Up-to-date Test Snap

For topics that do not fit in another sub-forum.

Moderators: Oberlus, Oberlus

Message
Author
Ophiuchus
Programmer
Posts: 870
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#31 Post by Ophiuchus » Wed Jul 03, 2019 3:38 pm

Released current weekly build:

freeorion_2019-06-29.5eed3ef1d rev=35 channel=beta

News
  • Multiplayer war/peace proposals UI (TheSilentOne)
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

Ophiuchus
Programmer
Posts: 870
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#32 Post by Ophiuchus » Tue Jul 09, 2019 11:27 pm

Released current weekly build:

freeorion_2019-07-09.bd1b18810 rev=37 channel=beta

Code: Select all

git log 5eed3ef1d..bd1b18810
git diff 5eed3ef1d..bd1b18810
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

Post Reply