Make combat cost fuel
Moderator: Oberlus
Re: Make combat cost fuel
What happens if fleet A has fuel 0 and fleet B (enemy) has fuel 1+?
Current, fuel is more about inter-system travel than about tactical movement.
Current, fuel is more about inter-system travel than about tactical movement.
Re: Make combat cost fuel
What about combat cost 0.5 fuel?
So a 0.6 fuel ship can fight once, and still have 0.1 fuel, that is not 0.
And fuel efficiency tech should also reduce combat fuel cost.
What about make it round based?
Say, 1 round cost 0.1 fuel, so a small hull killing only cost you a tiny little fuel.
A 0.6 fuel ship can fight twice without penalty.
So a 0.6 fuel ship can fight once, and still have 0.1 fuel, that is not 0.
And fuel efficiency tech should also reduce combat fuel cost.
What about make it round based?
Say, 1 round cost 0.1 fuel, so a small hull killing only cost you a tiny little fuel.
A 0.6 fuel ship can fight twice without penalty.
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Re: Make combat cost fuel
What exactly do you think this would achieve?
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Re: Make combat cost fuel
For me, this makes cutting enemy supply-line protecting our supply-line more important. Makes game more tactical.
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Re: Make combat cost fuel
Okay, I see your point. OTOH, in current master there are some changes in this direction (reduced fuel for large hulls) that do exactly this. Also a per-combat fuel cost culd be easily exploited (put a single ship at each system) - a per shot fuel cost is non-KISS.
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Re: Make combat cost fuel
Good point. That way you can hinder a lot the enemy advance on your territories, or even make them unable to conquer anything (no fuel, no shots, all fleet lost).The Silent One wrote: ↑Sat Aug 24, 2019 4:35 pmAlso a per-combat fuel cost culd be easily exploited (put a single ship at each system)
Re: Make combat cost fuel
I think a combat fuel cost would have to be opt-in.
I could imagine a combat bonus for spending extra fuel.
But it would be hard to avoid micro if one would manually trigger activation of this.
Maybe the classic fuel based torpedo from deuteros as ship part. Automatically shooting if there is at least 2 fuel and consuming one fuel in the process.
But I think in order to achieve the OPs goal I think we would have to distinguish between tactical fuel and FTL fuel.
I could imagine a combat bonus for spending extra fuel.
But it would be hard to avoid micro if one would manually trigger activation of this.
Maybe the classic fuel based torpedo from deuteros as ship part. Automatically shooting if there is at least 2 fuel and consuming one fuel in the process.
But I think in order to achieve the OPs goal I think we would have to distinguish between tactical fuel and FTL fuel.
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Look, ma... four combat bouts!
Look, ma... four combat bouts!