Multiplayer slow game server

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o01eg
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Joined: Sat Dec 10, 2011 5:46 am

Re: Multiplayer slow game server

#526 Post by o01eg » Wed Jan 08, 2020 3:35 pm

The server updated to 2020-01-06.bb7d9d9 version.
Gentoo Linux x64, gcc-9.2, boost-1.72.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to slow multiplayer game at freeorion-lt.dedyn.io. Version 2020-01-13.0b35d98 0.4.9 RC1.
Donates are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

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Oberlus
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Re: Multiplayer slow game server

#527 Post by Oberlus » Mon Jan 13, 2020 11:29 am

I'm not getting the email notification about being the last one to play. I've been the last to play my turn two times in the last three turns and I got no email from that. What's wrong here? Anything to do with conceeded empires or something?

o01eg
Programmer
Posts: 622
Joined: Sat Dec 10, 2011 5:46 am

Re: Multiplayer slow game server

#528 Post by o01eg » Mon Jan 13, 2020 1:00 pm

Oberlus wrote:
Mon Jan 13, 2020 11:29 am
I'm not getting the email notification about being the last one to play. I've been the last to play my turn two times in the last three turns and I got no email from that. What's wrong here? Anything to do with conceeded empires or something?
Something is wrong at server. It doesn't send last player message at all, I will look it today.
Gentoo Linux x64, gcc-9.2, boost-1.72.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to slow multiplayer game at freeorion-lt.dedyn.io. Version 2020-01-13.0b35d98 0.4.9 RC1.
Donates are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

o01eg
Programmer
Posts: 622
Joined: Sat Dec 10, 2011 5:46 am

Re: Multiplayer slow game server

#529 Post by o01eg » Mon Jan 13, 2020 6:41 pm

Oberlus wrote:
Mon Jan 13, 2020 11:29 am
I'm not getting the email notification about being the last one to play. I've been the last to play my turn two times in the last three turns and I got no email from that. What's wrong here? Anything to do with conceeded empires or something?
You were last some turns in row so server thinks it already sent you message. I forgot to reset last player each turn which I will fix soon.

What do you think about that?
L29Ah wrote:
Sun Jan 12, 2020 8:39 pm
I'm pissed about the game forgetting my readiness state when i join the server, but O01eg tells it's better this way and wants confirmations from other players; does anyone else feel the pain?
Gentoo Linux x64, gcc-9.2, boost-1.72.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to slow multiplayer game at freeorion-lt.dedyn.io. Version 2020-01-13.0b35d98 0.4.9 RC1.
Donates are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

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Oberlus
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Joined: Mon Apr 10, 2017 4:25 pm

Re: Multiplayer slow game server

#530 Post by Oberlus » Mon Jan 13, 2020 7:10 pm

o01eg wrote:
Mon Jan 13, 2020 6:41 pm
What do you think about that?
L29Ah wrote:
Sun Jan 12, 2020 8:39 pm
I'm pissed about the game forgetting my readiness state when i join the server, but O01eg tells it's better this way and wants confirmations from other players; does anyone else feel the pain?
As long as we have the popup window to tell us whenever we disconnect without issuing orders, both ways are fine. But I think remembering the state is less annoying. If reconnect to check out stuff but not replaying anything, it's handy not having to press turn again just because. If reconnect because you plan to change your actions, you won't forget to uncheck the turn button (otherwise you can't issue orders). If reconnect to unplay the turn (e.g. because you realise you need to talk more stuff with allies before deciding), you won't forget to uncheck the turn button neither (well, you could, but would be rare).

o01eg
Programmer
Posts: 622
Joined: Sat Dec 10, 2011 5:46 am

Re: Multiplayer slow game server

#531 Post by o01eg » Tue Jan 14, 2020 7:11 pm

Server updated to 2020-01-13.0b35d98 0.4.9 RC1.
Fixed issue with sending notification to the last player.
Readiness status doesn't drop on login.
Gentoo Linux x64, gcc-9.2, boost-1.72.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to slow multiplayer game at freeorion-lt.dedyn.io. Version 2020-01-13.0b35d98 0.4.9 RC1.
Donates are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

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Oberlus
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Posts: 1770
Joined: Mon Apr 10, 2017 4:25 pm

Re: Multiplayer slow game server

#532 Post by Oberlus » Thu Jan 16, 2020 5:25 pm

o01eg wrote:
Tue Jan 14, 2020 7:11 pm
Readiness status doesn't drop on login.
It does forget readiness status. Tested using latest windows build (RC1).

o01eg
Programmer
Posts: 622
Joined: Sat Dec 10, 2011 5:46 am

Re: Multiplayer slow game server

#533 Post by o01eg » Thu Jan 16, 2020 5:29 pm

Oberlus wrote:
Thu Jan 16, 2020 5:25 pm
o01eg wrote:
Tue Jan 14, 2020 7:11 pm
Readiness status doesn't drop on login.
It does forget readiness status. Tested using latest windows build (RC1).
It shows button "Turn N" but your status in the Empire windows should remain same.
Gentoo Linux x64, gcc-9.2, boost-1.72.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to slow multiplayer game at freeorion-lt.dedyn.io. Version 2020-01-13.0b35d98 0.4.9 RC1.
Donates are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

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