Let 4 interceptors launch per bay (stopgap)

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Oberlus
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Re: Let 4 interceptors launch per bay (stopgap)

#16 Post by Oberlus » Mon May 28, 2018 3:32 pm

@Ophiuchus, check out Geoff's comment on that commit.
What else can be done? (not for patchy playtesting but for future integration into master). I guess the obvious and disagreeable alternative is to have one bay part for each fighter type (would add up to 4 parts in total, currently we have four parts plus two unused), with the annoying drawback of breaking ship design compatibility (although ship design files could easily "repaired" via a script).

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Dilvish
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Re: Let 4 interceptors launch per bay (stopgap)

#17 Post by Dilvish » Mon May 28, 2018 4:38 pm

Oberlus wrote:What else can be done?
It looks to me that simply using

Code: Select all

value = Value + 2
instead of

Code: Select all

Value = 4
would resolve the concerns that Geoff identified in that comment.
If I provided any code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0

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Oberlus
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Re: Let 4 interceptors launch per bay (stopgap)

#18 Post by Oberlus » Mon May 28, 2018 4:53 pm

Great! Thank you, Dilvish.

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