Multiplayer slow game server

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o01eg
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Re: Multiplayer slow game server

#151 Post by o01eg » Fri Jun 14, 2019 7:46 pm

I've opened PR to fix UI data related crashes https://github.com/freeorion/freeorion/pull/2479
It isn't compatible with the current server so I will start new game when this PR will be accepted and merged.
Gentoo Linux x64, gcc-8.3, boost-1.65.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to slow multiplayer game at freeorion-lt.dedyn.io. Version 2019-07-30.587d1c0.
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o01eg
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Re: Multiplayer slow game server

#152 Post by o01eg » Sat Jun 15, 2019 4:59 pm

As there other possible solution ready https://github.com/freeorion/freeorion/pull/2480 I will upgrade and restart the server with the current game in open mode when next weekly test build will be published next Tuesday.
If this issue won't be reproduced after updating, I'll start a new slow game near 16:00 UTC next Thursday. Otherwise I will start game with next weekly test build with https://github.com/freeorion/freeorion/pull/2479 merged.

If you want to participate, send me a PM with a desired player name and email or xmpp contact to accept One Time Passwords. If you participated in the previous game simply
Gentoo Linux x64, gcc-8.3, boost-1.65.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to slow multiplayer game at freeorion-lt.dedyn.io. Version 2019-07-30.587d1c0.
Donates are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

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The Silent One
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Re: Multiplayer slow game server

#153 Post by The Silent One » Sat Jun 15, 2019 6:30 pm

I'm in again. Let the games ...*hysterical* BEGIN!
If I provided any images, code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0.

Magnate
Space Kraken
Posts: 143
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Re: Multiplayer slow game server

#154 Post by Magnate » Sun Jun 16, 2019 7:23 am

Incidentally I am now getting a CTD when I click the Turn button to submit my orders, no longer the previous error. But this may be an authentication issue now that the game is open - it's asked me for a password which I don't have, so I joined without inputting one.

(I know the game is over, I'm just reporting this in case it's useful.)
Last edited by Magnate on Sun Jun 16, 2019 7:33 am, edited 1 time in total.

o01eg
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Posts: 428
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Re: Multiplayer slow game server

#155 Post by o01eg » Sun Jun 16, 2019 7:28 am

Magnate wrote:
Sun Jun 16, 2019 7:23 am
Incidentally I am now getting a CTD when I click the Turn button to submit my orders, no longer the previous error. But this may be an authentication issue now that the game is open - it's asked me for a password which I don't have, so I joined without inputting one.
It can't be an authentication issue as each player is considered to be authenticated. Do you have a log where you get crash?
Gentoo Linux x64, gcc-8.3, boost-1.65.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to slow multiplayer game at freeorion-lt.dedyn.io. Version 2019-07-30.587d1c0.
Donates are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

Magnate
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Joined: Sat Nov 08, 2014 3:44 pm

Re: Multiplayer slow game server

#156 Post by Magnate » Sun Jun 16, 2019 7:33 am

o01eg wrote:
Sun Jun 16, 2019 7:28 am
Magnate wrote:
Sun Jun 16, 2019 7:23 am
Incidentally I am now getting a CTD when I click the Turn button to submit my orders, no longer the previous error. But this may be an authentication issue now that the game is open - it's asked me for a password which I don't have, so I joined without inputting one.
It can't be an authentication issue as each player is considered to be authenticated. Do you have a log where you get crash?
I don't know - are logs generated automatically? I can send it if so - it's just happened.

o01eg
Programmer
Posts: 428
Joined: Sat Dec 10, 2011 5:46 am

Re: Multiplayer slow game server

#157 Post by o01eg » Sun Jun 16, 2019 7:45 am

Magnate wrote:
Sun Jun 16, 2019 7:33 am
o01eg wrote:
Sun Jun 16, 2019 7:28 am
Magnate wrote:
Sun Jun 16, 2019 7:23 am
Incidentally I am now getting a CTD when I click the Turn button to submit my orders, no longer the previous error. But this may be an authentication issue now that the game is open - it's asked me for a password which I don't have, so I joined without inputting one.
It can't be an authentication issue as each player is considered to be authenticated. Do you have a log where you get crash?
I don't know - are logs generated automatically? I can send it if so - it's just happened.
You could try to find them https://www.freeorion.org/index.php/Config.xml. You need freeorion.log only.
Gentoo Linux x64, gcc-8.3, boost-1.65.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to slow multiplayer game at freeorion-lt.dedyn.io. Version 2019-07-30.587d1c0.
Donates are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

Magnate
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Joined: Sat Nov 08, 2014 3:44 pm

Re: Multiplayer slow game server

#158 Post by Magnate » Sun Jun 16, 2019 11:15 am

So I found the log file but I now can't reproduce the CTD despite getting it twice this morning. Now it gives me the same error as before. Oh well.

o01eg
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Re: Multiplayer slow game server

#159 Post by o01eg » Sun Jun 16, 2019 11:21 am

Magnate wrote:
Sun Jun 16, 2019 11:15 am
So I found the log file but I now can't reproduce the CTD despite getting it twice this morning. Now it gives me the same error as before. Oh well.
That error should be fixed in https://github.com/freeorion/freeorion/pull/2480 so lets wait Tuesday.
Gentoo Linux x64, gcc-8.3, boost-1.65.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to slow multiplayer game at freeorion-lt.dedyn.io. Version 2019-07-30.587d1c0.
Donates are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

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Oberlus
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Re: Multiplayer slow game server

#160 Post by Oberlus » Mon Jun 17, 2019 3:13 pm

I was able to connect using my linux build compiled from master (with PR 2480).
Sooooooo great.

o01eg
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Re: Multiplayer slow game server

#161 Post by o01eg » Mon Jun 17, 2019 3:41 pm

Oberlus wrote:
Mon Jun 17, 2019 3:13 pm
I was able to connect using my linux build compiled from master (with PR 2480).
Sooooooo great.
I haven't touched the server. It still sends old UI data protocol version.
Gentoo Linux x64, gcc-8.3, boost-1.65.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to slow multiplayer game at freeorion-lt.dedyn.io. Version 2019-07-30.587d1c0.
Donates are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

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Oberlus
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Re: Multiplayer slow game server

#162 Post by Oberlus » Mon Jun 17, 2019 4:30 pm

o01eg wrote:
Mon Jun 17, 2019 3:41 pm
Oberlus wrote:
Mon Jun 17, 2019 3:13 pm
I was able to connect using my linux build compiled from master (with PR 2480).
Sooooooo great.
I haven't touched the server. It still sends old UI data protocol version.
Then, either the changes on the client are enough to bypass/fix the bug or... the game state on the turn I connected (26 or 27, IIRC) is somehow different to turns 1-24 and doesn't trigger the bug or... some of the changes in server (stop game, bypass the password) did the trick?

o01eg
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Joined: Sat Dec 10, 2011 5:46 am

Re: Multiplayer slow game server

#163 Post by o01eg » Mon Jun 17, 2019 4:40 pm

Oberlus wrote:
Mon Jun 17, 2019 4:30 pm
Then, either the changes on the client are enough to bypass/fix the bug or... the game state on the turn I connected (26 or 27, IIRC) is somehow different to turns 1-24 and doesn't trigger the bug or... some of the changes in server (stop game, bypass the password) did the trick?
I didn't even restart the server. Maybe someone cleaned broken UI data. I will restart server with previous save game to test it when new weekly test build will be published.
Gentoo Linux x64, gcc-8.3, boost-1.65.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to slow multiplayer game at freeorion-lt.dedyn.io. Version 2019-07-30.587d1c0.
Donates are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

Magnate
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Joined: Sat Nov 08, 2014 3:44 pm

Re: Multiplayer slow game server

#164 Post by Magnate » Mon Jun 17, 2019 8:58 pm

o01eg wrote:
Sun Jun 16, 2019 11:21 am
Magnate wrote:
Sun Jun 16, 2019 11:15 am
So I found the log file but I now can't reproduce the CTD despite getting it twice this morning. Now it gives me the same error as before. Oh well.
That error should be fixed in https://github.com/freeorion/freeorion/pull/2480 so lets wait Tuesday.
Ok. It happened again just now and so I attach the log file in case it's helpful after Tuesday.
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freeorion.log
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Oberlus
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Re: Multiplayer slow game server

#165 Post by Oberlus » Tue Jun 18, 2019 10:10 am

o01eg wrote:
Mon Jun 17, 2019 4:40 pm
I will restart server with previous save game to test it when new weekly test build will be published.
I'm counting the seconds.

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