Planetary defense redesign

For what's not in 'Top Priority Game Design'. Post your ideas, visions, suggestions for the game, rules, modifications, etc.

Moderators: Oberlus, Oberlus

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jinlanid
Space Floater
Posts: 41
Joined: Mon Aug 12, 2019 9:26 am

Re: Planetary defense redesign

#16 Post by jinlanid » Tue Feb 11, 2020 8:27 pm

What about make fighter based defense system require space elevator?
One more reason to build it.
And make space elevator a "defense building" rather than a "normal building", that is, can be destroyed by enemy attack, and can be auto-rebuilt.
So it's a one-time pay to build it, unlock fighter based defense system, can be destroyed, auto-rebuilt, and only when fully healthy, fighter based defense system is re-activated.

Fighter based defense can be very powerful. Make it require space elevator can significantly nerf it.

A planet has unlimited fighters, maybe 999 fighters, but has only one space elevator. So it can launch only limited number of fighters per round. Once shield is reduced to 0. Space elevator is destroyed, and can on longer launch fighter.

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The Silent One
Graphics
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Joined: Tue Jul 01, 2003 8:27 pm

Re: Planetary defense redesign

#17 Post by The Silent One » Wed Feb 12, 2020 12:09 pm

jinlanid wrote:
Tue Feb 11, 2020 8:27 pm
What about make fighter based defense system require space elevator?
One more reason to build it.
This is a kind of micromanagement that is in conflict with freeorion's central design principles.
If I provided any images, code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0.

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Oberlus
Cosmic Dragon
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Joined: Mon Apr 10, 2017 4:25 pm

Re: Planetary defense redesign

#18 Post by Oberlus » Wed Feb 12, 2020 12:38 pm

jinlanid wrote:
Tue Feb 11, 2020 8:27 pm
A planet has unlimited fighters, maybe 999 fighters, but has only one space elevator. So it can launch only limited number of fighters per round. Once shield is reduced to 0. Space elevator is destroyed, and can on longer launch fighter.
Simpler and not involving building spam or unbalanced defence strenght: give planets a reasonable number of available fighters that can be launched unrestricted on first combat bout.
That's the current suggestion.

jinlanid
Space Floater
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Joined: Mon Aug 12, 2019 9:26 am

Re: Planetary defense redesign

#19 Post by jinlanid » Wed Feb 12, 2020 2:27 pm

Fighter is mean to be much more smaller than scout hull. Very hard to resist planet gravity. Fighter based defense system should be based on something similar to space elevator, and we already have it in the game.

Fighter is more powerful, make it more expensive can balance that.

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Oberlus
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Re: Planetary defense redesign

#20 Post by Oberlus » Wed Feb 12, 2020 2:37 pm

Just imagine planetary fighters have their own dedicated launchers or hangars stations in low orbit.

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