Up-to-date Test Snap

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Ophiuchus
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Posts: 964
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#31 Post by Ophiuchus » Wed Jul 03, 2019 3:38 pm

Released current weekly build:

freeorion_2019-06-29.5eed3ef1d rev=35 channel=beta

News
  • Multiplayer war/peace proposals UI (TheSilentOne)
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

Ophiuchus
Programmer
Posts: 964
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#32 Post by Ophiuchus » Tue Jul 09, 2019 11:27 pm

Released current weekly build:

freeorion_2019-07-09.bd1b18810 rev=37 channel=beta

Code: Select all

git log 5eed3ef1d..bd1b18810
git diff 5eed3ef1d..bd1b18810
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

Ophiuchus
Programmer
Posts: 964
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#33 Post by Ophiuchus » Thu Jul 18, 2019 1:49 pm

Released current weekly build:

freeorion_2019-07-17.0ab06aa rev=38 channel=beta

News:
  • Bugfix: Allow invasion every turn (agrr3)
  • Bugfix: Fix planet status indicator (??allied?? supply) (thesilentone)
  • Multiplayer: Also count disconnected players as alive on concede (o0leg)

Code: Select all

git log bd1b18810..0ab06aa62
git diff bd1b18810..0ab06aa62
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

Ophiuchus
Programmer
Posts: 964
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#34 Post by Ophiuchus » Thu Jul 25, 2019 10:28 am

Released current weekly build:

freeorion_2019-07-23 rev=40 channel=beta

News:
  • Hhhoh species art added. (bestary)
  • Bugfix: Fix planet status indicator tooltip (TheSilentOne1)

Code: Select all

git log 0ab06aa62..ea8f83964
git diff 0ab06aa62..ea8f83964
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

Ophiuchus
Programmer
Posts: 964
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#35 Post by Ophiuchus » Thu Aug 01, 2019 11:28 am

Released current weekly build:

freeorion_2019-07-30.587d1c0 rev=42 channel=beta

News:
  • Ship hulls have different fuel efficiency. E.g. small hulls are very efficient and have double the fuel&effects. For big hulls TAKE CARE OF YOUR SUPPLY LINES (Ophiuchus)
  • Multiplayer: empire and galaxy setup info in ingame lobby, show unassigned empires, current turn info in saves, really private messages, distinguish between winners and eliminated empires (O01eg)
  • Better visualisation for diplomatic changes (TheSilentOne1)
  • French translation as usual (Ouaz)

Code: Select all

git log ea8f83964..587d1c0
git diff ea8f83964..587d1c0
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

Ophiuchus
Programmer
Posts: 964
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#36 Post by Ophiuchus » Wed Aug 07, 2019 9:51 pm

Released current weekly build:

freeorion_2019-08-04.9924d0f rev=43 channel=beta

News:
  • Stockpile simplification - no bonus via growth focus, you may use stockpile focus on any planet, homeworlds get an extra bonus (+0.04 per pop) if put on stockpile focus (Ophiuchus)
  • Big Laenfa Art (Bestary)
  • Changed hotkey/tabbing behavior (geoff)
  • French translation as usual (Ouaz)
  • Russian translation (Bestary)
  • Fix supply related crash (morlic)

Code: Select all

git log 587d1c0..9924d0f
git diff 587d1c0..9924d0f
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

Ophiuchus
Programmer
Posts: 964
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#37 Post by Ophiuchus » Wed Aug 21, 2019 9:41 am

After missing a beat (2019-08-12.b9cf14c) I released current weekly build:

freeorion_2019-08-14.919354b49 rev=44 channel=beta

News:
  • Lots of AI goodness (morlic)
  • More distinct graphics for molecular cloud (TheSilentOne1)
  • Fix Uncommon blockade glitch (dilvish)
  • Ship design manager fixes for design deletion (dbenage-cx)

Code: Select all

git log 9924d0f..919354b49
git diff 9924d0f..919354b49
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

Ophiuchus
Programmer
Posts: 964
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#38 Post by Ophiuchus » Fri Sep 06, 2019 12:53 pm

I released current weekly build:

freeorion_2019-08-28.bf54787 rev=45 channel=beta

News:
  • Content balancing: All hulls have at least one maximum fuel so they can at least limp home if stranded
  • ?
Last edited by Ophiuchus on Sun Sep 15, 2019 10:51 am, edited 2 times in total.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

Ophiuchus
Programmer
Posts: 964
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#39 Post by Ophiuchus » Sun Sep 15, 2019 10:49 am

I released current weekly build for days ago (and messed up the rev=45 post):

freeorion_2019-09-10.f39038e51 rev=46 channel=beta

News:
  • Damaged ships are not automatically passive anymore after split (geoff)
  • Aggressive fleets were always visible at the start of combat (even if well stealthed). This can be turned on/off using a game rule (at game start) (geoff)
  • Multiplayer goodies: Notify clients about player list changes (o01eg)
  • Multiplayer goodies: Choose your team on game start (o01eg)
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

Ophiuchus
Programmer
Posts: 964
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Up-to-date Test Snap

#40 Post by Ophiuchus » Thu Sep 19, 2019 9:42 am

I released current weekly build

2019-09-15.c7b5a6a rev=47 channel=beta
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

Ophiuchus
Programmer
Posts: 964
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#41 Post by Ophiuchus » Wed Sep 25, 2019 10:37 am

I released current weekly build:

freeorion_2019-09-24.0430be212 rev=48 channel=beta

News:
  • Fix fleet upkeep calculation (alleryn)
  • Add tiebreakers for supply (max supply in system, and total supply of empire). If the highest supply is shared only by allies, one of the allies supplies the system. (geoff)
  • Gaseous Metabolism is shown in census window (TheSilentOne1)
  • Stability: Check client message size (O01eg)
  • French language update as usual (Ouaz)

Code: Select all

git log c7b5a6a..0430be2
git diff c7b5a6a..0430be2
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

Ophiuchus
Programmer
Posts: 964
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#42 Post by Ophiuchus » Wed Oct 02, 2019 1:54 pm

I released current weekly build:

freeorion_2019-10-01.2681499 rev=49 channel=beta

News:
  • Gameplay change: effects evaluation of new technologies happens one turn later as before (agrrr3, geoff)
  • Gameplay change: hidden carriers are detected if they launch fighters as would shooting a weapon (agrrr3)
  • Balancing: Make Scylior BAD_SUPPLY and BAD_FUEL (agrrr3)
  • Balancing hull to have at least one fuel: Titanic Hull +0.3 effective max fuel -1 external Slot (agrrr3)
  • Balancing hull to have at least one fuel: Scattered Asteroid Hull +0.6 effective max fuel -2 external Slots (agrrr3)
  • Balancing: After community request robo hull gets buffed to two effective max fuel (agrrr3)
  • Multiplayer goodness: Fix loading multiplayer game with eliminted empire (o0leg)
  • WarnLessAndGroom (geoff)
  • FOCS: now it is possible to have SitReps in the first round of effect application (agrrr3)
  • FOCS: Silence Refuel Message if less than 1 MaxFuel. (agrrr3)
  • french update as usual (Ouaz)
Last edited by Ophiuchus on Sat Oct 12, 2019 11:10 am, edited 1 time in total.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

Ophiuchus
Programmer
Posts: 964
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#43 Post by Ophiuchus » Sat Oct 12, 2019 10:56 am

I released current weekly build two days ago:

freeorion_2019-10-08.cbfdc5fc3 rev=50 channel=beta

News:
  • Allow gifting if allied and multiplayer/diplomacy grooming (geoff)
  • Use 'Unknown Design' for unknown shipdesigns in Sitreps (dilvish)
  • Don't clean empire readyness on player list changes (o0leg)
  • Fix initial tech sitrep turn (geoff)
  • French update as usual (Ouaz)
  • Better pedia entry for psychogenic domination (TheSilentOne)
  • Documenting new github label status:abandoned (vezzra)
  • Also note I documented the GAMEPLAY changes in last week's build in the entry above
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

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