Sixth game on the multiplayer slow game server (0.4.9)

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Magnate
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Re: Sixth game on the multiplayer slow game server (0.4.9)

#241 Post by Magnate » Sat Dec 28, 2019 8:35 am

The Silent One wrote:
Sat Dec 28, 2019 8:15 am
Magnate wrote:
Fri Dec 27, 2019 11:21 pm
Hang on, TSO is not playing the next game?? What'd I miss?
I'll take a break from playing to finish some development projects.
Well after two games as an ally and one as an enemy I have to say it's been a blast. Good luck with the projects!

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Oberlus
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Re: Sixth game on the multiplayer slow game server (0.4.9)

#242 Post by Oberlus » Sat Dec 28, 2019 5:13 pm

I'm ready to concede on sixth game and start seventh game. I'd enjoy playing a bit more but the current slow pace of the game is a bit of a torture if I also know I've lost.

I suggest o01eg, alleryn (Magnate) and I concede to check victory condition and then move forward to the next game.

BTW, I have the feeling that some of the players signed in for seventh game might actually not be aware of that. Is that right, o01eg? If that's the case, I suggest writing to each player that has not explicitly confirmed his availability for the game. I can do that, except for JonCST, my tries to contact him through the forum in the recent past have been fruitless.

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L29Ah
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Re: Sixth game on the multiplayer slow game server (0.4.9)

#243 Post by L29Ah » Sat Dec 28, 2019 6:06 pm

I agree on winning with TSO, although i have almost twice as much power than he does ;)

I'm ready for the seventh game if the resignation logic is fixed.
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Re: Sixth game on the multiplayer slow game server (0.4.9)

#244 Post by o01eg » Sat Dec 28, 2019 6:16 pm

Oberlus wrote:
Sat Dec 28, 2019 5:13 pm
BTW, I have the feeling that some of the players signed in for seventh game might actually not be aware of that. Is that right, o01eg? If that's the case, I suggest writing to each player that has not explicitly confirmed his availability for the game. I can do that, except for JonCST, my tries to contact him through the forum in the recent past have been fruitless.
The server will send message to all players about launch test game and then actual game.
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Re: Sixth game on the multiplayer slow game server (0.4.9)

#245 Post by Oberlus » Sat Dec 28, 2019 7:16 pm

L29Ah wrote:
Sat Dec 28, 2019 6:06 pm
I'm ready for the seventh game if the resignation logic is fixed.
I'm not aware of any advances on that. Does that mean you won't be on the seventh game (ouch).

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Re: Sixth game on the multiplayer slow game server (0.4.9)

#246 Post by o01eg » Sat Dec 28, 2019 7:44 pm

Oberlus wrote:
Sat Dec 28, 2019 7:16 pm
L29Ah wrote:
Sat Dec 28, 2019 6:06 pm
I'm ready for the seventh game if the resignation logic is fixed.
I'm not aware of any advances on that. Does that mean you won't be on the seventh game (ouch).
o01eg wrote:
Sun Dec 15, 2019 8:57 pm
  • Conceding won't touch empire assets.
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Re: Sixth game on the multiplayer slow game server (0.4.9)

#247 Post by o01eg » Sun Dec 29, 2019 9:17 am

I've enabled conceding without cleaning empire's assets.
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L29Ah
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Re: Sixth game on the multiplayer slow game server (0.4.9)

#248 Post by L29Ah » Sun Dec 29, 2019 1:34 pm

By the way, i won mostly because the stupid mapgen tossed a couple of Good planets near my HW. I think this should be fixed.
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swaq
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Re: Sixth game on the multiplayer slow game server (0.4.9)

#249 Post by swaq » Sun Dec 29, 2019 2:59 pm

L29Ah wrote:
Sun Dec 29, 2019 1:34 pm
By the way, i won mostly because the stupid mapgen tossed a couple of Good planets near my HW. I think this should be fixed.
I had a bunch of good planets nearby but I had to defeat a couple maintenance ships to get to them which really slowed me down. How was the monster RNG near your homeworld, also favorable?

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L29Ah
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Re: Sixth game on the multiplayer slow game server (0.4.9)

#250 Post by L29Ah » Mon Dec 30, 2019 8:15 am

swaq wrote:
Sun Dec 29, 2019 2:59 pm
L29Ah wrote:
Sun Dec 29, 2019 1:34 pm
By the way, i won mostly because the stupid mapgen tossed a couple of Good planets near my HW. I think this should be fixed.
I had a bunch of good planets nearby but I had to defeat a couple maintenance ships to get to them which really slowed me down. How was the monster RNG near your homeworld, also favorable?
Yeah, the monsters weren't especially troubling, as i found out later they were about inbetween me and other empires (except Magnate's that was close to his HW).
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Re: Sixth game on the multiplayer slow game server (0.4.9)

#251 Post by Magnate » Tue Dec 31, 2019 12:02 am

There's a fine line isn't there between starts that are too diverse (like this game, comparing mine and L29Ah, or last game comparing mine and Alleryn's - in both cases the good start was so much better than the bad that there was no real chance of the loser being able to win) and starts that are too homogenous (everyone gets exactly the same colonisable capacity within x jumps - game would feel much less immersive and more like chess). Compare Stellaris, where the diversity of starting positions has far less effect on winnability - which says to me that planetary environment+size in FO is too important. Maybe specials should make more of a difference? Or environments should have less harsh gradations - e.g. you can start by colonising hostiles (max pop 1) and poor (max pop 2) and adequate (max pop 3) and improve from there... maybe size class should add max pop rather than multiply, so a Large isn't 33% better than a Medium...

Just a thought.

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Re: Sixth game on the multiplayer slow game server (0.4.9)

#252 Post by o01eg » Tue Dec 31, 2019 7:29 am

Now conceding doesn't clean empire's assets but research effects doesn't apply. I think it's fine implementation.
Magnate wrote:
Tue Dec 31, 2019 12:02 am
There's a fine line isn't there between starts that are too diverse (like this game, comparing mine and L29Ah, or last game comparing mine and Alleryn's - in both cases the good start was so much better than the bad that there was no real chance of the loser being able to win) and starts that are too homogenous (everyone gets exactly the same colonisable capacity within x jumps - game would feel much less immersive and more like chess). Compare Stellaris, where the diversity of starting positions has far less effect on winnability - which says to me that planetary environment+size in FO is too important. Maybe specials should make more of a difference? Or environments should have less harsh gradations - e.g. you can start by colonising hostiles (max pop 1) and poor (max pop 2) and adequate (max pop 3) and improve from there... maybe size class should add max pop rather than multiply, so a Large isn't 33% better than a Medium...

Just a thought.
Should something be done with it before release or next game?
Gentoo Linux x64, gcc-9.2, boost-1.72.0
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Re: Sixth game on the multiplayer slow game server (0.4.9)

#253 Post by Vezzra » Wed Jan 01, 2020 12:48 pm

o01eg wrote:
Tue Dec 31, 2019 7:29 am
Should something be done with it before release or next game?
Not for 0.4.9. That is a major adjustment/change far too big this close to the release.

Magnate
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Re: Sixth game on the multiplayer slow game server (0.4.9)

#254 Post by Magnate » Thu Jan 02, 2020 12:37 am

Vezzra wrote:
Wed Jan 01, 2020 12:48 pm
o01eg wrote:
Tue Dec 31, 2019 7:29 am
Should something be done with it before release or next game?
Not for 0.4.9. That is a major adjustment/change far too big this close to the release.
FWIW I agree with that, I was just thinking aloud about longer-term balancing.

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Re: Sixth game on the multiplayer slow game server (0.4.9)

#255 Post by o01eg » Wed Jan 08, 2020 3:43 pm

Gentoo Linux x64, gcc-9.2, boost-1.72.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io. Version 0.4.9.
Donations are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

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