Up-to-date Test Snap

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Ophiuchus
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Posts: 1089
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#46 Post by Ophiuchus » Wed Nov 06, 2019 5:24 pm

I released last week the weekly build:

freeorion_2019-10-27.f6768372d rev=53 channel=beta

News:
  • ...
Last edited by Ophiuchus on Wed Nov 06, 2019 5:35 pm, edited 1 time in total.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

Ophiuchus
Programmer
Posts: 1089
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#47 Post by Ophiuchus » Wed Nov 06, 2019 5:34 pm

I released the weekly build:

freeorion_2019-11-03.0d4f025 rev=55 channel=beta

News:
  • FOCS, pedia, backend/UI, and AI: Shifting fuel efficiency effects for better pedia and effect accounting (alleryn, agrrr3)
  • UI: tooltips for turn button (TheSilentOne)
  • UI: changed sitrep order (TheSilentOne)
  • Fix log glitches when switching levels (morlic)
  • french update as usual (Ouaz)
  • grooming and backend changes (geoff)
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

Ophiuchus
Programmer
Posts: 1089
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#48 Post by Ophiuchus » Wed Nov 13, 2019 2:49 pm

I released the weekly build:

freeorion_2019-11-12.9f541b0 rev=56 channel=beta

News:
  • FOCS: Better Starlane Nexus (Oberlus)
  • multiplayer goodness: delegation support, async message sending, chat, ... (O01eg)
  • UI: great new graphics for fields (TheSilentOne)
  • backend fix: Apply newly added techs before final meter estimation (agrrr3)
  • backend code grooming (geoff)
  • french update as usual (Ouaz)
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

Ophiuchus
Programmer
Posts: 1089
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#49 Post by Ophiuchus » Thu Nov 21, 2019 11:35 pm

I released the weekly build:

freeorion_2019-11-17.58f0b8e rev=57 channel=beta

News:
  • IPv4 fallback (O01eg)
  • build: fix compilation for boost 1.72 (O01eg)
  • french update as usual (Ouaz)
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

Ophiuchus
Programmer
Posts: 1089
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#50 Post by Ophiuchus » Sat Dec 21, 2019 8:31 pm

So some info on the last weekly releases.

freeorion_2019-11-24.ed443e9 rev=58 channel=beta

freeorion_2019-12-03.c0eb3bb rev=59 channel=beta

freeorion_2019-12-08.203bc4c rev=60 channel=beta

freeorion_2019-12-15.c932182 rev=62 channel=beta

We got cleared to have two extra tracks v0.4.8 and v0.4.9. Track v0.4.8/stable will get the stable release pushed and v0.4.9/* will get the weekly (/beta), RC (/candidate), and release (/stable) builds for the moment.

If v0.4.9/stable is out, latest/beta will follow 0.5 weekly releases.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

Ophiuchus
Programmer
Posts: 1089
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#51 Post by Ophiuchus » Sat Dec 21, 2019 8:58 pm

As I wrote in the previous post, the current weekly build (as it is a v0.4.9 build) is also available on the new v0.4.9 track.

freeorion_2019-12-15.c932182 rev=62 channel=v0.4.9/beta

It is not completely sure what will happen with the latest/beta channel once v0.4.9 is out, but probably it will follow v0.5.0 development, so if you want to finish your games you maybe need to switch to the v0.4.9 track.

Switch to this track:

Code: Select all

snap refresh --channel=v0.4.9/beta freeorion
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

Ophiuchus
Programmer
Posts: 1089
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#52 Post by Ophiuchus » Sun Dec 29, 2019 12:36 pm

Note the current weekly build is also available on the v0.4.9 track.

freeorion_2019-12-24.fed9060 rev=63 channel=beta

freeorion_2019-12-24.fed9060 rev=63 channel=v0.4.9/beta

It is not completely sure what will happen with the latest/beta channel once v0.4.9 is out, but probably it will follow v0.5.0 development, so if you want to finish your games you maybe need to switch to the v0.4.9 track.

Switch to the v0.4.9 track:

Code: Select all

snap refresh --channel=v0.4.9/beta freeorion

I think that the wrong version (2019-12-15) was uploaded.
Last edited by Ophiuchus on Tue Jan 07, 2020 11:18 am, edited 1 time in total.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

Ophiuchus
Programmer
Posts: 1089
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#53 Post by Ophiuchus » Tue Jan 07, 2020 11:17 am

Note the current weekly build is also available on the v0.4.9 track.

freeorion_2020-01-06.bb7d9d9 rev=64 channel=beta

freeorion_2020-01-06.bb7d9d9 rev=64 channel=v0.4.9/beta

News
  • Chato are now BAD_WEAPON pilots (O01eg)
  • Fix for supply obstruction/blockade (geoff)
  • Rules are reset to default values instead of those by the last loaded savegame (geoff)
  • Pedia fixes (aschuch)
  • french update as usual (Ouaz)
It is not completely sure what will happen with the latest/beta channel once v0.4.9 is out, but probably it will follow v0.5.0 development, so if you want to finish your games you maybe need to switch to the v0.4.9 track.

Switch to the v0.4.9 track:

Code: Select all

snap refresh --channel=v0.4.9/beta freeorion
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

Ophiuchus
Programmer
Posts: 1089
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#54 Post by Ophiuchus » Wed Jan 15, 2020 9:42 am

Released current weekly build. Note it s also available on the v0.4.9 track.

freeorion_2020-01-13.0b35d98 rev=65 channel=beta,candidate

freeorion_2020-01-13.0b35d98 rev=65 channel=v0.4.9/beta,v0.4.9/candidate

It is not completely sure what will happen with the latest/beta channel once v0.4.9 is out, but probably it will follow v0.5.0 development, so if you want to finish your games you maybe need to switch to the v0.4.9 track.

Switch to the v0.4.9 track:

Code: Select all

snap refresh --channel=v0.4.9/beta freeorion
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

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