Multiplayer slow game server

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Vezzra
Release Manager, Design
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Re: Multiplayer slow game server

#436 Post by Vezzra » Sun Sep 22, 2019 8:30 am

Oh man, following your exchange here seriously tempts me to join the fray. ;) Sounds like you guys have tons of fun. :D

Well, first I've to commit to finally getting the release out...

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The Silent One
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Re: Multiplayer slow game server

#437 Post by The Silent One » Sun Sep 22, 2019 6:22 pm

Vezzra wrote:
Sun Sep 22, 2019 8:30 am
Oh man, following your exchange here seriously tempts me to join the fray. ;) Sounds like you guys have tons of fun. :D
Yes we do, and do join please :)
If I provided any images, code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0.

Magnate
Dyson Forest
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Re: Multiplayer slow game server

#438 Post by Magnate » Sun Sep 22, 2019 10:14 pm

WTF?!?!

On turn 91, all Oberlus's plasma cannons were showing at 15 damage (he's Eaxaw, so that's level 1 cannons).

This turn, 92, one turn later, they're all showing as 21 (that's level 3).

How is that possible??? How did he skip level 2???

Magnate
Dyson Forest
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Re: Multiplayer slow game server

#439 Post by Magnate » Sun Sep 22, 2019 10:15 pm

The Silent One wrote:
Sun Sep 22, 2019 6:22 pm
Vezzra wrote:
Sun Sep 22, 2019 8:30 am
Oh man, following your exchange here seriously tempts me to join the fray. ;) Sounds like you guys have tons of fun. :D
Yes we do, and do join please :)
Seconded, it's tremendous. My thanks to the entire devteam!

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alleryn
Space Dragon
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Re: Multiplayer slow game server

#440 Post by alleryn » Mon Sep 23, 2019 3:45 am

Magnate wrote:
Sun Sep 22, 2019 10:14 pm
WTF?!?!

On turn 91, all Oberlus's plasma cannons were showing at 15 damage (he's Eaxaw, so that's level 1 cannons).

This turn, 92, one turn later, they're all showing as 21 (that's level 3).

How is that possible??? How did he skip level 2???
Were they constantly in supply? Your weapons don't update to your current tech level unless you are in supply.

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Oberlus
Cosmic Dragon
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Re: Multiplayer slow game server

#441 Post by Oberlus » Mon Sep 23, 2019 4:45 am

Magnate wrote:
Sun Sep 22, 2019 10:14 pm
On turn 91, all Oberlus's plasma cannons were showing at 15 damage (he's Eaxaw, so that's level 1 cannons).
Are you sure? I've been delaying plasma 3 for a long time, and my 3-plasma ships were 54 total dama (3x18, level 2 for Eaxaw). I mean, games was showing 18 to me, not 15.

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Oberlus
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Re: Multiplayer slow game server

#442 Post by Oberlus » Mon Sep 23, 2019 5:46 pm

Vezzra wrote:
Sun Sep 22, 2019 8:30 am
Oh man, following your exchange here seriously tempts me to join the fray. ;) Sounds like you guys have tons of fun. :D
I keep checking my email compulsively waiting for the next turn to play :lol:
(BTW: JonCST! Arf!)
Vezzra wrote:
Sun Sep 22, 2019 8:30 am
Well, first I've to commit to finally getting the release out...
One turn a day :wink: :)

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The Silent One
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Re: Multiplayer slow game server

#443 Post by The Silent One » Mon Sep 23, 2019 6:33 pm

Oberlus wrote:
Mon Sep 23, 2019 5:46 pm
I keep checking my email compulsively waiting for the next turn to play :lol:
:lol: Sounds familiar!
If I provided any images, code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0.

Magnate
Dyson Forest
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Re: Multiplayer slow game server

#444 Post by Magnate » Mon Sep 23, 2019 6:39 pm

Oberlus wrote:
Mon Sep 23, 2019 4:45 am
Magnate wrote:
Sun Sep 22, 2019 10:14 pm
On turn 91, all Oberlus's plasma cannons were showing at 15 damage (he's Eaxaw, so that's level 1 cannons).
Are you sure? I've been delaying plasma 3 for a long time, and my 3-plasma ships were 54 total dama (3x18, level 2 for Eaxaw). I mean, games was showing 18 to me, not 15.
Yes, I'm certain - I've been checking your fleets every turn for obvious reasons, every ship at every planet (and yes they're all in supply) - your 3-plasma ships were showing 45 on my client and your carriers showing 15 until last turn, now suddenly they're showing 63 and 21.

I had a similar weapon damage display bug in the last game, but that was less serious (lasers showing as 10 instead of 11). This is really quite dramatic!

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Oberlus
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Re: Multiplayer slow game server

#445 Post by Oberlus » Tue Sep 24, 2019 12:18 am

Magnate wrote:
Mon Sep 23, 2019 6:39 pm
Yes, I'm certain - I've been checking your fleets every turn for obvious reasons
I trust you.
Well, I got Plasma 3 on turn 88, fleets got updated on 89. Weird. If o01eg has the saves for turn 87 or later, maybe we can try to reproduce it.

o01eg
Programmer
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Re: Multiplayer slow game server

#446 Post by o01eg » Tue Sep 24, 2019 6:03 am

Oberlus wrote:
Tue Sep 24, 2019 12:18 am
Magnate wrote:
Mon Sep 23, 2019 6:39 pm
Yes, I'm certain - I've been checking your fleets every turn for obvious reasons
I trust you.
Well, I got Plasma 3 on turn 88, fleets got updated on 89. Weird. If o01eg has the saves for turn 87 or later, maybe we can try to reproduce it.
I have all saves from all games.
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Oberlus
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Re: Multiplayer slow game server

#447 Post by Oberlus » Tue Sep 24, 2019 11:11 am

o01eg wrote:
Tue Sep 24, 2019 6:03 am
I have all saves from all games.
Then we can look into it (after game is over, I guess).

Magnate
Dyson Forest
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Re: Multiplayer slow game server

#448 Post by Magnate » Wed Sep 25, 2019 9:26 pm

o01eg wrote:
Tue Sep 24, 2019 6:03 am
I have all saves from all games.
Excellent, thank you. Please could you email me the save for turn 77 so I can send it to the devteam to investigate the mines sitrep bug?

I'll come back on the other bug, it affects a number of turns. Oberlus - what turn did you research Plasma 2?

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Oberlus
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Re: Multiplayer slow game server

#449 Post by Oberlus » Wed Sep 25, 2019 9:42 pm

Magnate wrote:
Wed Sep 25, 2019 9:26 pm
Please could you email me the save
After game finishes. Otherwise you could be seen areas of the galaxy you've not seen yet.
Not that it really matter at this point of game, but it's good practice.
Magnate wrote:
Wed Sep 25, 2019 9:26 pm
Oberlus - what turn did you research Plasma 2?
I told you four posts ago, turn 88. But you should be able to see it with the save file (I think you can take control of any empire or be observer).

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The Silent One
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Re: Multiplayer slow game server

#450 Post by The Silent One » Thu Sep 26, 2019 8:03 pm

Sorry for the long wait, I was out of town. Let the games continue.
If I provided any images, code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0.

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