I feel that clicking that button should probably be disabled in a game with more than two non-AI players. When you sign up for a multi-player game, you make a commitment to see it to the end, even if it isn't turning out well for you. If you absolutely want to get out of the game, you can give your planets to other people. Then at least you've chosen an active strategy for giving up, rather than just "i can't be bothered".Magnate wrote: ↑Fri Sep 13, 2019 6:12 pm
> [...] the consequences of [clicking that button] are the subject of ongoing discussion.
> [...] I find [ current behaviour] uncomfortable[.] But I get that we don't want MP games severely unbalanced by early exits[.]
> So I have a couple of ideas:
> 1. [...] colonies start to evacuate (to nowhere, i.e. slow pop decline).
>2. When a player quits, his/her empire is run by a very specific "defeated" AI, which focuses solely on defense [...]
If someone needs to leave due to Real Life issues, we should maybe make allowances for a substitute to take over.
If the program is going to allow players to abandon a game by clicking that button, without provision for substitution, then i like the idea of a purely defensive AI. One could argue about the best strategies for resisting conquest, but i believe it would still be better than "Shazam! You're all dead!".
I'd always assumed that button was for "conceeding" the inevitable, and having the courtesy to not force your opponent to go through the drudgery of the end-game. In a 3-or-more-way game, i still don't think it should be enabled.