Up-to-date Test Snap

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Moderators: Oberlus, Oberlus

Posts: 1269
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#61 Post by Ophiuchus » Wed Mar 25, 2020 10:34 pm

Released weekly build (i think i missed the one last week):

freeorion_2020-03-23.7b63adf rev=80 channel=beta (amd64)
freeorion_2020-03-23.7b63adf rev=81 channel=beta (i386)

  • UI: pedia window layout, other UI tweaks (geoff)
  • UI: Made it possible to search pedia article text (geoff)
  • UI: linear and logarithmic scale bars - Right click menu to switch (geoff)
  • build: minimum python: 3.5, python3 fixes, MacOS, MSVS, packaging MacOS/Windows fixes, headless compilation fix (o01eg)
  • backend: bugfix wrong looping over objects, e.g. invasion, combat events (geoff)
  • backend: cleanup, error handling, clean ship routes (geoff)
  • backend: ProductionQueueOrder UUIDs changes - probably this was production was order based before. Also added ProdQueueOrderAction. (geoff)
  • debug: Elaborated fleet route and path logging (geoff)
  • french translation as usual (Ouaz)
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

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