Mech are the kings of armour. Their standard armour line is the reference. They also have rock platting (asteroid only) which is 50% stronger for the same price.
I didn't give anything to Cybertec because with their decoy defense, some medium-size, sturdy hulls and their high after-combat regeneration they can do more or less ok early game without resorting to other theme's armour.
Energy have some suboptimal platting to give them something to increase their HP without having to go to Mech (until mid/late game, I mean). Otherwise it would be too much of a temptation to always go Mech-Energy.
Note that most names are provisional.
|Strong interaction platting||Mech||5||200||200||40|
|Rock platting 1||Mech||1||50||50||20|
|Rock platting 2||Mech||2||80||80||25|
|Rock platting 3||Mech||3||120||120||30|
|Rock platting 4||Mech||4||180||180||35|
|Compressed energy platting||Energy||2||50||50||25|
|Quantum energy reinforment||Energy||4||90||90||35|
|Bio armor 1||Biotec||1||30||50||20|
|Bio armor 3||Biotec||3||70||110||30|
|Bio armor 5||Biotec||5||150||250||40|
The tiered system of shields have one small change with respect to current system: the maximum tier shield requires a core slot.
This isn't a complete proposal: I'm ignoring, for now, the multi-spectral shield for its stealth bonus, until I finish tinkering with the stealth and detection part of combat (which I haven't started).
|Swarm shield (RIS)||Cybertec||2||Int||max 60||90|